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  <id>tag:,2008:/1/tag:www.readwriteweb.com,2008://1.12095-</id>
  <updated>2008-12-03T21:12:04Z</updated>
  <title>Comments for Amuso: Viral + Monetizable Magic?</title>
  
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  <entry>
    <id>tag:www.readwriteweb.com,2008://1.12095</id>
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    <link rel="service.edit" type="application/atom+xml" href="http://www.readwriteweb.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=12095" title="Amuso: Viral + Monetizable Magic?" />
    <published>2008-10-09T10:00:00Z</published>
    <updated>2008-10-09T04:23:16Z</updated>
    <title>Amuso: Viral + Monetizable Magic?</title>
    <summary>I am usually the &quot;enterprise guy&quot;, so game shows - the space that Amuso is in - is way off my beat. I explained that to the PR person who persistently tracked me down at Web 2.0 Expo in New York. But I am pleased she persisted. While I still know nothing about game shows...</summary>
    <author>
      <name>Bernard Lunn</name>
      <uri>http://www.readwriteweb.com/about_bernardlunn.php</uri>
    </author>
    
    <category term="NYT" />
    
    <category term="Trends" />
    
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      <![CDATA[<p><img src="http://www.readwriteweb.com/images/amuso_featured.jpg" />I am usually the "enterprise guy", so game shows - the space that <a href="http://www.amuso.com/">Amuso</a> is in - is way off my beat. I explained that to the PR person who persistently tracked me down at Web 2.0 Expo in New York. But I am pleased she persisted. </p>

<p>While I still know nothing about game shows (I don't even have a TV at home), there is something intriguing about Amuso at a business model level. Amuso may be a good example of that rare breed of startup that is <a href="http://www.readwriteweb.com/archives/viral_marketing_startup_magic_quadrant.php">both viral and monetizable</a>. </p>]]>
      <![CDATA[<h2>How Does The Game Show Quadrant Look?</h2>

<p>The rule of thumb is: "The more viral it is, the harder it is to monetize". </p>

<p>For example, Communication services such as Twitter and Hotmail are perfect for viral adoption but hard (not impossible, but hard) to monetize. They maybe great businesses, scale first and monetize later can be a great game plan if you have plenty of funding. But they are certainly hard to monetize.</p>

<p>What about Entertainment? YouTube is perfect for viral, but has monetization issues. Traditional entertainment is simple to monetize - you create something that people want  and charge them for it - but is only viral as a bye-product of occasionally creating a great hit that everybody talks about.</p>

<p>Amuso says they are in the magic quadrant at the top right hand corner that is both viral and monetizable. Let's look at that a bit closer, poke around in the magic numbers.</p>

<h2>How Amuso Works</h2>

<p>In this case a picture says it all...</p>

<p><img src="http://www.readwriteweb.com/images/amuso_how.jpg" /></p>

<h2>Parsing The Amuso Model</h2> 

<p>Here is the basic deal: user generated game shows.</p>

<p>COMPETE<br />
Enter photo and video contests to show off your talent.<br />
VOTE<br />
Support your favorite entries and invite friends to come vote for yours.<br />
WIN!<br />
Win the most votes with your entries and take home the prizes! </p>

<p>Contestants want to get famous and make money from prizes. Who are they: Next Top Models, Pop Idols, Comedy Kings and more.</p>

<p>The "community" breaks down as follows:</p>

<p>10% Contestant<br />
90% Members/Voters</p>

<p>Amuso takes a share of the prize money.</p>

<h2>It Looks Like It Might Be Working</h2> 

<p>After only two months, Amuso has already attracted 100,000 monthly visitors, 20,000 registered contestants and paid out over $10,000 in cash prizes.</p>

<p>That is good traction by most start-up standards.</p>

<h2>Investors Who Funded Skype</h2> 

<p>The founders are two ex-Yahoo!-ers, Jordi Bartomeu, CEO and Barak Rabinowitz. They told me that their investors had been investors in Skype. Which means that the investors have done well and understand how to get viral growth. For more on Skype investors see this <a href="http://evans.blogware.com/blog/_archives/2005/9/17/1235591.html">old blog post from 2005</a>.</p>]]>
    </content>
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  <entry>
    <id>tag:www.readwriteweb.com,2008://1.12095-comment:113410</id>
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    <title>Comment from IdeaTagger on 2008-10-09</title>
    <author>
        <name>IdeaTagger</name>
        <uri>http://www.ideatagging.com</uri>
    </author>
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        <![CDATA[<p>OK, from the graphic above it appears that the money for cash prizes comes from users. I get why users would submit content but why put up cash as well? I must be missing something surely. I like the concept of user-generated game shows though.</p>]]>
    </content>
    <published>2008-10-09T19:41:15Z</published>
  </entry>

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