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      <title>Apple - ReadWriteWeb</title>
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      <description>Apple on ReadWriteWeb</description>
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      <copyright>Copyright 2009 Richard MacManus</copyright>
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      <item>
         <title>Online Petition Demands Apple Approve iPhone Apps</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/iphone2.jpg">Three iPhone application developers are cited in <a href="http://www.petitionspot.com/petitions/iphonedj" target="_blank">an online petition</a> which asks Apple to approve their apps, all of which have been sitting in limbo for months on end. The developers are awaiting word about their new DJ applications which let users mix loops of their own iTunes tracks stored in their iPhone or iPod Touch's music library. </p>

<p>In this case, it's speculated that the holdup either has to do with rights issues surrounding the music or possibly the way the apps in question access the music library. But without word from Apple, the developers can't be sure. The delays have angered fans, too, one of whom created the petition in hopes of forcing Apple's hand.</p>

<p><strong><em>Update: One of the applications was <a href="http://www.amidio.com/index.php/company/amidio-blog/125-touch-dj-press-release" target="_blank">just approved</a>. Click through for more info. </em></strong></p>]]>
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<![CDATA[<h2>Why the Delay?</h2>

<p>The three developers mentioned in the fan-posted petition include Amidio, Pajamahouse Studios, and Musicsoft Arts. All three have created DJ applications which tap into a users' own iTunes library. Unlike the DJ applications already available in the App Store, these new apps let users mix their own tracks while offering features like simultaneous playback of multiple tracks, pitch, fade, tempo, and more. Other DJ applications, on the other hand, only let users mix loops that have no rights associated with them. </p>

<p>The rights issue may be one of the problems causing the delays. It's highly likely that the labels don't want their artists' songs to be used in this way without some sort of controls in place - if they deem to allow this type of interaction at all. If that's the case, though, the developers simply want Apple to tell them so.</p>

<p>Another explanation for the delay may have to do with Apple's current ban on dual access to the iPhone's music library via third-party applications. In order to work around this ban, the developers came up with an alternative method which involves transferring music over Wi-Fi instead. Of course, Apple may see this "workaround" as just a loophole allowing the developers to break the rules while not technically violating any of Apple's edicts. But again, without word from the company itself, there's no way to be sure. </p>

<h2>The Petition</h2>

<p>Although the developers themselves aren't behind the online petition, they've been frustrated for some time regarding the delay. For example, a posting on the <a href="http://www.sonorasaurus.com/blog/a-petition-for-dj-apps/">Sonorasaurus blog</a> reads:</p>

<p><em>"We have been waiting about 3 months now with no word on if we are approved and when we can release. It is nice to see other people taking issue with Apple's system and their interest in getting DJ apps on the platform. So to whomever thought to include us in their petition: Thank you."</em></p>

<p><a href="http://www.petitionspot.com/petitions/iphonedj" target="_blank">The petition</a> itself isn't a kindly-worded plea for Apple's attention either, but an angry letter demanding that attention instead: 

<p><em>There are more than 20 million of iPhone and iPod Touch users in the world, but there is no decent DJ MP3 application on iPhone/iPod Touch. Why? Because Apple doesn't approve any of them! At least two quality DJ MP3 applications - Touch DJ (www.amidio.com) and Sonorasaurus (www.sonorasaurus.com) are held &quot;in review&quot; since the beginning of the September. That's 8 weeks in limbo which is insane. The developers of the apps are now facing serious troubles because a lot was invested into the production of the apps. Moreover, Apple doesn't specify any reasons for such delays. There's simply no information about what is going on. This is all really weird and absolutely unfair.</em></p>

<p>Later, the petition writer adds that they had become aware of a third application, DJ Player, which was also waiting approval.</p>

<h2>Similar Apps Already Approved</h2>

<p>What's really strange about this current delay, writes <a href="http://www.sonorasaurus.com/blog/in-limbo-part-1/#more-110" target="_blank">a blogger on Sonorasaurus.com</a> (the app from Pajamahouse Studios), is that there are applications which have already been approved by Apple that offer similar features as their new app. For example, the Quixpin DJ uses the same mixing feature, Deadmau5 Mix uses the same packaged songs feature, and Air Sharing uses the same file uploading via HTTP feature. And Musicsoft Arts already has an app called the <a href="http://itunes.apple.com/us/app/dj-spooky-the-secret-song/id333379657?mt=8">DJ Spooky The Secret Song</a> which uses the same codebase as the yet-to-be-approved <a href="http://djplayer.fm/">DJ Player</a> application. </p>

<p><strong><em>UPDATE: Oddly enough, of the three apps in question, Amidio's application was approved first, having just launched today in the App Store. Are the others far behind? Did the petition catch Apple's eye or is this just a coincidence? We'll have to stay tuned to the other developers' websites and Twitter accounts to know for sure.</em></strong> </p>

<h2>Fans Care, Too</h2>

<p>Regardless of what happens, though, it's an interesting development to see fans getting involved in complaining to Apple instead of just the developers themselves. Although we've already seen high-profile pull-outs from notable Apple developers like <a href="http://www.readwriteweb.com/archives/should_apple_care_facebook_iphone_app_developer_quit.php">Joe Hewitt who created the iPhone's Facebook application</a> and <a href="http://news.cnet.com/8301-13579_3-10398624-37.html">Rogue Amoeba's Paul Kafasis</a> who quit after a three-and-a-half month delay in app approval, we've rarely heard complaints from users outside the tech blogosphere demanding the same. Could this mean "regular" folks are now becoming aware of Apple's issues too? Possibly. The 272 people who have signed the petition aren't all Apple developers or tech pundits. They're just people who want these apps approved. </p>

<p><em>Hat tip to <a href="http://www.ilounge.com/index.php/news/comments/apple-delaying-approval-of-iphone-dj-apps/">iLounge</a> for pointing to this petition.</em></p>]]>
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</description>
         <link>http://www.readwriteweb.com/archives/online_petition_demands_apple_approve_iphone_apps.php</link>
         <guid>http://www.readwriteweb.com/archives/online_petition_demands_apple_approve_iphone_apps.php</guid>
         <category>Apple</category>
         <pubDate>Tue, 17 Nov 2009 07:37:12 -0800</pubDate>
<author>Sarah Perez</author>
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         <title>Google Earth&apos;s iPhone App Lets You Track and View Your Adventures</title>
		<description><![CDATA[<p><img alt="googleearth_nov09a.jpg" src="http://www.readwriteweb.com/images/googleearth_nov09a.jpg" width="150" height="107">If you're an adventure seeker with a penchant for storytelling you'll be happy to hear that Google is giving you the visuals you need to illustrate your tales of bravery. In a blog post written  by Google Earth Product Manager Peter Birch, the company has updated its <a href="http://itunes.apple.com/us/app/google-earth/id293622097?mt=8">iPhone application</a>. While we've always been big fans of the Google Earth desktop version, the company released its iPhone app in 2008 with new attention to the mobile accelerometer and touch features of the iPhone. Users pinched, tapped and tilted their way to stunning satellite views of mountain ranges and far away terrain. The application update builds on these features but adds a touch of the personal. </p>]]>
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<![CDATA[<p><img alt="googleearth_updateiphone.jpg" src="http://www.readwriteweb.com/images/googleearth_updateiphone.jpg" width="610" height="439"><br />
Google Earth for iPhone now offers users a chance to view their customized maps in the iPhone app. Rather than just offering standard maps, users save their pre-existing maps or favorites in the "My Maps" folder and the files are automatically synced to the device. </p>

<p>One great feature of this release is the fact that users can track their travels via a GPS device and save the results as a KML file to be viewed in the application at a later time. The example given is a look at the route taken to climb a mountain; however, the same tool can be used to track marathons, sailing regatas, road trips and basic travel. For information on how to convert GPS data into Google Earth, users can visit <a href="http://code.google.com/apis/kml/documentation/mapsSupport.html">Google's KML Support Section</a>. If you haven't already downloaded the application, you can do so <a href="http://itunes.apple.com/us/app/google-earth/id293622097?mt=8">here.</a></p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/google_earths_iphone_app_lets_you_track_and_view_y.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/google_earths_iphone_app_lets_you_track_and_view_y.php</link>
         <guid>http://www.readwriteweb.com/archives/google_earths_iphone_app_lets_you_track_and_view_y.php</guid>
         <category>Apple</category>
         <pubDate>Mon, 16 Nov 2009 14:54:59 -0800</pubDate>
<author>Dana Oshiro</author>
      </item>
      
      <item>
         <title>How to Secure Your Jailbroken iPhone</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/iphone_worm.jpg" />Earlier this week, <a href="http://www.readwriteweb.com/archives/new_iphone_worm_how_worried_should_we_be.php" target="_blank">the news of the first iPhone worm</a> made its way around the net. Since the worm only targeted jailbroken devices and then only those which had the SSH program installed, there wasn't a need for concern on the part of most iPhone users. However, a second hacker tool which uses the same security hole as the so-called iKee worm has reared its head and this one is far more dangerous. <a href="http://www.intego.com/news/hacker-tool-copies-personal-info-from-iphones.asp" target="_blank">According to security firm Intego</a>, the new hacker tool goes after personal data stored on the device including email, contacts, SMS messages, calendars, photos, music files, videos and any other data recorded by any iPhone app. </p>

