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  <id>tag:,2009:/1/tag:72.47.210.69,2007://1.2929-</id>
  <updated>2009-11-23T19:54:40Z</updated>
  <title>Comments for 3Tera to Bring Grid Computing to Game Development</title>
  
  <generator uri="http://www.sixapart.com/movabletype/">Movable Type 4.23-en</generator>
  <entry>
    <id>tag:72.47.210.69,2007://1.2929</id>
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    <link rel="service.edit" type="application/atom+xml" href="http://www.readwriteweb.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=2929" title="3Tera to Bring Grid Computing to Game Development" />
    <published>2007-09-21T03:20:40Z</published>
    <updated>2007-12-16T23:08:04Z</updated>
    <title>3Tera to Bring Grid Computing to Game Development</title>
    <summary> digg_url = &apos;http://digg.com/gaming_news/3Tera_to_Bring_Grid_Computing_to_Game_Development&apos;; digg_bgcolor = &apos;#ffffff&apos;; digg_skin = &apos;compact&apos;; Massively multiplayer online games are big business. Blizzard&apos;s World of Warcraft, for example, has over 6 million users paying up to $15/month to log into the game (though an oversimplification, it is probably safe to assume that they&apos;re pulling down in the tens of millions...</summary>
    <author>
      <name>Josh Catone</name>
      <uri>http://www.readwriteweb.com/</uri>
    </author>
    
    <category term="News" />
    
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      <![CDATA[<p><font style="float: right"><script type="text/javascript">
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<script src="http://digg.com/tools/diggthis.js" type="text/javascript"></script></font><img border="0" src="http://www.readwriteweb.com/images/3tera-emergent.jpg" align="left" hspace="5" vspace="5" width="149" height="100" />Massively multiplayer online games are big business.  Blizzard's World of Warcraft, for example, has over 6 million users paying up to $15/month to log into the game (though an oversimplification, it is probably safe to assume that they're pulling down in the tens of millions of dollars per month from subscription fees).  But running a successful online game is not an easy and can be a very costly endeavor.  Scaling a system to support that many users can require a grid of hundreds or thousands of machines, a very fat pipe, and expertise in managing large, distributed systems.</p>

<p>Web application providers are often faced with a similar problem: how to scale their app when it gets popular.  In September of last year, Richard MacManus <a href="http://www.readwriteweb.com/archives/3tera_utility_computing.php">reviewed a new company</a> called <a href="http://www.3tera.com/">3Tera</a> - whose AppLogic utility computing suite helps web app and software-as-a-service providers to scale their applications.  3Tera's powerful management solution makes it easy for developers to build, deploy, and monitor virtual server farms across their grid of thousands of commodity servers.</p>]]>
      <![CDATA[<p>It makes sense then that 3Tera, which touts itself as an expert in the field of utility grid computing, would get into online games, which live and die by their ability to scale to meet the needs of their customers.  This week 3Tera announced a partnership with <a href="http://www.emergent.net">Emergent Game Technologies</a>, the makers of the Emergent Platform, a complete solution for developers of online games that encompasses development, deployment, billing, metrics, scaling, and customer support and relationship management.</p>

<p><img border="0" src="http://www.readwriteweb.com/images/3tera-applogic.jpg" width="530" height="353" /></p>

<p>According to a <a href="http://www.3tera.com/pr-091807.html">press release</a>, the two companies have entered into an agreement to explore the possibility of integrating 3Tera's AppLogic suite into the next generation of Emergent's online game development platform.  3Tera hopes their technology will "meet the scale and performance requirements of the high-demand online games industry."</p>

<p>In our review of 3Tera last year, Richard made the prediction that "in the future specialist companies like 3Tera, along with the big Internet companies like Google, Microsoft and Amazon, will operate 'server farms' that become too cost efficient for other companies <i>not</i> to utilize."</p>

<p>That is essentially what Amazon has done with their <a href="http://www.amazon.com/ec2">Elastic Compute Cloud</a> service.  EC2, along with their Simple Storage Service, are pay-as-you-go grid computing services that compete on some level with 3Tera's AppLogic (though I don't know that Amazon offers anything to compare to 3Tera's management tools).</p>

<p><img border="0" src="http://www.readwriteweb.com/images/elder-scrolls.jpg" width="530" height="257" /></p>

<p>I wonder if the same thing will happen in the world of games.  <a href="http://lindenlab.com/">Linden Lab</a> have successfully created a platform for their online virtual world Second Life that can handle 300,000 users logging in ever week.  Linden pitches their platform, the <a href="http://secondlifegrid.net/">Second Life Grid</a>, to businesses and developers, but they still confine development to within the Second Life universe.  Would they, like Amazon, consider opening their infrastructure to outside companies wishing to build their own persistent virtual worlds?  Would <a href="http://www.blizzard.com/">Blizzard</a> do the same with their World of Warcraft platform? Would <a href="http://www.turbine.com/">Turbine</a>?</p>

<p>3Tera and Emergent obviously think there is a market for managed infrastructure solutions for game developers.  Considering how much middleware is used by game development studios (most studios create only game content in house, turning to outside companies for things like the 3D engine, sound engine, cinematic production, voice over recording, etc.), and given how expensive massively multiplayer games are to create and deploy it's not surprising that there is a market here.</p>]]>
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  <entry>
    <id>tag:72.47.210.69,2007://1.2929-comment:23936</id>
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    <title>Comment from Games Dash on 2007-09-20</title>
    <author>
        <name>Games Dash</name>
        <uri>http://www.gamesdash.com</uri>
    </author>
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        <![CDATA[<p>I've actually never played World of Warcraft, but have heard it mentioned very often on many places of the web. I didn't know it was as popular as what you mention in your article though. I would also think that it's bringing in a good few tens of millions from game subscriptions per month. 6,000,000*15 = $90,000,000. Imagin if everyone was paying exactly $15 per month that would be $90m earn't each month. Big money.</p>]]>
    </content>
    <published>2007-09-21T05:57:27Z</published>
  </entry>

  <entry>
    <id>tag:72.47.210.69,2007://1.2929-comment:23937</id>
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    <title>Comment from Jpfed on 2007-09-21</title>
    <author>
        <name>Jpfed</name>
        <uri></uri>
    </author>
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        <![CDATA[<p>One excellent way of distributing the processing load necessary for applications is to host these applications on the machine that the user is using.  I look forward to the widespread adoption of this approach, which may arrive as soon as the 1970s.</p>]]>
    </content>
    <published>2007-09-21T15:41:40Z</published>
  </entry>

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