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      <language>en</language>
      <copyright>Copyright 2009 Richard MacManus</copyright>
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         <title>Google&apos;s Sheryl Sandberg on Next-Generation Advertising</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/google_logo.gif" align="left" hspace="5"
vspace="5" />On Thursday at the Supernova conference, Udi Manber Google's VP of
Engineering talked about <a
href="http://www.readwriteweb.com/archives/udi_manber_search_is_a_hard_problem.php">what
a difficult problem search is</a>. This was followed up by <a
href="http://en.wikipedia.org/wiki/Sheryl_Sandberg">Sheryl Sandberg</a>, Google's Global
VP of Sales and Operations, giving a presentation entitled <i>What's next for
advertising?</i>.</p>

<h2>Google's History in Advertising</h2>

<p>Sheryl started by providing a little history on Google's approach to search
advertising. She said that "before Google advertising was focused on the advertiser," but
when Google was developing their advertising model they started by "focusing on providing
useful information to users." In other words, they "wanted the ads to be just as useful
as the search results."</p>]]>
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<![CDATA[<p>While I would definitely agree that Google has been very focused on creating a good
advertising experience for their users, I have to point out that the idea was not a new
one. When Google started doing this type of advertising, Overture (acquired by Yahoo) had
been delivering similar ads for years. This is why Yahoo owns patent #6,269,361 - which
<a
href="http://netscape.com.com/Google,+Yahoo!+bury+the+legal+hatchet/2100-1024_3-5302421.html">
Google licensed</a> from Yahoo right before the Google IPO.</p>

<p>Regardless, Sheryl gave a good example of sponsored results being more relevant that
organic results, when she talked about searching for "Sunday NY Times Subscription." This
is a query that implies a very clear user intent. In her example query, both the first
organic link and first commercial link pointed to a web-page allowing her to get a
subscription to the Sunday Times. However, the ad included a special 20% promotion that
the NY Times was running.</p>

<h2>Extend to Content Network</h2>

<p>After successfully delivering ads with their search results, Sheryl explained that
Google extended its advertising model to a network of non-Google content. However, they
continued to try and ensure the ads were valuable for users by contextually matching the
ads to the content. For example, if you are visiting a car site, then the AdSense ads
should be about cars. I've written before about how <a
href="http://www.readwriteweb.com/archives/googles_potential_vulnerability_open_ad_network.php">
vulnerable</a> a source of revenue I think this is for Google.</p>

<h2>What Next in Online Advertising?</h2>

<p>Sheryl then highlighted two big changes to the way that individuals are consuming
content, neither of which will be surprising to regular readers of Read/WriteWeb:</p>

<ul>
<li>Social networks play a great role in user's context</li>

<li>Individuals going beyond consuming content to also creating it</li>
</ul>

<p>She shared three key points for the future of online advertising:</p>

<ul>
<li>Advertisers need to get better at creating a 1:1 experience for their users. As an
example, she cited the work that Cadillac did with their MyCadillac campaign.</li>

<li>Advertisements need to continue increasing personalization. This was surprising to
me, given that I don't believe Google has publicly announced any plans to incorporate
behavioral targeting into their ad delivery system.</li>

<li>Users are demanding the delivery of information to be an <i>experience</i> and
advertising must respond to it, just like content needs to.</li>
</ul>

<h2>Conclusion</h2>

<p>While I generally agree with all three of Sheryl's points about where online
advertising is going, I think the the use of <i>experience</i> is a very loaded concept.
It is important to point out that one of the things that ended up being so key for
Google, and other search engine advertising programs, was that the ads were text.This
made it much more efficient for ad agencies to create ranges of ads, ensuring that
relevant ads were consistently delivered. In fact, in some cases the internal marketing
department was able to create the text ads. To the extent that <i>improving the
experience</i> requires rich media ads, it may be a very difficult process to personalize
those ads - due to a more limited inventory.</p>

<p>What do you think about where the online ad business is heading?</p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/google_sheryl_sandberg_online_advertising.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/google_sheryl_sandberg_online_advertising.php</link>
         <guid>http://www.readwriteweb.com/archives/google_sheryl_sandberg_online_advertising.php</guid>
         <category>Supernova 2007</category>
         <pubDate>Sun, 24 Jun 2007 16:48:24 -0800</pubDate>
<author>Sean Ammirati</author>
      </item>
      
      <item>
         <title>Supernova: Connected Innovators</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/supernova07/banner_ci2.gif" /></p>