<p>In other words, if you're the owner of a jailbroken phone, you should now be concerned. </p>]]>
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<![CDATA[

<h2>New iPhone Worm Discovered</h2>

<p>Unlike the relatively innocuous iKee worm which the creator designed more as a "public service" to alert users to the potential for malware on the iPhone, the new hacker tool, dubbed "iPhone/Privacy.A," is the real deal. Where iKee simply switched the iPhone wallpaper to display a photo of singer Rick Astley <em>(a nod to the internet meme of <a href="http://www.readwriteweb.com/archives/how_to_jailbreak_the_iphone_to_firmware_312.php" target="_blank">rickrolling</a>),</em> Privacy.A gives the user no indication that it is running on the device.</p>

<p>The new hacker tool also operates a bit differently than iKee does, as it doesn't have to sit on the iPhone itself in order to inflect its damage or spread. The hacker can either load the worm onto their personal device and then monitor the network for jailbroken devices to attack or they can load the malicious program onto a computer. As <a href="http://www.intego.com/news/hacker-tool-copies-personal-info-from-iphones.asp" target="_blank">Intego points out in their post</a>, this computer could be on a public network at an Internet cafe or retail store. In that scenario, the tool would then scan for any other jailbroken iPhones that came within range of the Wi-Fi network and attack them. </p>

<h2>How to Secure your iPhone</h2>

<p>Although many jailbreakers are tech-savvy enough to know how to lock down their devices to protect themselves from attack, there are quite a few who have simply followed online instructions <a href="http://www.readwriteweb.com/archives/how_to_jailbreak_your_iphone_to_os_30.php" target="_blank">such as</a> <a href="http://www.readwriteweb.com/archives/how_to_jailbreak_the_iphone_to_firmware_312.php" target="_blank">these</a> to perform the jailbreak. This group, while arguably somewhat tech-savvy, doesn't necessarily know all the nitty-gritty details about the iPhone filesystem or its security mechanisms.</p>

<p>To make it easy on these users, we've provided steps on how to change your iPhone's root password - the common denominator required in order for the malware to gain access to your device. </p>

<p>While some may argue there's no need to change your root password if you haven't also installed the SSH program, another necessary element for these attacks to work, we think that's a little short-sighted. It would be easy enough for a malicious hacker to trick jailbreakers into installing SSH by bundling it with some other third-party application offered through underground App Stores like Cydida or Icy. By masquerading as something innocent like a wallpaper-changer or ringtone bundle, a hacker could easily set up a number of jailbreakers with SSH without the victims even being aware that it has been installed. Although we haven't heard of anything like this happening yet, if we thought of it then you can bet that the hackers out there have thought of it too. </p>

<p><strong><u>Changing the Root Password</u></strong></p>

<p>The best protection is to simply change your iPhone root password. That will keep you safe from the current iPhone malware...as least for now. Here's how:</p>

<ol>
  <li>Install the MobileTerminal application from Cydia. </li>

  <li>Reboot your iPhone. </li>

  <li>Launch MobileTerminal and type in the command: <em>passwd</em> </li>

  <li>At the prompt which asks for the "Old Password," type in: <em>alpine</em> </li>

  <li>At the new password prompt, type in a new password of your choosing, making sure to pick something strong. </li>

  <li>Re-enter the password to confirm. </li>

  <li>You'll then be returned to the Mobile$ prompt which means the change was successful. </li>

  <li>Now you'll need to change the password for the secondary admin. Type in the command <em>login root.</em> </li>

  <li>Again, you're prompted for the old password. Type in <em>alpine.</em> </li>

  <li>Now type in the command <em>passwd</em> </li>

  <li>You'll then go through the change password routine a second time, entering in <em>alpine </em>as the old password, creating a new password and then re-entering it to confirm. </li>

  <li>When you are finished, close the application. </li>
</ol>

<p><em>Note: these instructions assume you are running iPhone OS 3.0 or higher.</em></p>

<em><p>Update 11/16: Intego requested that the new attack be described as a "hacker tool," not a worm. </p></em>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/how_to_secure_your_jailbroken_iphone.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/how_to_secure_your_jailbroken_iphone.php</link>
         <guid>http://www.readwriteweb.com/archives/how_to_secure_your_jailbroken_iphone.php</guid>
         <category>Apple</category>
         <pubDate>Fri, 13 Nov 2009 06:01:15 -0800</pubDate>
<author>Sarah Perez</author>
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         <title>iPhone Game Maker Apologizes for Stealing Phone Numbers, Calls Lawsuit &quot;Meritless&quot;</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/storm8.png">A federal lawsuit filed on Wednesday is charging an iPhone development firm with collecting users' cell phone numbers without their permission. The developer, a game-making firm by the name of <a href="http://www.storm8.com/" target="_blank">Storm8</a>, is the entity behind popular games like iMobsters, World War, Racing Live, Vampires Live, Kingdoms Live, Zombies Live and Rockstars Live, among others. The company has five titles ranked in the top 50 free apps list in iTunes and seven titles in the top 100. </p>

<p>According to the pending class-action suit, Storm8 used a well-known backdoor method to "access, collect, and transmit" the wireless phone numbers belonging to their software's users. </p>

<p>Now the company has <a href="http://forums.storm8.com/showthread.php?t=5849" target="_blank">publicly responded</a> to the suit by posting on their forums a sort of <em>mea culpa</em> as well as their plans to ask for a dismissal of the lawsuit due to its "complete lack of merit." </p>]]>
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<![CDATA[

<h2>Download a Game, Give Up Your Phone Number</h2>

<p>The complaint, filed on behalf of Michael Turner (and available in its entirety <a href="http://www.boingboing.net/lawsuits/Complaint_Storm_8_Nov_04_2009.pdf" target="_blank">here</a>), states that all the games retrieved the user's cell phone number and sent it over to the company without informing the user that this is being done. The suit also points out that there's no reason for this to occur since playing an iPhone game doesn't require the developer to have access to this sort of personally-identifiable information. </p>

<p>While initially <a href="http://www.boingboing.net/2009/11/05/iphone-game-dev-accu.html" target="_blank">Storm8 claimed the harvesting of these phone numbers was due to a "bug" in their code</a>, attorneys for the plaintiff were quick to point out that specific software code was required in order to retrieve the numbers - no bug could have done that. In other words, the collection was intentional. </p>

<h2>Storm8's Response: We Erred, We Fixed It, Lawsuit is Meritless </h2>

<p>Now the company is changing its tune - well, a bit. Instead of calling it a "bug," they're claiming that the phone number collection was due to legacy code that was put in place very early on in the software development process as a way to identify specific devices. Later, the company decided to use the iPhone's Unique Device ID (UDID) instead - a much more common and accepted practice for developers needing an identification method. UDID's aren't associated with a person's name or phone number - they just identify the iPhone itself. However, even though the company changed methods, they didn't remove the old code that performed the phone number collection. </p>

<p>Storm8 claims that they did nothing with those phone numbers nor did they provide them to any other company. They also say that the database housing the numbers was destroyed in August after they were alerted to the issue. At that time, they took voluntary actions to update their applications to new versions with the legacy code removed. </p>

<p>The company states that they plan to ask for a dismissal of the suit because no user "has incurred any damage or loss" as a result of their actions. Unfortunately, they may be right. As despicable as those actions were, the law may be on their side. According to legal news site <a href="http://commonlaw.findlaw.com/2009/11/iphone-users-beware-storm8-apps-allegedly-collect-phone-numbers.html" target="_blank">FindLaw</a>, the law requires that not only was a personal computer accessed, but that the computer was also damaged. Turner's lawyer then will have to prove that Storm8 caused damage because it "impaired the integrity of the data stored on a protected computer." Additionally, cell phone numbers are not considered "protected data" in the same way that social security numbers or bank account numbers are. In other words, despite how icky this privacy violation makes you feel, it may not actually be <em>illegal.</em></p>

<p>In our opinion, that's terrible news. Of course we wouldn't want this to start some sort of "sue the programmer" trend, but we do need to have more control over who's doing what with the personal data stored on our mobile phones - especially if Apple isn't going to look out for us in this case. Shouldn't there be some way to punish developers who go after this private info without our knowledge - whether intentionally and maliciously or not? It seems like we have enough concerns over privacy issues these days, we shouldn't have to worry if our iPhone apps are spying on us, too.   </p>]]>
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</description>
         <link>http://www.readwriteweb.com/archives/iphone_game_maker_apologizes_for_stealing_phone_numbers_calls_lawsuit_meritless.php</link>
         <guid>http://www.readwriteweb.com/archives/iphone_game_maker_apologizes_for_stealing_phone_numbers_calls_lawsuit_meritless.php</guid>
         <category>Apple</category>
         <pubDate>Fri, 13 Nov 2009 06:00:46 -0800</pubDate>
<author>Sarah Perez</author>
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      <item>
         <title>Waveboard 2.0 Will Offer Push Notifications for iPhone</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/waveboard_logo.jpg">If you're not one of the fortunate few to have gotten your hands on a <a href="http://wave.google.com">Google Wave</a> invite, then you probably don't have too much use for Waveboard, an iPhone-ready interface for <a href="http://www.readwriteweb.com/archives/google_wave_google_tries_to_reinvent_email.php">Google's new real-time collaboration system</a>. However, if you've recently become a member of the Google Wave cult, you may have already forked over the 99 cents for this mobile app so that you could create, browse and respond to "waves" while on the go. </p>

