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  <id>tag:,2009:/1/tag:www.readwriteweb.com,2007://1.5344-</id>
  <updated>2009-10-30T14:41:18Z</updated>
  <title>Comments for Alternate Reality Games: What Makes or Breaks Them?</title>
  
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    <id>tag:www.readwriteweb.com,2007://1.5344</id>
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    <link rel="service.edit" type="application/atom+xml" href="http://www.readwriteweb.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=5344" title="Alternate Reality Games: What Makes or Breaks Them?" />
    <published>2007-12-27T02:38:46Z</published>
    <updated>2007-12-28T06:57:05Z</updated>
    <title>Alternate Reality Games: What Makes or Breaks Them?</title>
    <summary> Alternate Reality Games (ARGs) have become an incredibly powerful viral marketing and audience engagement tool over the last couple of years. However, the elements of a successful ARG remain a mystery to most people. Some of the most successful ARGs that I have participated in over the past few years were the I love...</summary>
    <author>
      <name>Muhammad Saleem</name>
      
    </author>
    
    <category term="Trends" />
    
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      <![CDATA[ <p><img src="http://www.readwriteweb.com/images/arg_ilovebees.jpg" />Alternate Reality Games (ARGs) have become an incredibly powerful viral marketing and audience
  engagement tool over the last
  couple of years. However, the elements of a
  successful ARG remain a mystery to most people. Some of the most
  successful ARGs that I have participated in over the past few years were the
  <a href="http://www.ilovebees.com/" target="_blank">I love bees
  campaign</a> for Halo 2, the <a href="http://halo.wikibruce.com/Home"
target="_blank">Iris campaign</a> for Halo 3, the <a href="http://www.ninwiki.com/Year_Zero_Research
" target="_blank">political dystopia campaign,</a> for NIN's Year Zero,
  and most recently the <a href="http://www.pronetadvertising.com/articles/learn-viral-marketing-from-warner-bros21133.html
" target="_blank">Harvey Dent political campaign</a> for the upcoming The
    Dark Knight movie.</p>
]]>
      <![CDATA[<p>Even though I enjoyed participating in them,
  until recently I hadn't really thought about what makes them
  compelling - beyond their  premise (i.e. the product they are based
around).</p>
<p><i>This is a guest post by <a href="http://muhammadsaleem.com/">Muhammad Saleem</a>, a social media consultant and a top-ranked community member on multiple social news sites.</i></p>
<h2>Essential Elements of an ARG</h2>
<p>Here are few of the 'must have' elements for a successful Alternate Reality Game:</p>

<p><strong>1. Storytelling or narrative</strong></p>
<p>Every ARG
  should have a captivating story to tell that extends beyond the
  product. For example, the Halo 3 guerrilla marketing campaign revealed
  specific elements of the third installment in the series, which would
  be interesting for people that are already fans of the game. These
  'games' often serve as prologues for the product or event that they
  are ultimately marketing. Unlike with traditional advertising, these
  stories make the product/event more dynamic and more appealing.</p>
<p>Although ARGs are mostly used to market products that have found a loyal
online fan base (e.g. video games, movies, music, and television),
they can be used to market almost anything - as long as  you have a
story to tell. We saw this in Audi's <a href="http://www.mckinney.com/A3_H3ist/">"The Art of the Heist"</a> ARG, which
was made specifically to market the Audi A3, and Coca-Cola's "Zero
will give you life as it should be" campaign for Coke Zero in Europe.</p>
<p><img src="http://www.readwriteweb.com/images/arg_heist.jpg" /></p>
<p><strong>2. Discovery/deciphering and documentation elements</strong></p>
<p>Any well-executed ARG will play its cards close to its chest
  and reveal information slowly, sporadically, using different outlets/
  mediums, and over an extended period of time. The narrative should be
  broken into smaller pieces, often obscured or coded in some way, so
  that not only do they need to be found but also <em>deciphered</em> into
  something intelligible. As such, the discovery and deciphering elements
  allow different people/sources to 'discover' new information and
  forces them to work together as a collective to help the story progress.</p>
<p>While most people will be interested in closely following the story, to
try and be the first to discover the next step (for fame/glory or just out of
curiosity) there will be others that will play along just so they can
document the game, analyze the marketing strategy, and learn from it.</p>