<p>This afternoon at Supernova thirteen companies selected by TechCrunch and Supernova,
from 130 applicants, presented at the <a
href="http://www.supernova2007.com/go/connected-innovators">Connected Innovators
Session</a>. The companies presented to a panel of experts including Mike Arrington from
TechCrunch, Josh Kopelman from First Round Capital and Julie Hanna Farris - a serial
entrepreneur. The panel held all of their feedback until the end of all the
presentations.</p>]]>
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<![CDATA[<h2>Company Presentation</h2>

<p>What follows are brief summaries of each of the presentations:</p>

<h2>adap.tv</h2>

<p><img src="http://www.readwriteweb.com/images/supernova07/logo_adaptv.gif" align="left"
hspace="5" vspace="5" />As everyone is aware, the way individuals are engaging with video
content is changing from broadcast to a more interactive model. <a
href="http://www.adap.tv/">Adap.tv</a> is focused on enabling an advertising model to
work with this shift. The presentation included a demo where multiple contextual ads were
pulled from their inventory of "over 1 million ads." The video was about a newly released
movie and the ads were for renting that movie on Netflicks and purchasing it on Amazon.
After the presentation I talked to Amir (CEO and Founder) and I discovered that the ads
are primarily served from ad networks and affiliate networks. While this makes the size
of their network less impressive, what is great is that they have found a creative way to
display text ads in videos. As Google has proven, text ads do make it easier to tap into
the 'long tail' of advertising.</p>

<h2>AdaptiveBlue</h2>

<p><img src="http://www.readwriteweb.com/images/supernova07/logo_adaptiveblue.gif"
align="left" hspace="5" vspace="5" /><a href="http://adaptiveblue.com/">AdaptiveBlue</a>
is a product that takes a little bit of time to grok, but I think it is ultimately on the
way to bringing the semantic web to reality. What is great about both of AdaptiveBlue's
products (Blue Organizer and Smart Link) is they have really done a great job of
delivering value to each individual user, while also harvesting meta-data that their
system can leverage for their other products. This ultimately creates a great network
effect. <em>[disclosure: CEO Alex Iskold is a R/WW writer]</em></p>

<h2>Aggregate Knowledge</h2>

<p><img src="http://www.readwriteweb.com/images/supernova07/logo_aggregateknowledge.gif"
align="left" hspace="5" vspace="5" /><a
href="http://www.aggregateknowledge.com/">Aggregate Knowledge</a> was probably the most
mature company out of the group of connected innovators. They are currently powering
<i>discovery</i> for over 50 million users each month. Paul Martino, CEO, referred to
this as the "world's largest implicit social network." They do this for both editorial
content and product recommendations.</p>

<h2>CastTV</h2>

<p><img src="http://www.readwriteweb.com/images/supernova07/logo_casttv.gif" align="left"
hspace="5" vspace="5" /><a href="http://www.casttv.com/">CastTV</a> is focused on
improving the experience of searching for video content. They started by doing a search
on Google Video for "CSI TV" and then repeating the experience on their beta site. While
obviously this was a rehearsed demo, the results were actually quite impressive. They
explained that these results were because of their focus on two aspects that are very
unique about video search:</p>

<ol>
<li>Crawling and Indexing</li>

<li>Relevancy and Ranking Algorithms</li>
</ol>

<h2>Critical Metrics</h2>

<p><img src="http://www.readwriteweb.com/images/supernova07/logo_criticalmetrics.gif"
align="left" hspace="5" vspace="5" /><a href="http://www.criticalmetrics.com/">Critical
Metrics</a> is a music recommendation service built around aggregating reviews from music
sites across the web and automating the process of purchasing that music. You can easily
purchase or stream the music from services like iTunes, Rhapsody and Real Player. This is
a very interesting example of music hyperaggregation, similar to my review of <a
href="http://www.readwriteweb.com/archives/internet_video_hyperaggregation.php">Internet
Video Hyperaggregation</a> a few months ago.</p>

<h2>Jangl</h2>

<p><img src="http://www.readwriteweb.com/images/supernova07/logo_jangl.gif" align="left"
hspace="5" vspace="5" /><a href="http://www.jangl.com/">Jangl</a> has developed a secure
way for users to communicate withe each other in context. The goal of the site is to
ultimately build 'the world's largest people directory.' They started working with dating
sites like Match.com, enabling secure communications between potential matches. They
expanded this to work with a number of social networks.</p>