<p>While some early testers of the Waveboard app complained that it didn't do anything more than what the <a href="http://wave.google.com" target="_blank">iPhone optimized website</a> already offered, the next release of Waveboard may have those naysayers changing their mind. Waveboard 2.0 has a few new features, but the one that will grab everyone's attention is its ability to offer "push" notifications on the iPhone. </p>]]>
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<![CDATA[
<p>According to a post on the <a href="http://www.getwaveboard.com/2009/11/waveboard-2-0-for-iphone-submitted/" target="_blank">GetWaveboard blog</a>, the next edition of the <a href="http://itunes.apple.com/us/app/waveboard/id335558495?mt=8" target="_blank">Waveboard application</a> (iTunes link) has been submitted to Apple and is now awaiting App Store approval. This process usually takes a few weeks, but in the meantime a couple of video previews let us see what's to come. </p>

<h2>Quick Inbox</h2>

<p>One of the new features of Waveboard 2.0 is something called the "Quick Inbox" view. Since Google Wave loads a little slowly on the iPhone - something developer <a href="http://twitter.com/holtwick" target="_blank">Dirk Holtwick</a> says is out of his hands - he's come up with a workaround for a speedier launch. The new "quick inbox" feature offers a fast-loading overview that displays the waves that have changed, as you can see in the following video:</p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gR2fV-ubQlE&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&feature=player_embedded&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/gR2fV-ubQlE&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>

<h2>Push Notifications</h2>

<p>Even more exciting, perhaps, is the push notifications feature. In addition to displaying a badge on the app's icon showing the number of new waves, the push notifications feature will tap into the iPhone's ability to display pop-up alerts on your device. As new text is entered into a wave, the iPhone will display the additional text in a push notification message:</p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/OpwDXrhKnho&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OpwDXrhKnho&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p>Of course, depending on the number of waves you're involved in and how heavily they're used, this feature could easily become an annoyance. Unfortunately, Google offers few control mechanisms for managing the waves you belong to at the moment - something that could lead to serious information overload for Wave users. For example, anyone can add you to a wave - even without your permission. This can lead to an inbox crowded with waves that you don't really care about following. For some, this feature is a key selling point for Wave, but for others it's just a chaos-inducing mess. That may change in future, though, when <a href="http://www.readwriteweb.com/archives/google_wave_more_secure_than_traditional_email.php" target="_blank">Google implements the "whitelisting" feature</a>, which will allow users to create an approved list of fellow wavers, and only people on that list will be able to contact you. </p>

<p>There's no word yet on if or how you'll be able to manage the new push notifications feature in the app's settings. If there were configuration options that let you exclude some waves (like public ones, for example), then it would be even more useful. </p>

<p>In any event, the app will now have some value-added features that make it worth the $0.99. Stay tuned to the <a href="http://www.getwaveboard.com" target="_blank">GetWaveboard blog</a> in the coming days for more details on the new features and how they work. </p>]]>
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         <link>http://www.readwriteweb.com/archives/waveboard_20_will_offer_push_notifications_for_iphone.php</link>
         <guid>http://www.readwriteweb.com/archives/waveboard_20_will_offer_push_notifications_for_iphone.php</guid>
         <category>Apple</category>
         <pubDate>Thu, 12 Nov 2009 06:59:44 -0800</pubDate>
<author>Sarah Perez</author>
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      <item>
         <title>Shazam Now Doing Recommendations with Newly Launched App</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/shazam_iphone_app.jpg"><a href="http://www.shazam.com/" target="_blank">Shazam</a>, the music discovery iPhone application which gained widespread adoption thanks to its appearance in <a href="http://www.youtube.com/watch?v=Xy1jGtHy7AE" target="_blank">an iPhone TV commercial</a>, is now getting a ton of new features thanks to the launch of a premium application called Shazam Encore. This new application adds music recommendations, trend charts, music searches and more to its core set of features already made available in the free version of Shazam.</p>

<p>Does this mean Shazam is about to give Pandora and the like a run for their money?</p>]]>
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<![CDATA[

<h2>About Shazam Encore</h2>

<p>The free Shazam application is best known for its nifty tune identification trick. Mobile users can hold their iPhones up next to a speaker or other source of music and the application "listens" to what's being played in order to identify the song and artist. It also lets you read track and album reviews, read artist biographies and tag songs to share with friends over Facebook and Twitter. </p>

<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/Xy1jGtHy7AE&hl=en&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Xy1jGtHy7AE&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>

<p>The new application, Shazam Encore, adds even more functionality including improved speed performance, trend lists that highlight what's popular among other Shazam users, a search function that taps into a database of 8 million+ songs, music recommendations and a "drive-and-tag" feature that lets the app recognize when it's in an in-car dock so it can identify what's playing on the radio while you're driving.</p>

<h2>But How are Those Recommendations?</h2>

<p>Out of all the new features, however, it's the music recommendations option which is the most interesting. Recommendations are <em>the</em> killer feature which can either make or break a mobile application these days. With services like <a href="http://www.last.fm/group/Last.fm+for+iPhone+and+iPod+Touch" target="_blank">Last.fm</a> and <a href="http://www.pandora.com/on-the-iphone" target="_blank">Pandora</a> already providing mobile users with playlists based on a user's likes or dislikes, Shazam needs to be able to do recommendations well - <em>really well</em> - in order to compete with these already popular applications. </p>

<p>In addition, the up-and-comer streaming music service from <a href="http://www.pocket-lint.com/news/24190/spotify-teams-up-with-echo-nest-recommendations" target="_blank">Spotify also partnered with The Echo Nest's</a> music intelligence platform earlier this year to help improve on Spotify's playlist and music discovery functions. The end results of that partnership <a href="http://www.pocket-lint.com/news/24190/spotify-teams-up-with-echo-nest-recommendations" target="_blank">have been touted</a> as being like the iTunes' "Genius" feature, only better. Although not yet available in the U.S., <a href="http://www.spotify.com/en/mobile/overview/" target="_blank">Spotify's mobile application</a> is one of the most highly anticipated applications as it provides a new way to enjoy music - through playlist creations that can be listened to both online and off. It, too, will be heavy competition for any application entering into the music recommendations game, including, of course, Shazam. </p>

<p><img src="http://www.readwriteweb.com/images/shazam_encore.png" align="right">So where does that leave Shazam Encore? At the moment, its recommendations offering provides you with a list of other songs you might like based on the one track you have pulled up. While this might help you discover new music, you aren't able to create a playlist based on those songs. Instead, Shazam's focus remains more on the sharing of music via tagging and posting to Twitter and Facebook.</p>

<p>As far as how good Shazam's recommendations are, we would need to do a lot more testing before giving a solid opinion - the app is just too new. In fact, it's so new that it wasn't even showing up in an iTunes Store search at the time of writing. The provided screenshot in the App Store doesn't look all that encouraging, though. <em>(Really, a fan of indie band My Sad Captains wants to listen to Katy Perry singing about "kissing a girl?" I don't think so...)</em></p>

<p>But whether or not the recommendations are up to speed, it remains to be seen whether iPhone app shoppers will be willing to fork over the $4.99 US (£2.99/ €3.99) to have access to them, especially when there's no playlist option included. </p>

<p>Those interested in trying the new Encore application can find it now in the App Store by <a href="http://itunes.apple.com/us/app/shazam-encore/id337288863?mt=8&amp;uo=6" target="_blank">clicking here</a>. </p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/shazam_now_doing_recommendations.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/shazam_now_doing_recommendations.php</link>
         <guid>http://www.readwriteweb.com/archives/shazam_now_doing_recommendations.php</guid>
         <category>Apple</category>
         <pubDate>Mon, 09 Nov 2009 07:53:40 -0800</pubDate>
<author>Sarah Perez</author>
      </item>
      
      <item>
         <title>New iPhone Worm: How Worried Should We Be?</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/iphone2.jpg" />Numerous reports have surfaced over the weekend regarding the first iPhone worm spotted in the wild. The worm, known as iKee, only affects modified handsets also known as "<a href="http://en.wikipedia.org/wiki/Jailbreak_(iPhone_OS)">jailbroken</a>" devices. These devices have been hacked by their owners to allow for the installation of unapproved, third-party programs that aren't allowed in the iTunes App Store. </p>

<p>Currently, the worm doesn't appear to be all that malicious - it simply changes the phone's background image to a photo of singer Rick Astley, the man whose song "Never Gonna Give You Up" has become a well-known internet meme called "<a href="http://en.wikipedia.org/wiki/Rickrolling" target="_blank">rickrolling</a>," a joke where users are tricked into clicking links that redirect them to Astley's YouTube video. </p>

<p>Despite the relatively innocuous nature of this particular attack, it may be the precursor to future attacks of a more malicious nature. But how dangerous will these attacks be to the iPhone-owning population as a whole? Is there really a need for concern? </p>]]>
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<![CDATA[
<h2>About the iKee Worm</h2>