<p><strong>3. Cross-medium interactivity</strong></p>
<p>For an ARG to be
  successful, it has to use multiple mediums. It has to be pervasive and
  must be available and accessible on as many different mediums as
possible. These mediums may include, but are not limited to: </p>
<ul>
  <li>Articles
    or bits of information seeded online on blogs and news outlets</li>
  <li>Videos
    (clips, trailers, commentary)</li>
  <li>Print ads in magazines and newspapers</li>
  <li>Billboards</li>
  <li>Posters in shops</li>
  <li>People with placards on the streets</li>
  <li>Phone calls</li>
  <li>Radio or online audio broadcasts </li>
  <li>Email and snail mail</li>
</ul>
<p>The more mediums you use, the more personal it becomes and
    the closer it gets to reality. Furthermore, with each medium you tap a
    potentially unique audience that you may not be able to tap into using
    other mediums (e.g. online/email versus offline/snail-mail).</p>
<p><strong>4. Blurring the lines between reality and fiction</strong></p>
<p>Because ARGs allow you as an individual and community (working together) to make decisions that have visible and
  often instantaneous results, or at least give the appearance of
  interactivity, they help blur the lines between reality and fiction.  </p>
<p>For example, for the Halo 3 campaign, real people took to the streets
  and babbled indecipherable gibberish for days on end. Similarly, the
  Harvey Dent campaign was made to look like a real political campaign
  and at the same time required a 'grassroots' collective effort to
  unveil what was actually going on. When you walk into a store and are
  faced with a vandalized display and a floor littered with "The Joker"
  playing cards, in a sense you  step out of theatrics and into an alternate
  reality.</p>
<p><img src="http://www.readwriteweb.com/images/arg_halo3.jpg" /><br /><em>Image from <a href="http://www.destructoid.com/">destructoid.com</a></em></p>
  <h2>Things ARGs Should Avoid</h2>
<p>Just as there are some elements that any good alternate reality game
must possess to engage an audience, there are other things that
can completely turn an audience off. Here's a look at some of the
elements that ARGs must absolutely <strong><em>stay away from</em></strong>.</p>

<p><strong>1. Lack of interactivity, too linear</strong></p>
<p>Too many ARGs
  give the appearance of interactivity and though it seems like the end
  result depends on your participation, the games are actually linear
  'journeys' from point A to point B. No one wants to put hours into
  a puzzle when they know that their individual effort doesn't really
  affect the outcome.</p>
<p><strong>2. Lack of a reward</strong></p>
<p>People enjoy participating in
  ARGs because each puzzle you unlock gives you a new piece of
  information and helps progress a story. As I mentioned earlier, these
  games most often serve the purpose of a prologue. No one wants to
  participate if the reward is not tantalizing enough or there is no
  reward. The Coca-Cola Coke Zero campaign had this problem, because the
  participants ultimately realized that the campaign was merely for
  another flavor of Coke - information that in itself isn't 'virally appealing'.</p>
<p><strong>3. No instant gratification</strong></p>
<p>Just as important as
  having a reward is allowing readers to access it right away. We are
  living in a Web-enabled world where instant gratification is key and delayed
  gratification is like no gratification at all.</p>
<p><strong>4. Too difficult</strong></p>
<p>You don't want to just throw away
  the prize, but you also don't want to make getting to the prize so
  difficult that nobody wants to participate. There have been ARGs where
  I tried for a half an hour and then gave up, thinking that I would
  wait for someone else to solve the puzzle and just enjoy the
  findings; or I  didn't bother going back out of sheer frustration. Finding
  the appropriate level of challenge can be one of the more difficult
  parts of any ARG-based marketing effort.</p>
<p><strong>
5. Same old game, different name</strong></p>
<p> The ARGs that everyone
  talks about were successful because they innovated and came up with
  ideas and ways to engage that no one had used before. If your game is
  still using the same old tactics to market a different product, it's
  not going to work. Try to come up with something new, because the
  novelty value alone will be enough to draw in some people.</p>
<p><strong>
6. Too scripted, too commercial</strong> </p>
<p>An ARG by its very nature
  has to appear to be unscripted and non-commercial to succeed. Otherwise
  it just becomes an advertisement that people have to work for to see.</p>
<p>You have to keep in mind that on a very basic level, you must have a
premise that people are interested in - or they could be interested in.
Making an alternate reality game around cats will be difficult to
market. It's much easier to follow the 4 steps above and avoid the 6
pitfalls mentioned, to take your good idea and make it a great
success through ARG-based viral marketing.</p>
<p><i>ilove bees image from <a href="http://mitchrukat.com">mitchrukat.com</a></i></p>]]>
    </content>
  </entry>

