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      <title>Online Gaming - ReadWriteWeb</title>
      <link>http://www.readwriteweb.com/archives/online-gaming/</link>
      <description>Online Gaming on ReadWriteWeb</description>
      <language>en</language>
      <copyright>Copyright 2009 Richard MacManus</copyright>
      <managingEditor>readwriteweb@gmail.com</managingEditor>
      <lastBuildDate>Wed, 24 Jun 2009 10:23:09 -0800</lastBuildDate>
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         <title>Twitter Drives a Lot of Traffic to Media Sites, but Doesn&apos;t Bring a Lot of Customers to Online Retailers</title>
		<description><![CDATA[<p><img alt="hitwise_logo_nov08.png" src="http://www.readwriteweb.com/images/hitwise_logo_nov08.png"  />According to the <a href="http://weblogs.hitwise.com/robin-goad/2009/06/twitter_sending_traffic_to_online_media_but_not_retail.html">latest data from Hitwise</a> about Twitter users in the UK, Twitter has become an important source of traffic for entertainment sites, other social networks, and news and media sites, but compared to other social networks, Twitter only sends a small amount of traffic to online retailers. Hitwise's Robin Goad also points out that Twitter is now the 30th biggest source of traffic in the UK and accounts for 1 out of every 350 visits to a typical web site in the UK.</p>]]>
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<![CDATA[<p>According to this data, just over half of Twitter's traffic (55.9%) goes to "content-driven" sites like blogs, news, other social networks, and entertainment sites. In contrast only about 9.5% of all of Twitter's visitors go to "transactional web sites" in the travel, business, finance, and online retail categories. For Facebook, this number is 14.7% in the UK, and for Google searches it's over 30%.</p>

<p><img alt="twitter_traffic_jun09.png" src="http://www.readwriteweb.com/images/twitter_traffic_jun09.png"  /></p>

<p>At first glance, these numbers for Twitter look a bit low, but after looking at how people use Twitter, these numbers do make a lot of sense. According to <a href="http://www.marketingvox.com/socnets-still-not-viable-commerce-platforms-044444">another</a> <a href="http://www.conference-board.org/economics/consumerBarometer.cfm">recent study</a> from the Conference Board, the top reasons for people to tweet are "connect with friends (42%), update their status (29%) and look for news (26%)." The study also found that two out of three Twitter users use the service to interact with friends.</p>

<p>It is also interesting to note that another recent study from the <a href="http://www.npd.com/press/releases/press_090623a.html">NPD Group </a>found that Twitter users are more likely to buy music than non-Twitter users. Chances are that this is also related to the demographic makeup of Twitters user base which tends to skew a bit older, but it also clearly shows why Twitter could be such a valuable source of traffic for retail sites.</p>

<p>In many ways, it is probably a good thing that brands are still trying to figure out how to best utilize Twitter. If brands want to make good use of Twitter - which, for many would mean driving traffic to their sites - they have to become part of the community. We would love for Twitter to find a viable business model so that the service can stay afloat even as it grows, but in the end, most of us use it as a personal communications medium and unless brands can find a way to become part of that in an authentic, non-creepy way, they won't be able to profit from Twitter's rapid growth - and maybe that's a good thing, too.</p>]]>
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         <link>http://www.readwriteweb.com/archives/twitter_drives_a_lot_of_traffic_to_media_sites_but_not_online_retailers.php</link>
         <guid>http://www.readwriteweb.com/archives/twitter_drives_a_lot_of_traffic_to_media_sites_but_not_online_retailers.php</guid>
         <category>News</category>
         <pubDate>Wed, 24 Jun 2009 10:23:09 -0800</pubDate>
<author>Frederic Lardinois</author>
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      <item>
         <title>DocVerse: Microsoft Office Sharing and Collaboration (+Invites)</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/docverse_logo.jpg">Two former Microsoft employees, Shan Sinha, a former Microsoft SharePoint and SQL Server strategist, and Alex DeNeui, also a SQL strategist, are attempting to do what (so far) Microsoft has not: compete head-on with Google Docs by transforming Microsoft Office into online collaboration suite. To do so, they've launched a company called <a href="http://www.docverse.com/">DocVerse</a>, an early-stage startup that aims to simply document sharing and collaboration.</p>]]>
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<![CDATA[

<h2>What's DocVerse?</h2>

<p><a href="http://www.docverse.com/">DocVerse</a> currently consists of a 1 MB Office 2007 plug-in that gives Microsoft's desktop software new collaboration and synchronization abilities. Once installed, every time you hit the "save" button in Office, a web version stored online is automatically updated, too. The web version also comes with a link you can share. </p>

<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="ZeroClickSharing.jpg" src="http://www.readwriteweb.com/images/ZeroClickSharing.jpg" width="595" height="346" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span>

<p>If that part sounds a lot like what's already available in <a href="http://workspace.officelive.com">Microsoft's Live Workspace</a>, that's because it is. Like DocVerse, <a href="http://office.microsoft.com/en-us/officelive/FX102382801033.aspx">Live Workspace users can also install a plugin</a> into Office that keeps files between computer and web in sync. </p>