<p>According to the hacker, 21-year-old Ashley Towns, a student living in New South Wales, Australia, iKee was created to highlight the iPhone's poor security. Apparently unrepentant about his creation, Towns has made no attempt to hide his identity, posting on <a href="http://forums.whirlpool.net.au/forum-replies.cfm?t=1315624&amp;ux=107027#r1" target="_blank">internet forums</a> and on his <a href="http://twitter.com/ikeeex" target="_blank">Twitter page</a> about his hack. He even cheekily tweets a response to <a href="http://www.sophos.com/blogs/gc/g/2009/11/08/iphone-worm-discovered-wallpaper-rick-astley-photo/" target="_blank">a post on security firm's Sophos blog</a> where the writer had sought out the hacker's identity via Google searches: <em>"You know man if you wanted my number you could have asked."</em> And he wasn't kidding - Towns has been happily responding to media requests via his Twitter account. For example, he told <a href="http://www.abc.net.au/news/stories/2009/11/09/2737673.htm" target="_blank">ABC News</a> that he had personally infected 100 iPhones with the worm. From those phones, he explained, the worm will then try to spread to other devices. </p>

<p><img src="http://www.readwriteweb.com/images/ikee-iphone-wallpaper.jpg" align="right">Perhaps the reason for his transparency has to do with the relatively harmless nature of the attack. The worm just changes the iPhone wallpaper on the affected devices. However, as <a href="http://www.sophos.com/blogs/gc/g/2009/11/08/iphone-worm-discovered-wallpaper-rick-astley-photo/" target="_blank">the Sophos' post</a> points out, "accessing someone else's computing device and changing their data without permission is an offence in many countries."</p>

<p>While that may be true, it's clear that Towns feels as if he's almost doing a public service by exposing a security vulnerability that many jailbroken iPhones face. </p>

<h2>More Hacks Expected?</h2>

<p>While this particular worm appears to be localized to Australia, it could have spread to other countries and eventually, worldwide. It also comes directly on the heels of another similar attack on jailbroken devices. Only last week, <a href="http://www.sophos.com/blogs/gc/g/2009/11/03/hacked-iphones-held-hostage-5-euros/" target="_blank">a Dutch hacker broke into jailbroken iPhones</a> and then displayed a message on the comprised devices demanding a ransom of 5 Euros. This attack was also made possible through the same vulnerability that the iKee worm uses.</p>

<p>Graham Cluley of Sophos <a href="http://www.sophos.com/blogs/gc/g/2009/11/08/iphone-worm-discovered-wallpaper-rick-astley-photo/" target="_blank">predicts that</a> other hackers will be tempted to write their own code now that they've seen what's possible. In addition, some hackers may be more malicious with their creations than what we've seen so far. </p>

<h2>But Who is Really Being Affected?</h2>

<p>However, even if the attacks escalate, the fact of the matter is that the potential victims are a minor subset of Apple iPhone users. To begin with, they're relatively tech-savvy to have managed to <a href="http://www.readwriteweb.com/archives/how_to_jailbreak_the_iphone_to_firmware_312.php" target="_blank">jailbreak their phones</a> to begin with - a process which involves using downloadable software tools that unlock Apple's control mechanisms on the device. While not overly complex, most mainstream iPhone users won't bother to take this action, content with the iTunes App Store and its 100,000 or so available applications. </p>

<p>And then there is the fact that the attacks don't even affect <em>all </em>jailbroken iPhone owners - they only affect those who have also installed a program called SSH on their devices. The program allows users to access the iPhone's filesystem with the username of "root" and password of "alpine." Since few SSH users had bothered to change this root password, that left their phones open to attack. </p>

<p>Still, how many people are we talking about here? And what sort of iPhone user are they? Although exact numbers of jailbreakers are unknown, mobile analytics firm <a href="http://www.readwriteweb.com/archives/new_iphone_app_piracy_statistics_reveal_try_before_you_buy_myth.php" target="_blank">Pinch Media recently revealed data</a> showing there are at least 4 million of these jailbroken devices in the iPhone ecosystem. It's not known how many of these users have also installed SSH. </p>

<p>For the most part, it's likely that those who have done so are knowledgeable enough to prevent future attacks on their devices even if they had become a victim of one of these recent hacks. At the very least, they're now aware of the issue and can follow the straightforward instructions available on the web that explain <a href="http://www.redmondpie.com/how-to-secure-your-jailbroken-iphone-from-ssh-hack-9140084/" target="_blank">how to change the root password</a> so it's no longer the default. </p>

<h2>More Dangerous than the iPhone Worm: Dishonest Developers</h2>

<p>Despite all the media hoopla over this "first iPhone worm," it's not something that most iPhone owners will have to worry about. What's more concerning are the claims that a supposedly legitimate iPhone development firm has been collecting personally identifiable information from the users of its <em>App Store-approved</em> iPhone games which have been installed over 20 million times. According to a suit filed in the U.S. District Court in Northern California, the firm, Storm8, has been using a backdoor method which allowed them to collect the phone numbers of anyone who had installed their applications. This <a href="http://www.readwriteweb.com/archives/iphone_developer_steals_customers_phone_numbers_calls_them.php" target="_blank">wouldn't be the first time</a> that an iPhone developer has done this, either. Apple actually provides <a href="http://arstechnica.com/apple/news/2009/01/iphone-dev-user-phone-numbers.ars" target="_blank">an easy way</a> for developers to tap into this information, if they so desire. </p>

<p>If anything, <em>this </em>is the real threat that the media should be focused on, not the iPhone worm. </p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/new_iphone_worm_how_worried_should_we_be.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/new_iphone_worm_how_worried_should_we_be.php</link>
         <guid>http://www.readwriteweb.com/archives/new_iphone_worm_how_worried_should_we_be.php</guid>
         <category>Apple</category>
         <pubDate>Mon, 09 Nov 2009 06:24:32 -0800</pubDate>
<author>Sarah Perez</author>
      </item>
      
      <item>
         <title>iTunes App Store: 100k Apps, But Only 20% Are Being Used</title>
		<description><![CDATA[<p><img alt="app_store_small_logo_nov09.jpg" src="http://www.readwriteweb.com/images/app_store_small_logo_nov09.jpg" />Apple today <a href="http://www.apple.com/pr/library/2009/11/04appstore.html">announced </a>that the iTunes App Store now features over 100,000 applications for the iPhone and iPod touch. App Store users have downloaded over 2 billion applications. While Apple is obviously celebrating this as a success of its developer program, <a href="http://blog.appsfire.com/100k-apps-announced-today-only-by-apple-not-a">AppsFire reminds us</a> that only a very small number of these apps are hits. According to <a href="http://appsfire.com/">AppsFire</a>, the majority of apps sits in the App Store's long tail, where 80% of the apps barely see any active installs.</p>
]]>
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<![CDATA[<p>According to <a href="http://blog.appsfire.com/good-news-the-app-store-grows-to-100k-apps-ba">AppsFire's data</a>, only a small number of apps are installed on over 50% of iPhones and iPods. These are the usual suspects like the Facebook app or Shazam. The long tail, however, is very long. AppsFire's data shows that only 20,000 of the apps in the store are actually being used. The #1000 app was installed on less than 2% of all phones and iPods and there are still 99,000 apps with fewer active installs in the store.</p>

<p><img alt="apps_fire_long_tail_nov09.png" src="http://www.readwriteweb.com/images/apps_fire_long_tail_nov09.png"  /></p>

<p>While Apple uses games from Electronic Arts and the I Am T-Pain app as examples of highly popular applications, these apps also profited from instant name recognition and a built-in fan base. For other apps, getting discovered in the Apps Store is getting increasingly hard as the competition heats up. Besides bringing a rather lackluster version of the genius feature to the App Store, Apple also hasn't made any significant improvements to the app discovery experience in iTunes and the mobile store. </p>]]>
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</description>
         <link>http://www.readwriteweb.com/archives/apples_app_store_100k_apps_few_hits.php</link>
         <guid>http://www.readwriteweb.com/archives/apples_app_store_100k_apps_few_hits.php</guid>
         <category>News</category>
         <pubDate>Wed, 04 Nov 2009 08:36:23 -0800</pubDate>
<author>Frederic Lardinois</author>
      </item>
      
      <item>
         <title>New Study Paints iPhone Owners as Materialistic, Fickle Egomaniacs</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/3gs.jpg">Are iPhone users really that bad? We're not buying it. It's odd that a consumer electronics shopping site would sponsor a study that paints such a lousy picture of iPhone owners, but that's exactly what <a href="http://www.retrevo.com">Retrevo.com</a> has done. For whatever reason, the results of <a href="http://www.retrevo.com/content/blog/2009/11/profile-iphone-user">their recent report</a> on smartphone owners in the U.S. has returned some unflattering figures about those who own Apple's ubiquitous handheld, the iPhone, as compared to the more business-minded folks who choose a Blackberry instead. </p>]]>
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<![CDATA[<p>According to this study, iPhone owners are more likely to judge potential partners based on their gadgets and not their college degree, handle breakups via email or text, and yet somehow still think of themselves as "intellectuals" despite the fact that they spend more time than their counterparts texting, watching videos, and visiting adult sites on their phones. </p>

<p><em>Really?</em> </p>

<p>If you're an iPhone owner yourself, you're probably going to be taken a bit aback by these findings. For example, the study claims that "cool gadgets" make a person <em>three times more attractive </em>to an iPhone owner than a college degree. Meanwhile "old" gadgets are a turnoff to one in three iPhone users. And yet, if that person spends a little too much time with said gadgets, one in four iPhone owners will break up with them. One in three will do it via email or text message.</p>