<h2>Pando Networks</h2>

<p><img src="http://www.readwriteweb.com/images/supernova07/logo_pando.gif"
align="left" hspace="5" vspace="5" /><a href="http://pando.com/">Pando Networks</a>
originally was a P2P client that was a simple option to share large files between people.
They've had over 8 million people download the client to share files. Today, they
announced they are releasing a publishing platform for sharing video content. They will
create a white-label solution for publishers who are interested in delivering a client
for streaming their content. They launched today with Blip.tv, Rever, and
NextNewNetworks.</p>

<h2>SodaHead</h2>

<p><img src="http://www.readwriteweb.com/images/supernova07/logo_sodahead.gif"
align="left" hspace="5" vspace="5" /><a href="http://www.sodahead.com/">SodaHead</a> was
founded by Jason Feffer, formerly the VP of Operations at MySpace. According to Jason,
one of the most popular features on MySpace was the ability to conduct polls within your
network. Therefore, after leaving MySpace he has focused on trying to create a great
polling infrastructure. They have a destination site as well as a set of widgets.</p>

<h2>Spock</h2>

<p><img src="http://www.readwriteweb.com/images/supernova07/logo_spock.gif" align="left"
hspace="5" vspace="5" /><a href="http://www.spock.com/">Spock</a> is a search engine
focused on the vertical of finding people. It seems like Spock has been in a private beta
for months. The demo was almost identical to the one they did at the Web 2.0 Expo. In the
demo they searched for Venture Capitalists and Bloggers and returned some of the
panelists (Mike Arrington and Josh Kopelman). While it certainly looks impressive, the
challenge will be when individuals are slightly less famous then those they returned in
today's demo.</p>

<h2>Wize</h2>

<p><img src="http://www.readwriteweb.com/images/supernova07/logo_wize.gif" align="left"
hspace="5" vspace="5" /><a href="http://www.wize.com/">Wize</a> is focused on improving
the product recommendation process. The are trying to establish a new score (Wize Rank)
that aggregates multiple reviews. Wize positions this as the 'consumer reports rank of
the future.'</p>

<h2>ZapMeals (Fake Company)</h2>

<p><img src="http://www.readwriteweb.com/images/supernova07/logo_zapmeals.gif"
align="left" hspace="5" vspace="5" />The company was billed as an 'ebay for meals.' After
the presentation, the audience was informed that one of the thirteen companies was a
fake. The audience was then asked to vote which startup pitch was actually fake. The
majority of the audience voted correctly for <a href="http://zapmeals.com/">ZapMeals</a>.
I'm not sure how well this will translate in this post, but it was actually quite
fun.</p>

<h2>ZenZui</h2>

<p><img src="http://www.readwriteweb.com/images/supernova07/logo_zenzui.gif" align="left"
hspace="5" vspace="5" /><a href="http://www.zenzui.com/">ZenZui</a> has developed a
unique approach to syndicating content on mobile phones. In addition, they have built a
navigation system built on 'tiles', that allows the user to navigate exclusively built on
the numeric keyboard. In other words, some numeric keys are used for navigation while
others are used to select content. See Read/WriteWeb's earlier <a
href="http://www.readwriteweb.com/archives/microsoft_zenzui.php">profile of
ZenZui</a>.</p>

<h2>Zing</h2>

<p><img src="http://www.readwriteweb.com/images/supernova07/logo_zing.gif" align="left"
hspace="5" vspace="5" /><a href="http://www.zing.net/">Zing</a> has partnered with device
manufacturers to 'un-tether their mobile devices.' In other words, they have an
application that device manufactures can OEM to allow users of those devices to stream
and download content (music and images) to their mobile devices.</p>

<h2>Conclusion</h2>

<p>The panel had a number of observations. The two that I found particularly interesting
were:</p>

<ul>
<li>The number of companies that are focused on improving the experience of using a
mobile device</li>

<li>The number of companies focused on vertical search problems</li>
</ul>

<p>Both of these are markets that are definitely heating up.</p>

<p>There also was an interesting discussion about which companies would be most likely to
reach a "major liquidity event." Mike predicted that Aggregate Knowledge and Cast.tv
will. Josh is an investor in Aggregate Knowledge, but he also pointed to Pando and
Adap.tv. He noted that Adap.tv plays in a large and interesting space (and disclosed that
he is an investor in another company in the space.) Julie liked Spock and Wize, because
they "solve a real problem I have." Personally, I was most impressed with Adaptive Blue
and Adapt.tv. However, the fun thing about seeing companies this early is that we'll get
to see how these entrepreneurs adapt to the marketplace and their customers.</p>