  <entry>
    <id>tag:www.readwriteweb.com,2007://1.5344-comment:44083</id>
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    <title>Comment from CogDog on 2007-12-26</title>
    <author>
        <name>CogDog</name>
        <uri>http://cogdogblog.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://cogdogblog.com">
        <![CDATA[<p>This article might lead someone to believe that ARGs are only used for marketing, but that is only the fad following ilovebees.</p>

<p>This tends to put planning in a gimmick or copycat mode as the sole purpose is to "sell" rather than to tell a compelling story. </p>

<p>It need not be a mega-media, hire actors to fake protest in the streets; a good ARG just needs a story that draws one in- witness I Found a Camera in the Woods.</p>

<p>I did not find much here that would help me learn to do the complex weaving needed to pull off an ARG, as say, compared to the ARG Sig white paper <a href="http://www.igda.org/arg/whitepaper.html" rel="nofollow">http://www.igda.org/arg/whitepaper.html</a> </p>]]>
    </content>
    <published>2007-12-27T05:27:12Z</published>
  </entry>

  <entry>
    <id>tag:www.readwriteweb.com,2007://1.5344-comment:44097</id>
    <thr:in-reply-to ref="tag:www.readwriteweb.com,2007://1.5344" type="text/html" href="http://www.readwriteweb.com/archives/alternate_reality_games_viral_marketing.php"/>
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    <title>Comment from marc on 2007-12-26</title>
    <author>
        <name>marc</name>
        <uri>http://www.dogballsblog.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.dogballsblog.com">
        <![CDATA[<p>gr8 guest-post!</p>]]>
    </content>
    <published>2007-12-27T07:21:42Z</published>
  </entry>

  <entry>
    <id>tag:www.readwriteweb.com,2007://1.5344-comment:44161</id>
    <thr:in-reply-to ref="tag:www.readwriteweb.com,2007://1.5344" type="text/html" href="http://www.readwriteweb.com/archives/alternate_reality_games_viral_marketing.php"/>
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    <title>Comment from Marc Fiszman on 2007-12-27</title>
    <author>
        <name>Marc Fiszman</name>
        <uri>http://odelbee.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://odelbee.com">
        <![CDATA[<p><a href="http://marcfiszman.com/downloads/teleport/" rel="nofollow">TELEPORT</a>, one of the most enigmatic -- and successful -- ARGs ever created.</p>

<p>Proof that rules were made to be broken.</p>]]>
    </content>
    <published>2007-12-27T12:22:12Z</published>
  </entry>

  <entry>
    <id>tag:www.readwriteweb.com,2007://1.5344-comment:44464</id>
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    <title>Comment from Evan Jones on 2007-12-31</title>
    <author>
        <name>Evan Jones</name>
        <uri>http://www.stitchmedia.ca</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.stitchmedia.ca">
        <![CDATA[<p>Great post Muhammad and a really nice intro to the genre.  I'd also recommend having a listen to the ARGNet podcasts produced regularly by fans and experts about the state of ARGs and the latest games on the horizon.</p>]]>
    </content>
    <published>2007-12-31T14:57:55Z</published>
  </entry>

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