<p><img src="http://www.readwriteweb.com/images/gadgets_vs_degree.png"></p>

<p>Taken on their own, it's hard to say whether these stats are indicative of anything about iPhone owners specifically, or if they could apply to any group of smartphone-owning mobile users. That's why <a href="http://www.retrevo.com/content/blog/2009/10/iPhone-vs-BlackBerry-owners">the report compares the iPhone and Blackberry owners</a> on each topic. When studied this way, iPhone owners beat Blackberry owners in every category where "winning" is actually the equivalent of being a materialistic, flaky, fickle dolt...well, at least in our opinion. </p>

<p>To spin the findings even further in Blackberry's favor, one of the questions involved asking the mobile users how they "see" themselves. 40% of the iPhone owners claimed they were an "intellectual" while only 36% of Blackberry users said the same. Propped up against the other results, it's an almost laughable claim.</p>

<h2>Don't Buy this Hype</h2>

<p>Clearly, this survey wasn't meant to be an in-depth examination of the smartphone toting population - in fact, it's more likely just a publicity stunt to generate talk about Retrevo. Given the questions asked, there were bound to be some "rather interesting" findings, no matter how the respondents answered. And by keeping the sample size to a low number - only 445 individuals - there's no guarantee that these folks are representative of the population at large in any way. After all, who signs up for online surveys anyway? While the panel of participants was distributed across gender, age, income and location in the U.S., what's undisclosed is how the questions were asked - was this done scientifically or were they leading questions designed to generate these sorts of results?&#160; We'd bet on the latter. </p>

<p>Still, you have to wonder if there isn't a tiny bit of truth hiding in these numbers somewhere. Could it be that those who buy Apple's smartphone are a little more wrapped up in mobile life than those whose smartphone purchase probably had more to do with accessing company email in a timely fashion? That may be possible, but that wouldn't exactly be an incredible reveal if so, now would it?</p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/new_study_paints_iphone_owners_as_materialistic_fickle.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/new_study_paints_iphone_owners_as_materialistic_fickle.php</link>
         <guid>http://www.readwriteweb.com/archives/new_study_paints_iphone_owners_as_materialistic_fickle.php</guid>
         <category>Apple</category>
         <pubDate>Wed, 04 Nov 2009 07:57:48 -0800</pubDate>
<author>Sarah Perez</author>
      </item>
      
      <item>
         <title>13 Tools for Building Your Own iPhone App</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/iphone_apps_logo_aug09.jpg">These days, everyone wants to build their own iPhone applications, but not everyone knows how write the code necessary in order to create them. Fortunately, there are now a number of tools that allow non-developers the ability to create their own iPhone apps without knowing programming or scripting. Some are general-purpose app builders designed for small businesses while other target specific needs, like apps for musicians or for eBook authors. Still others let developers familiar with simpler programming languages like HTML write apps using the code they know and then will transform that code into an iPhone application which can be submitted to the iTunes Store. </p>

<p>Below we've listed 13 different tools that let you create your own iPhone applications, none of which require knowledge of Objective C, the programming language used to build apps for the iPhone OS . </p>]]>
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<![CDATA[

<h2>1. Sweb Apps</h2>

<p><img align="left" src="http://www.readwriteweb.com/images/swebapps_logo.jpg" /><strong>What it Does:</strong> <a href="http://www.swebapps.com/index.htm">Sweb Apps</a> offers an online service which lets anyone build their own iPhone apps even if they don't know how to code. Designed with small business owners in mind, the company offers pre-created templates which you can customize with different background images and your own custom icons if desired. Otherwise, you're welcome to use the graphics provided by the company's own image library. After picking the category for your app (Restaurant, Retail, Business, etc.), you choose the buttons you want to include (Menu, Directions, Map, etc.). You can even create a mobile storefront where Sweb Apps manages your inventory.&#160; </p>

<p><img src="http://www.readwriteweb.com/images/sweb_apps_buttons.png" /></p>

<p><strong>How Much it Costs:</strong> The company offers four-, six- and eight-button packages, which all include a one-time set-up fee of $50 per button. Then there is a $25 monthly hosting fee applied to every application going forward</p>
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<p><em>Our coverage: </em><a href="http://www.readwriteweb.com/archives/build_your_own_iphone_app_with_new_service_from_sweb_apps.php"><em>Build Your Own iPhone App with New Service from Sweb Apps</em></a><em> and </em><a href="http://www.readwriteweb.com/archives/sweb_apps_20_build_your_own_mobile_storefront_for_iphone.php"><em>Sweb Apps 2.0: Build Your Own Mobile Storefront for the iPhone</em></a></p>

<h2>2. AppIncubator</h2>

<p><img align="left" src="http://www.readwriteweb.com/images/app_incubator.png" width="88" height="165" /><strong>What it Does: </strong>Think you have a great idea for an iPhone app but not the skills to build it yourself. Like Apple says: "there's an app for that!" The <a href="http://medlmobile.com/aps/app_incubator.html">AppIncubator iPhone App</a> from MEDL Mobile lets you submit your ideas which the company's development team will then build into apps for you. App submissions can be sent in via the iPhone app or by way of the company website. Once received, you go online to use the company's "storyboard" tool to sketch out in more detail how you imagine the app working. </p>

<p><strong>How Much it Costs: </strong>Using the service or downloading the iPhone app itself is free, but MEDL Mobile takes a cut of the profits after the app goes live in the iTunes App Store. 25% of the total revenue is shared with you and the company keeps the rest. </p>

<p><em>Our coverage: </em><a href="http://www.readwriteweb.com/archives/this_iphone_app_helps_you_make_iphone_apps.php"><em>This iPhone App Helps You Make iPhone Apps</em></a></p>

<h2>3. Kanchoo</h2>

<p><img align="left" src="http://www.readwriteweb.com/images/kanchoo-logo-small.png" /><a href="http://www.kanchoo.com/">Kanchoo</a> is another platform that allows content producers to create native iPhone applications, this one is designed for news organizations. To use the service, you provide the company with an iPhone application icon, a splash screen (in .png format) and a description of your application which will be used in the iTunes App Store. Then, using their online tools, you build your app by uploading the content which can consist of either photos or news articles.</p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/oZk3hR6KvfM&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&feature=player_embedded&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/oZk3hR6KvfM&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>

<p><strong>How Much it Costs: </strong>Basic account holders pay $88 for creation of their iPhone application and submission to the iTunes App Store along with a $28 per month fee for bandwidth and hosting.</p>

<h2>4. AppBreeder</h2>

<p><img align="left" src="http://www.readwriteweb.com/images/appbreeder_iphone.png" /><strong>What it Does:</strong> <a href="http://www.appbreeder.com">AppBreeder</a> is another DIY app builder service, similar to SwebApps. Where SwebApps offers categories to choose from, AppBreeder offers "App-Kits." These are pre-defined collections of app settings which include <a href="http://www.appbreeder.com/iPhone-App-Gadgets.aspx">gadgets</a>, icons, and behavioral elements. There are kits for a wide range of industries including everything from real estate to legal and bands to restaurants. You use the kits as a jumping off point to start building your app and then add or remove gadgets as your needs require. After building your app, you can then publish it to the iTunes App Store. However, AppBreeder isn't just limited to the iPhone - it also lets you publish apps for Blackberry and Android devices as well.<em> (Note: the company's website says that "due to sudden demand spike" AppBreeder's build and publishing tools will be unavailable until Nov. 30th.)</em>&#160;</p>

<p><img src="http://www.readwriteweb.com/images/appbreeder.png" /></p>

<p><strong>How Much it Costs:</strong> AppBreeder offers different packages depending on whether your app will be ad supported or ad-free and which platforms you plan to distribute it on. Ad supported apps are free, iPhone web apps are $9.95 - 14.95, native iPhone apps are $29.95, and the iPhone/Blackberry/Android app package is $39.95 - 49.95.</p>

<h2>5. MyAppBuilder</h2>

<p><img align="left" src="http://www.readwriteweb.com/images/myappbuilder.jpg" /><strong>What it Does:</strong> <a href="http://myappbuilder.com/">MyAppBuilder</a> is a service that creates iPhone applications designed to help you sell your content. Whether that's books, music, videos, etc., the service turns any content into an app. You can also use MyAppBuilder to create custom quizzes, apps that are fed by Twitter pages, or you can turn your blog into an app by way of its RSS feed. To use the online app builder, you login to the service's "Control Panel" where you submit details about your app including content, features, flow, and image files. The company then uses this information to create an app for you which is sent back to you for review. After you approve the app, MyAppBuilder submits it to the iTunes App Store on your behalf.</p>

<p><strong>How Much it Costs:</strong> The service is available for a fee of $29 per month. There is also a $20 processing fee to compile your data, put it in the appropriate format, and submit it to the App Store for review.</p>