<p>However, the key difference between <a href="http://www.docverse.com/">DocVerse</a> and any of Microsoft's current offerings is the service's online collaboration abilities. With DocVerse, a group editing feature lets multiple users edit one copy of the same document without having to check it out, then check it back in. </p>

<p>To begin using the software, you can share a document with others using either the URL provided or by entering in the email addresses of those you want to share with. As changes are made, they're synced back to the online version of the document. The DocVerse software then uses a confliction resolution system to deal with any potential conflicts between the updates. As the edits continue, DocVerse automatically creates new versions of the document while saving the older versions in case you need to revert back. </p>

<p><a href="http://www.readwriteweb.com/images/GroupEditing.jpg"><img src="http://www.readwriteweb.com/images/GroupEditing_sm.jpg"></a></p>

<p>DocVerse users will also see their changes categorized in an in-file "News Feed" which appears in the sidebar of any open document. For users without Office, feedback can be given about the shared files straight from their web browser. </p>

<p>At launch time, the plug-in works with Microsoft PowerPoint 2007 only, but support for Word and Excel 2007 will roll out later this spring as will support for Office 2003. DocVerse is Windows-only. </p>

<h2>Some Questions</h2>

<p>Microsoft <a href="http://www.readwriteweb.com/archives/microsoft_office_comes_to_browser.php">announced the upcoming Microsoft Office Web applications</a> at their Professional Developers Conference in October. With these web applications, due in the next version of Office (Office 14), users will be able to create, edit, and collaborate on Office documents through the browser (IE, Firefox, or Safari). Despite some initial rumors, Office Web Applications will <em>not</em> require Silverlight to run and <a href="http://on10.net/blogs/sarahintampa/Microsoft-Office-Web-Applications-Your-Burning-Questions-Answered/">they'll even&#160; work on the iPhone</a> via the Safari browser. </p>

<p>That obviously made us wonder - how will DocVerse compete with Microsoft's own offering? Says DocVerse CEO Shan Shina, the key will be backward compatibility. Where the official Microsoft Office Web Applications will focus only on the latest and greatest version of Office (he presumes - no one really knows), DocVerse will aim to be compatible with Office 2003, 2007, and the upcoming Office 14. Given that 35-40 percent of the market still runs Office 2003 and 15-20 percent runs 2007, he imagines it will be a while before everyone upgrades to Office 14 - web apps or not. </p>

<p>While capitalizing on the "good enough" trend, the company will also focus on how they can best complement the newer Office 14 when it becomes available. In other words, no matter what Microsoft throws out there, DocVerse plans to provide the missing features. </p>

<h2>Try it! (Invites)</h2>

<p>To learn more about how DocVerse works, <a href="http://webworkerdaily.com/2009/02/11/docverse-easy-ms-office-document-sharing-and-collaboration/">Web Worker Daily has a great hands-on review</a>. Our readers can try DocVerse for themselves by clicking here: <a href="http://www.docverse.com?ic=RWW">http://www.docverse.com?ic=RWW</a>. There are only 200 invites available, so that link is first come, first serve. </p>

<p><em>Disclosure: Sarah Perez also writes for Microsoft's Channel 10.</em></p>]]>
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         <link>http://www.readwriteweb.com/archives/docverse_microsoft_office_sharing_and_collaboration.php</link>
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         <category>Products</category>
         <pubDate>Thu, 12 Feb 2009 06:24:31 -0800</pubDate>
<author>Sarah Perez</author>
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         <title>National Geographic Society To Do Video Games</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/nationalgeographic_logo.jpg">The successful science and educational organization <a href="http://www.nationalgeographic.com">The National Geographic Society</a>, best known for their long-running magazine, has just made <a href="http://press.nationalgeographic.com/pressroom/index.jsp?pageID=pressReleases_detail&amp;siteID=1&amp;cid=1226941245344">an interesting announcement</a>. Their next venture in their for-profit operations is video games. This month, National Geographic Games, a newly formed division within the company, will launch three gaming products to be soon followed by another in December and three (so far) are planned for next year. The games will be developed for major gaming consoles, handhelds, and mobile platforms, including, yes, the iPhone.</p>]]>
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<![CDATA[
<p>There are few people out there who don't have fond memories of flipping through the pages of a National Geographic magazine, admiring the award-winning photography that graced its pages as our eyes widened to the wonders of the world around us. Since its launch in the "ancient" times of 1888, the world has gotten a lot smaller, figuratively speaking. Television, air travel, and, of course, the internet, have allowed us to explore much more of the world than ever before. To some extent, the information age has impacted, if not the magazine's sales themselves, the sense of wonder that was once to be had when perusing the magazine's articles and images. </p>

<p>To keep up with the changing times, the new National Geographic Games division (NGG), will attempt to connect with people once again on the platforms of our modern age, including the Wii, Playstation 3, Nintendo DS, PC and Mac, the PS3 Network, and the iPhone. There will also be free Flash games online at nationalgeographic.com/channel. As always, the company's goal is to encourage people to explore their world, this time though, it's through play. </p>

