Ever since Apple finally lifted the NDA covering the iPhone SDK, a small number of developers have started to open source their native iPhone apps. Today, Freshbooks, a popular online time-tracking and invoicing service, joined this group by open sourcing its native iPhone application. Other open source iPhone apps include Wordpress, the applications from Apps Amuck's 31 Days of iPhone Apps, and a collection of source code for handling the iPhone's touch controls.
As Freshbook's Sunir Shah rightly points out, an open source ecosystem can only thrive when enough developers decide to join the community. Right now, the open source iPhone apps that are available are quite good, but there are also very few of them.
Apple itself puts too many road blocks in front of potential developers, which, as Shah argues, will lead most of these collaborative projects to develop web apps instead of native apps. However, given the limitations of the web apps platform compared to the native iPhone platform, these applications won't be able to really harness the power of these devices.
For open source advocates, Apple's closed operating system is clearly no match for Google's Android, however. After all, Android not only makes open source collaboration easier by making the SDK available for free (Apple charges $99 Update: Apple makes the SDK available for free, but developers need to pay to get access all the other developer resources and a chance of inclusion in the App Store), but Google has even open sourced the operating system itself.
We hope that more developers will join these open source iPhone initiatives, but currently, Apple isn't exactly making things easy for developers. Even something as simple as giving an application out to a large group of beta testers is still cumbersome.
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"After all, Android not only makes open source collaboration easier by making the SDK available for free (Apple charges $99)"
Not sure if this is entirely true. You can download the iPhone SDK from http://developer.apple.com/iPhone/program/ and develop using the emulator for free. I believe you only have to pay if you want to deploy/test using an actual iPhone or iPod Touch.
Thanks for shout out, Frederic! Sunir will be proud ; ) Here's to bettering the development community!
Rayanne Langdon -- Marketing Coordinator, FreshBooks.com
@justme - I think you're right - I got tricked because the $99 standard fee includes the iPhone SDK - without paying the $99, you can't get your apps into the App Store though - but for joining an open source project, it might indeed be enough - thanks for the tip!
The chances of Android being more popular among Opensource developers are far better than in the proprietary Mac-World ^^
Another thing keeping the community small is that it's hard to build iPhone apps. Ramp up time is considerable, and there just aren't a ton of iPhone developers yet. Plus, iPhone devs are making good money contracting or building commercial apps. I'm not surprised that the small pool of developers who would actually be able to contribute to open source iPhone apps are choosing to capitalize on the small (and shrinking) golden window of opportunity.
BTW another open source app: phonegap.com (which allows web apps to access native device services like GPS, etc.).
While it is possible that Apple will lower the app developer buy in to $25 ( to match Android's ) it will be a cold, cold day in Hell before you see them Open Source the iPhone's operating system. That will *NEVER* happen. Ever.
Agreed with Christian Decker, Android seems to have much better future with OS developers!