<h2>6. BuildAnApp</h2>

<p><img align="left" src="http://www.readwriteweb.com/images/buildanapp_logo.jpg" /><strong>What it Does:</strong> <a href="http://www.buildanapp.com/">BuildAnApp</a> is another DIY cross-platform app builder designed for small businesses, community groups and professional service organizations. Using the web-based service, you can pick and choose from the company's customizable templates to create apps for the iPhone, Blackberry, or Windows Mobile platforms. As with Sweb Apps, creators can use their own graphics or choose images from the company's own online gallery. A special feature of this service is its ability to house an email distribution list that will notify end users to download the application once it becomes available. <em>(Note: this service is currently in private beta testing right now. You can sign up <a href="http://www.buildanapp.com/">here</a> to be notified when it's available).</em> </p>

<p><img src="http://www.readwriteweb.com/images/buildanapp_screenshot.png" /></p>

<p><strong>How Much it Costs:</strong> The company says pricing has not yet been determined but will be "competitive" with similar services. </p>

<h2>7. eBookApp</h2>

<p><img align="left" src="http://www.readwriteweb.com/images/ebook app maker.jpg" width="94" height="180" /><strong>What it Does:</strong> The <a href="http://ebookapp.com/">eBook App Maker</a> is a service specifically designed to create iPhone apps from eBooks. The app builder supports nearly all digital formats including PDF, Doc, Zip, CHM, HTML, TXT, FB2, PDB, PRC, Mobi, PDB, MHT, RTF. eBook creators can also specify various fonts and sizes, can add images and notes, can lock the orientation to landscape or portrait, and more. </p>

<p><strong>How Much it Costs:</strong> The company's site doesn't publicly list its pricing but offers a <a href="http://ebookapp.com/request-a-quote">"request a quote" form</a> instead.</p>

<p></p>
<p></p>

<h2>8. GameSalad</h2>

<p><img align="left" src="http://www.readwriteweb.com/images/gamesalad_logo.png" /><strong>What it Does:</strong> <a href="http://gamesalad.com/landing/overview">GameSalad</a> is a downloadable tool for creating games without needing to know programming or scripting. Using the company's visual editing software, you can create games which can then be published to both the web and to the iPhone. GameSalad offers a suite of "interactions" and attributes which you can add into your game to create the action. You can also drag-and-drop art files and sound files from your computer into the game builder, too. As you create the game, you can tweak the various elements during the building process and can preview what the game looks like before compiling it.&#160; </p>

<p><img src="http://www.readwriteweb.com/images/gamesalad_builder2.png" /></p>

<p><strong>How Much it Costs:</strong> The company offers <a href="http://gamesalad.com/registration/index">a basic, free version</a> of GameSalad which lets you publish to the web, but not the iPhone. For iPhone games, there are <a href="http://gamesalad.com/membership/pricing">two versions available</a>: the Express version for $99/year and the Pro version for $1999/year. </p>

<p><em>Our coverage: </em><a href="http://www.readwriteweb.com/archives/gendai_games_launches_gamesalad_beta.php"><em>Gendai Games Launches GameSalad Beta</em></a></p>

<h2>9. MobileRoadie</h2>

<p><img align="left" src="http://www.readwriteweb.com/images/mobileroadie_logo.jpg" /><strong>What it Does:</strong> <a href="http://www.mobileroadie.com">Mobile Roadie</a> is an application builder that lets bands create their own custom iPhone applications which can include content like photo galleries, streaming music files, YouTube videos, upcoming concert listings, lyrics, news, Twitter and RSS feeds, and even interactive features like a "wall" where fans can post comments and photos.&#160; The app can also link to Ticketmaster and LiveNation ticket sales information and to the band's album(s) on iTunes.</p>

<p><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7035085&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7035085&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object></p>

<p><strong>How Much it Costs:</strong> There is a $499 set up fee for Mobile Roadie followed by a $29/month fee for the first 100 installs. To get rid of the 1 cent per install fee, bands can choose to host their own content instead.</p>

<h2>10. MobBase</h2>

<p><img align="left" src="http://www.readwriteweb.com/readwritestart/images/mobbase_logo_nov09.jpg" /><strong>What it Does:</strong> Similar to Mobile Roadie, <a href="http://www.mobbase.com/">MobBase</a> is also an app creation tool designed for bands. Without needing programming skills, musicians can create apps that include videos, images, bios, band news, streaming playlists, concert schedules and links for music purchases. The tool, offered by <a href="http://mixmatchmusic.com">MixMatchMusic</a>, </p>

<p><strong>How Much it Costs:</strong> Applications are $20 dollars to activate. Free apps are priced at $15 dollars a month for the first 500 installs with $5 dollars per additional 1000 downloads. Paid apps cost $20 dollars per month for the first 500 installs and $6 dollars per month for each additional 1000. MobBase does not take any application sales fees in regards to revenue share. The company also receives 5% of purchased music downloads.</p>

<p><img src="http://www.readwriteweb.com/readwritestart/images/feature_layout_oct09.jpg" width="367" height="494" /></p>

<h2>11. Rhomobile</h2>

<p><img align="left" src="http://www.readwriteweb.com/images/rhomobile-logo.jpg" /><strong>What it Does:</strong> <a href="http://rhomobile.com/">Rhomobile</a> does require that you know how to code, but only HTML and Ruby, not the Objective C required for building iPhone apps. Developers can build any application and then use Rhomobile to deploy their app anywhere - including the iPhone, Blackberry, Windows Mobile, Symbian, or Android marketplaces.</p>

<p><strong>How Much it Costs:</strong> The Rhodes framework is free for developers who open source their applications under GPLv3. Commercial Rhodes licenses are also available at $500 per application and commercial RhoSync server licenses are available based upon the planned number of users connected to the server.</p>

<h2>12. PhoneGap</h2>

<p><img align="left" src="http://www.readwriteweb.com/images/phonegaplogo.jpg" /><strong>What it Does:</strong> Like Rhomobile above, <a href="http://www.phonegap.com/">PhoneGap</a> is also an open source development tool for building mobile apps. Also like PhoneGap, you do need to know how to code, but this time, you just need to know HTML and Java as opposed to the iPhone's Objective C. With this tool, you can build apps for iPhone, Blackberry, and Android while also taking advantage of the phones' native features like geolocation, the accelerometer, sound and more. </p>

<p><embed src="http://blip.tv/play/xAzxwhuDxWs" type="application/x-shockwave-flash" width="320" height="240" allowscriptaccess="always" allowfullscreen="true"></embed> </p>

<p><strong>How Much it Costs:</strong> PhoneGap is completely open source and free to use. </p>

<p><em>Our coverage: </em><a href="http://www.readwriteweb.com/archives/phone_gap_todays_peoples_choice_winner_at_launch_p.php"><em>PhoneGap: People's Choice Winner at Web 2.0 Expo Launch Pad</em></a></p>

<h2>13. RedLaser</h2>

<p><img align="left" src="http://www.readwriteweb.com/images/redlaser_logo.png" /><strong>What it Does:</strong> <a href="http://www.redlaser.com">Red Laser</a> is an iPhone application that lets you scan barcodes with your iPhone in order to compare the in-store price with other online deals. However, with the latest version of the application, RedLaser 2.2, you can create your own custom barcode scanning apps. To do so, first download the updated application from the iTunes App Store, then visit <a href="http://www.redlaser.com/apps">www.redlaser.com/apps</a> from the iPhone's web browser. Follow the instructions on the page to set up your own application - you'll need to fill in data like the URL of the site you want to compare prices with, the URL for the app icon, etc. When complete, tap the "build app" button. The completed app can then be added to your homescreen. Although this app is designed more for personal use and not resale, it's still worth checking out if you want to create your own barcode scanning application without needing to know how to code. </p>

<p><img src="http://www.readwriteweb.com/images/redlaser_custom_app.png" /></p>

<p><strong>How Much it Costs:</strong> RedLaser is available on the iTunes App Store for $1.99.</p>

<h2>Update!</h2>

<p>While this post was by <em>no means</em> meant to be a definitive list, it's amazing the response it's received in both the comments and via email. So many people have asked "how could you forget.. this company or that?" OK, Appcelerator was an oversight, but as far as the others, they just weren't on my radar. Here's a few of the ones that received multiple mentions:</p>

<ul>
	
<li><a href="http://www.taplynx.com/features/">TapLynx</a>: A DIY solution for building apps without coding.</li>
<li><a href="http://mobileapploader.com/myapp/default.aspx">MobileAppLoader</a>: Another DIY solution for building iPhone apps without code. </li>
<li><a href="http://mobilestoremaker.com/bb/">MobileStoreMaker</a>: A DIY solution for making a mobile storefront for iPhone. </li>
<li><a href="http://www.appcelerator.com/">Appcelerator</a>: Like Rhomobile and PhoneGap, you do need to code, but you don't need to know Objective C. Instead, you can build iPhone apps with HTML, JavaScript, CSS, Python, PHP and Ruby instead.<p><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6921835&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6921835&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><p></li>
<li><a href="http://www.genuitec.com/mobile/">MobiOne</a>: An iPhone emulator that lets you build iPhone apps by coding them using your web development skills.</li>
<li><a href="http://www.appanda.com/">Appanda</a>: A system that lets you build apps through RSS, links and manual uploads. Still in beta.</li>

</ul>

<p>However, there are tons of others, too. Really - <em>tons</em>! Hop into the comments section to see even more suggestions from their users and fans.</p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/13_tools_for_building_your_own_iphone_app.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/13_tools_for_building_your_own_iphone_app.php</link>
         <guid>http://www.readwriteweb.com/archives/13_tools_for_building_your_own_iphone_app.php</guid>
         <category>Apple</category>
         <pubDate>Tue, 03 Nov 2009 07:48:23 -0800</pubDate>
<author>Sarah Perez</author>
      </item>
      