<p>Lest you think these games will be wimpy attempts at educational experiences, it's worth nothing that Chris Mate, a former executive at Take2 Interactive, the company behind "Grand Theft Auto," will serve as VP and GM of the games venture. Hopefully, his history, which also includes Bethesda Softworks, will bring some spunk to the usually dry "learning is fun!" gaming experience. </p>

<p>The first game to launch will be "Herod's Lost Tomb," an online game which blends in content from both the December 2008 issue of National Geographic magazine as well as the National Geographic Channel feature broadcast on the biblical figure King Herod, architect of the ancient world. </p>

<p><img src="http://www.readwriteweb.com/images/SeaMonsters_Wii.jpg"></p>
<p><img src="http://www.readwriteweb.com/images/Panda_NDS.jpg"></p>]]>
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         <link>http://www.readwriteweb.com/archives/national_geographic_society_to_do_video_games.php</link>
         <guid>http://www.readwriteweb.com/archives/national_geographic_society_to_do_video_games.php</guid>
         <category>Products</category>
         <pubDate>Wed, 19 Nov 2008 06:57:39 -0800</pubDate>
<author>Sarah Perez</author>
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      <item>
         <title>Online Gaming: Xbox And Peter Jackson Team Up</title>
		<description><![CDATA[<p><img border="0" src="http://static.flickr.com/122/260237289_2ee9060096_m.jpg"
alt="xbox" align="left" hspace="5" vspace="5" width="150" height="50" />Last week at X06,
an Xbox event in Barcelona, New Zealand movie director Peter Jackson announced a new
games development studio called Wingnut Interactive - an offshoot of his highly
successful movie production company Wingnut. The new venture will develop a "Halo series"
for the Xbox 360 and Xbox Live. Full details haven't emerged yet, but the games will have
a movie quality to them and be interactive. They will almost certainly have an online
component too. Not coincidentally, Peter Jackson is also producing the forthcoming Halo
movie.</p>

<p>It was <a href="http://www.gamespot.com/news/6158890.html?q=jackson">Jackson's
description</a> of the new games which provoked excitement:</p>

<blockquote>
<p>"It's a form of entertainment that's not a game and it's not a film. It's a filmic
game experience. I think we're on a threshold of a new way to tell stories. [...] I
wouldn't even call these games in my mind, because I'm not a game designer. What I'm
really interested in is taking ideas that could become films, but maybe they won't be
films ... They'll be steered into this technology that the Microsoft Game Studios people
have developed."</p>
</blockquote>

<p><img border="0"
src="http://static.flickr.com/116/260234493_193a7115fe.jpg?v=0" /><br />
Peter Jackson at X06 - photo <a href="http://www.vg.no/pub/vgart.hbs?artid=131964">by
Rune Fjeld Olsen</a></p>

<h2>XBox Live Stats</h2>

<p>It looks like XBox is ahead of both Sony and Nintendo in terms of online gaming
entertainment - or at least moving towards the next generation Internet-based gaming experience the fastest. Xbox's "top man in Australia" David McLean recently <a
href="http://www.stuff.co.nz/stuff/0,2106,3817107a1899,00.html">gave some stats</a> about
Xbox Live:</p>

<blockquote>
<p>"...since launch last November, there have been 57,000 downloads from Xbox Live, more
than two billion hours of gameplay have been logged on the service and more than eight
million games have been downloaded from Xbox Live Arcade. He also emphasies that the Xbox
360 will have a nine-month head start on Nintendo's Wii and will be a year ahead of
Sony's PlayStation 3."</p>
</blockquote>

<h2>Nintendo's Wii</h2>

<p><img border="0" src="http://static.flickr.com/96/260237290_87f4f04be9_m.jpg" alt="wii"
align="left" hspace="5" vspace="5" width="85" height="67" />If there is a dark horse in
the online gaming industry, it is Nintendo and its upcoming <a
href="http://www.wii.com/">Wii</a>. The Wii user interface is <a
href="http://en.wikipedia.org/wiki/Wii">designed</a> around the concept of television
channels, accessible using the pointer capability of the Wii Remote. It will also have a
<a href="http://en.wikipedia.org/wiki/Wii_Browser">web browser</a> - a version of the
Opera web browser for use on the Wii, which will be free for all Wii users until June
2007.</p>
<h2>Summary</h2>
<p>In terms of innovation, all 3 (MS, Nintendo and Sony) are worth watching. Microsoft has the muscle and now the talent (Peter Jackson), but I'm tracking the Wii closely too.</p>]]>
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</description>
         <link>http://www.readwriteweb.com/archives/online_gaming_xbox_peter_jackson.php</link>
         <guid>http://www.readwriteweb.com/archives/online_gaming_xbox_peter_jackson.php</guid>
         <category>Online Gaming</category>
         <pubDate>Tue, 03 Oct 2006 18:18:34 -0800</pubDate>
<author>Richard MacManus</author>
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