      <item>
         <title>Apple: Time to Drop Anti-PC Sarcasm from TV Ads</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/mac_ads_oct09a.png" width="150" height="109" />I always looked forward to seeing new "I'm a Mac - I'm a PC" ads on television. As a long-time Mac fan and a marketing pro, I really admired these spots. They were smart and edgy, yet friendly. They were fun. They differentiated Macs from PCs. From a marketing perspective, they were appropriate to Apple's David fighting Microsoft's Goliath. And they worked really well, perhaps better than any other mass-market technology product ads.</p>

<p>Now I wince every time I see a new one, hoping its smug attitude and condescending tone doesn't go too far.</p>]]>
<![CDATA[<p align="right"><em>Sponsor</em><br /><a href='http://d1.openx.org/ck.php?n=16915&amp;cb=16915' target='_blank'><img src='http://d1.openx.org/avw.php?zoneid=11205&amp;cb=16915&amp;n=16915' border='0' alt='' align="right" /></a></p>]]>

<![CDATA[<p><em>This guest post was written by <a href="http://www.techinvestornews.com/Apple/page-one.html">Frank Cioffi</a>.</em></p>

<p>I also relished how Apple's spots unhinged Microsoft, prompting the Goliath to produce its own, usually inept, TV ads that broke a major rule of marketing: never appear reactive to a smaller competitor. Microsoft's PC ads and the flurry of Ballmer-isms that accompanied them, all on the heels of the Windows Vista catastrophe, actually seemed to reinforce Apple's point.</p>

<p>But what has worked for Apple over the last three years doesn't seem to work as well now. Call it a psychographic observation, but the theme is getting tired, and the emotional impact of the ads has shifted. The superior, mocking tone of the ads sometimes goes too far, especially now as the new Windows 7 is being well received. Don't get me wrong. I'm a born-and-raised New Yorker. I like sarcasm. But for me, edgy has gone <em>over the edge</em> in some of these ads.</p>

<p>Do we Mac users tend to feel superior? Of course. We <em>know</em> we enjoy the world's most elegant operating system. But when a Mac evangelist like me starts feeling mildly apologetic about these spots and empathizing with the PC guy, something is amiss.</p>

<p>Does Apple's research show that prospective Mac customers, their intended audience, still like these ads? I assume so. But perhaps Microsoft's jab at Apple in its <a href="http://www.youtube.com/watch?v=EIS6G-HvnkU">TV ads earlier this year</a> (the one in which PC buyer Lauren says, "Maybe I'm not cool enough" to be a Mac person) was accurate, signaling that Apple's approach borders on arrogance, especially as it gains ever greater market share.</p>

<p>While Mac's market share still pales in comparison to Windows, Apple is no longer a David. With its omnipresent retail stores, the iconic iPod and the runaway popularity of the iPhone, Apple is a real and perceived leader. It has a market cap of over $170 billion and more cash than Cisco or Microsoft. Its TV ads, its recent mishandling of App Store developer issues and criticism from prominent tech journalists show that the Apple perception machine is showing cracks. The company is starting to <em>appear</em> arrogant.</p>

<p>To its credit, Apple's iPhone television ads are clean and crisp, relaying useful features and the latest apps. And not all of the Mac-PC ads are disdainful. The <a href="http://www.youtube.com/watch?v=Qh1O0piBDm0">recent one</a> with actor Robert Loggia as PC's coach is fun. But the spot portraying a <a href="http://www.youtube.com/watch?v=kYbOthXnqTA">top-of-the-line PC model</a> as a semi-sleazy sales guy? That's when I cringe. The <a href="http://www.apple.com/getamac/ads/">new spots</a> reacting to Windows 7? Not so bad, but they still rely too much on criticizing Microsoft. There's a difference between conveying product superiority and having a superior attitude.</p>

<p>For this Mac fan, these ads are past their peak. They were great fun for a while. But it's time to shift the tone or move on. Certainly Apple's creative teams can come up with a follow-up act that is informative, entertaining and edgy, without sounding smug. Otherwise, Apple runs the risk of (gasp!) emulating Microsoft.</p>

<p><em>Guest author: Frank Cioffi is editor and publisher of <a
href="http://www.techinvestornews.com/Apple/page-one.html">Apple Investor News</a>, the Apple-only news aggregator and part of the Tech Investor News network..</em></p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/apple_time_to_drop_anti-pc_sarcasm_from_tv_ads.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/apple_time_to_drop_anti-pc_sarcasm_from_tv_ads.php</link>
         <guid>http://www.readwriteweb.com/archives/apple_time_to_drop_anti-pc_sarcasm_from_tv_ads.php</guid>
         <category>Apple</category>
         <pubDate>Tue, 27 Oct 2009 16:00:29 -0800</pubDate>
<author>Guest Author</author>
      </item>
      
      <item>
         <title>Apprupt: Analytics &amp; Marketing for iPhone App Performance</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/apprupt.jpg">The App Store could be your goldmine or simply another dead end. Or the long tail could end up being where your mobile dev shop slowly turns a corner into profitability. But how do developers know where to turn for the fine-tuning that transforms sparse user interest into a robust business?</p>

<p><a href="http://www.apprupt.com/">Apprupt</a> is a performance analytics shop focusing specifically on iPhone apps. They track the click-thrus and conversion rates for online and mobile links to iPhone applications, and they claim to help developers find the sweet spot where highly focused user targeting meets pure monetization. But how does the end-of-the-rainbow promise hold up?</p>]]>
<![CDATA[<p align="right"><em>Sponsor</em><br /><a href='http://d1.openx.org/ck.php?n=16903&amp;cb=16903' target='_blank'><img src='http://d1.openx.org/avw.php?zoneid=11205&amp;cb=16903&amp;n=16903' border='0' alt='' align="right" /></a></p>]]>

<![CDATA[<p>Especially for independent and solo shops, narrowing and enhancing marketing efforts is a smart economic choice. Apprupt gives developers the option to add a single layer into their creations in order to deliver marketing data across multiple sessions.</p>

<p>Clicks, downloads, rates, and revenue are all available from the Apprupt dashboard:</p>

<p><img src="http://www.readwriteweb.com/apprupt1.jpg"></p>

<p>Developers can create links for separate campaigns. Each campaign is tracked individually, and the resulting data can be used - much like the feedback from other typical direct response campaigns - to ditch unsuccessful efforts, adjust budgets to support successful campaigns, and conduct testing on which methods will yield the best results.</p>

<p>Apprupt analytics apply to such media buys as online or mobile media, be they links or banners, as well as social media promotion on sites such as Twitter, Facebook, or blogs. Interestingly enough, app optimization data is offered from Apprupt absolutely free, although premium features may be introduced in the future.</p>

<p>For the time being, Apprupt supports iPhone and iPod Touch apps only, but support for other mobile operating systems is in the works.</p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/apprupt_analytics_marketing_for_iphone_app_perform.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/apprupt_analytics_marketing_for_iphone_app_perform.php</link>
         <guid>http://www.readwriteweb.com/archives/apprupt_analytics_marketing_for_iphone_app_perform.php</guid>
         <category>Apple</category>
         <pubDate>Mon, 26 Oct 2009 22:20:31 -0800</pubDate>
<author>Jolie O&apos;Dell</author>
      </item>
      
      <item>
         <title>Loopt Launches &quot;Loopt Mix&quot;: Less About Networking, More About Dating</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/loopt-fancy.jpg" /><a href="http://www.loopt.com/">Loopt</a>, makers of a popular mobile social networking application of the same name, is introducing a new iPhone application today called Loopt Mix. Where their original app focuses on connecting you with your friends while you're out and about, Loopt Mix is more about introducing you to "the people you wish you knew." In other words, "people" like that attractive person giving you eye from the other end of the bar. </p>]]>
<![CDATA[<p align="right"><em>Sponsor</em><br /><a href='http://d1.openx.org/ck.php?n=16814&amp;cb=16814' target='_blank'><img src='http://d1.openx.org/avw.php?zoneid=11205&amp;cb=16814&amp;n=16814' border='0' alt='' align="right" /></a></p>]]>

<![CDATA[

<p>The new application is actually a spin-off of <a href="http://digital.venturebeat.com/2008/09/25/loopt-mix-makes-loopt-a-much-more-powerful-people-connector/">Loopt's "Mix" feature</a>, which lets you browse the Loopt profiles of those around you within its original mobile social networking application. Now Mix is its very own app - a change that could attract a whole new user base looking to do a little more than just basic "networking." </p>

<p>Although the company is not specifically marketing Mix as a dating application, it's clearly designed for mobile singles because - <em>let's face it </em>- who else would want to browse the photos and profiles of nearby folks and strike up IM-based conversations with those who look interesting? If that's not about dating, then it's just borderline creepy. </p>

<p>While Loopt Mix is not the first iPhone-based dating application - others like <a href="http://www.datingdna.com/public/home/iphoneinfo.html">DatingDNA</a> and <a href="http://www.skout.com/">Skout</a> have beaten them to the punch - the company may have a leg up on their competition already, thanks to brand recognition alone. That's because Loopt was featured in one of the many <a href="http://www.youtube.com/watch?v=BziaRelGgTg">iPhone TV commercials</a> last year as a great way to stay in touch with friends. Given widespread exposure like that, Loopt is already well known beyond the early adopter set. </p>

<h2>Loopt Mix Features</h2>

<p>Like its competitors, Loopt Mix lets you tap into the iPhone's location-based features to see which other Loopt Mix members are nearby. You can browse their profiles, view and post photos and status messages, and start chat sessions - all of which is par for the course with mobile dating apps these days. In fact, there's nothing all that revolutionary about Mix's feature set, except perhaps for its ability to send you real-time push notifications - something that a few other social networking apps, Facebook included, have yet to adopt. </p>

<p><img src="http://www.readwriteweb.com/images/loopt mix.jpg" /></p>

<p>In Loopt Mix, the push notifications work with the app's built-in chat functionality, so you're notified when and if someone responds to you, without you having to sit there looking uncool while constantly reloading the page or staring at a blank chat window. </p>

<p>It's also worth mentioning that you don't have to be out on the town to take advantage of Loopt Mix. Since it simply locates people near you, you could use this anywhere - even in your own home - to find and connect to other interesting people. However, should you ever want to go offline, you and the other person would have to make arrangements to meet somewhere... just as you would on a "real" dating website like Match.com or eHarmony. The only difference with Loopt Mix is that, unlike traditional dating sites, the app is completely free. That, too, could help Mix grow - especially in this tough economy, where finding love for a fee is a luxury many can no longer afford. </p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/loopt_launches_dating_app_for_iphone_loopt_mix.php#comments-open">Discuss</a></strong>]]>

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         <link>http://www.readwriteweb.com/archives/loopt_launches_dating_app_for_iphone_loopt_mix.php</link>
         <guid>http://www.readwriteweb.com/archives/loopt_launches_dating_app_for_iphone_loopt_mix.php</guid>
         <category>Apple</category>
         <pubDate>Mon, 19 Oct 2009 08:01:00 -0800</pubDate>
<author>Sarah Perez</author>
      </item>
      
      <item>
         <title>Sweb Apps 2.0: Build Your Own Mobile Storefront for the iPhone</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/swebapps_logo.jpg">New from <a href="http://www.swebapps.com/index.htm">Sweb Apps</a>, the company whose online service lets anyone create their own iPhone application - no coding required - is Sweb Apps 2.0, the next generation of the company's app builder product. Among a handful of new features, including a real-time WYSIWYG-style landing page builder and YouTube integration, is the ability to create an iPhone-based store where you can sell inventory within your app and take payments via PayPal.  </p>]]>
<![CDATA[<p align="right"><em>Sponsor</em><br /><a href='http://d1.openx.org/ck.php?n=16812&amp;cb=16812' target='_blank'><img src='http://d1.openx.org/avw.php?zoneid=11205&amp;cb=16812&amp;n=16812' border='0' alt='' align="right" /></a></p>]]>

<![CDATA[
<p><a href="http://www.swebapps.com/index.htm">Sweb Apps</a> is an interesting company to watch because it's one of the first to democratize the iPhone app-building business by taking the complexity of coding out of the equation. With their service, anyone can create their own application in as little as five minutes. Of course, you aren't necessarily designing any masterpieces with this sort of click-to-build process, but it provides an easy - if a bit simplistic - way for small to medium-sized businesses to establish a presence in the iTunes App Store. </p>

<h2>Real-Time View of App Creation</h2>

<p>With the next generation of the product, Sweb Apps 2.0, some of the original concerns about the -<em> well, let's say it</em> - rather boring user interface of the Sweb-built apps have begun to be addressed. Whereas before you could only customize the background color and upload your own buttons, today you can customize the background to be an image instead. And if you don't have one of your own, Sweb Apps provides an online library of images to choose from. That's a step in the right direction, even if some of the backgrounds are reminiscent of early GeoCities Web pages or Windows 98 wallpapers... after all, you have to crawl before you can run.  </p>

<p><img src="http://www.readwriteweb.com/images/sweb_backgrounds.png" align="right">As you build your app's landing page, you're provided with a real-time view of your app in progress, which makes it much easier to tell whether your images, buttons and colors look good together or not. That's a handy feature for SMB owners, who may be creating their app on their own without the aid of a professional designer. The app builder also uses drag-and-drop functionality to make the process even more painless for the inexperienced end user. </p>

<h2>Mobile Storefronts</h2>

<p>However, one of the most interesting developments in the 2.0 version of Sweb Apps' online service is the new "store" functionality. Now, as easy as it is to build an app, you can essentially build a mobile storefront for your business. This feature, still in beta, allows you to categorize, sub-categorize, itemize and write descriptions for your products. You can manage and maintain your inventory through Sweb's CMS, and your mobile customers can "check out" via the included PayPal integration. </p>

<p>Sweb Apps tells us that they envision this sort of feature being used by restaurants, boutiques and small retailers. That's easy to imagine. For example: wish you had picked up a t-shirt from that seafood place where you dined on vacation? In theory, you could now, even if you were halfway home, thanks to these new mobile storefronts. In a way, the mobile stores are even better than having the same functionality via an online store on the "real" Web, mainly because not everyone brings their laptop around with them 24/7. But their iPhones? People don't leave home without them. </p>

<h2>And More...</h2>

<p>Other features being introduced today include podcasts, audio streams and YouTube integration, all of which streams audio or video within the app itself, as opposed to launching an external program such as the iPhone's own built-in YouTube app. Also new is the ability for users to manage multiple applications from one account.</p>

<p>Sweb Apps says they've seen good results since their August 2009 launch, with a 400% increase in sales, but won't share actual numbers. That doesn't really tell us much about the service's adoption by the SMB market. Since the company isn't touting any high-profile clients or case studies in their PR though, we have to imagine that they're flying a bit under the radar on the business front at this point. Still, it's very early in the game, and services like this can take a while to catch on and gain popularity.</p>

<p>The pricing for Sweb Apps remains the same despite the new features. The company offers four-, six- and eight-button packages, which all include a one-time set-up fee of $50 per button. Then there is a $25 monthly hosting fee applied to every application going forward.</p>

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         <category>Apple</category>
         <pubDate>Mon, 19 Oct 2009 05:59:19 -0800</pubDate>
<author>Sarah Perez</author>
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         <title>Who&apos;s Ignoring Those iPhone Ads? Women.</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/iphone2.jpg">According to mobile marketing firm <a href="http://www.brandinhand.com/">Brand in Hand</a>, female iPhone users are the worst demographic in terms of interacting with mobile ads on the iPhone. The company, whose high-profile clients include Procter &amp; Gamble, General Mills and American Express, has run 60+ mobile ad campaigns over the past two years. During that time, they've had the opportunity to study the engagement of iPhone users with their ads. So why are women ignoring the ads? Apparently, they're too busy <em>actually using</em> the apps. </p>]]>
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<h2>Women Use the Apps, Ignore the Ads</h2>

<p>From an article on <a href="http://adage.com/digital/article?article_id=139673">AdAge</a>, which reported on Brand in Hand's news in detail, the reason that the women were not engaging with the mobile advertisements came down to how they actually used their phones. The research showed that women, "especially so-called super-moms, are task-oriented and tend to use their smartphones to help them get things done." </p>

<p>In other words, these busy iPhone users didn't have time to goof off by clicking (or rather, tapping) through on a mobile ad. Ads were seen only as distractions that would take them away from the particular task at hand. </p>

<p>For advertisers trying to market to this particular demographic, the new findings will have an impact on what type of mobile campaigns will be run in the future. And given that only 18% of women age 18-49 have a smartphone today, according to Nielsen, smartphone advertisements just won't deliver the numbers that advertisers need. At least for now. </p>

<h2>A Better Alternative to Mobile Ads?</h2>

<p>Although the AdAge article didn't go into any detail about how marketers could engage smartphone-owning women in different ways, we think that there's at least one company that may have figured it out. Instead of offering distracting mobile banner ads that get in the way of the task that needs to be done, food and beverage giant Kraft introduced their own iPhone app instead.</p>

<p>This branded effort, dubbed "<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296246161&mt=8">iFood Assistant</a>" (iTunes link), is a recipe app that helps users plan meals. This fits in perfectly with how Brand in Hand claim women use their smartphones - they launch apps designed for a particular purpose. Yet this time, while doing so, the women (and men, too, we suppose) are also engaging with the brand itself because the recipes featured in the iFood Assistant app include Kraft food products of course. </p>

<p>This app is so successful that Kraft is even able to successfully charge for it, something that rarely works for branded apps. But Kraft's app sells - <em>and sells well</em> - priced at 99 cents in the iTunes App Store. They even hit their 3-year download goal in a matter of weeks, said Ed Kaczmarek, Kraft Foods director of innovation.&#160; </p>

<p>While at the moment, Kraft's iPhone application appears to be the exception and not the rule when it comes to creative marketing efforts, it's a great example of how mobile marketing could and perhaps should be done, especially if you want to engage busy, task-oriented women. </p>]]>
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         <category>Apple</category>
         <pubDate>Fri, 16 Oct 2009 06:28:11 -0800</pubDate>
<author>Sarah Perez</author>
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