<p>What do you think? Which companies look most promising to you?</p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/supernova_connected_innovators.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/supernova_connected_innovators.php</link>
         <guid>http://www.readwriteweb.com/archives/supernova_connected_innovators.php</guid>
         <category>Supernova 2007</category>
         <pubDate>Fri, 22 Jun 2007 01:07:54 -0800</pubDate>
<author>Sean Ammirati</author>
      </item>
      
      <item>
         <title>Google&apos;s Udi Manber - Search is a Hard Problem</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/google_logo.gif" align="right" hspace="5"
vspace="5" /><a href="http://en.wikipedia.org/wiki/Udi_Manber">Udi Manber,</a> Google's
VP of Engineering, gave a brief 15 minute presentation at Supernova today entitled
<i>Search is a Hard Problem</i>. He explained that with an audience like Supernova, he
imagines we understand to some extent how difficult a problem it is, but it's probably a
harder problem then we even appreciate. He laid out three reasons why this is the
case:</p>

<ul>
<li>Scale and diversity are almost beyond comprehension</li>

<li>Expectations and needs will continue to grow</li>

<li>20 to 25% of the queries we see today, we have never seen before</li>
</ul>

<p>I found the third point quite amazing. I would think with the number of queries that
Google processes, they would have seen a much higher percentage of the queries
before.</p>]]>
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<![CDATA[<h2>A Deeper Understanding</h2>

<p>Next Udi explained that there are three levels involved in trying to deliver relevant
information back to users:</p>

<ul>
<li>Users and Queries</li>

<li>Models</li>

<li>Languages</li>
</ul>

<h3>Users and Queries</h3>

<p>Udi gave some examples of Google's ability to understand the different between two
very similar queries. For example, Google understands that 'GM' stands for 'General
Motors', while 'GM foods' is actually 'genetically modified.' If you search for 'B&amp;B
AB', Google knows that is 'bed and breakfast in Alberta', while 'Ramstein AB' is
'Ramstein Airbase'.</p>

<p>Google also will recommend queries that may deliver better results. For example, if
you query 'Types of dogs' it will give results, but also suggests 'breeds of dogs' as a
better search.</p>

<p>He then explained that they still can't find all the answers. As a fun example, he
said the query "Why Search is Hard" is actually a very difficult query for Google to
parse.</p>

<h3>Models</h3>

<p>Next Udi reviewed some new Google search functionality, which while not live yet -
will be soon. Apparently, Google is going to start trying additional queries based on
certain user queries. For example, the query "How much does it cost for an exhaust
system" will pull up results from "cost of an exhaust system." Beyond just removing
certain general words, they are also <b>interpreting the question</b> as part of the
model; for example the following two queries:</p>

<ul>
<li>&lsquo;overhead view of bellagio pool' to 'bellagio pool pictures'</li>

<li>&lsquo;fedora 5 losing network connections' to 'fedora 5 network
configuration&rsquo;</li>
</ul>

<h3>Different Queries for Different Locations</h3>

<p>Finally, Udi talked about how results need to be different when the query is conducted
in different locations. For example, the query 'government' needs to return results about
your countries' government. I haven't tried this in other countries, but here in San
Francisco the first result is for the US Government.</p>

<p>He also reviewed a tool at <a href="http://www.google.com.eg/">Google.com.eg</a>,
which actually takes a query in another language, translates it to english, runs the
query, and then returns the results in that language. You can actually view the page in
that language. There are a whole suite of language tools Google seems to be leveraging
at: <a
href="http://www.google.com/language_tools">http://www.google.com/language_tools</a></p>

<p>I'm surprised there aren't more copyright issues here, but I'm not a lawyer. For an
example, here is <a
href="http://translate.google.com/translate?hl=ar&amp;sl=en&amp;u=http://readwriteweb.com/&amp;sa=X&amp;oi=translate&amp;resnum=1&amp;ct=result&amp;prev=/search%3Fq%3Dsxsw%26hl%3Dar%26sa%3DG">
the Read/WriteWeb homepage translated into Arabic</a>. Apparently, when Udi was demoing
this for Larry Page, he asked why the images weren't translating. Obviously, there is
still work to be done, but it is quite amazing.</p>

<p><img src="http://www.readwriteweb.com/images/RWWArabic.jpg" /></p>

<h2>Conclusion</h2>

<p>After listening to Udi's talk, I must agree that while I thought search was complex, I
probably underestimated some of the areas of real difficulty. It is amazing to step back
and think about how conceptually complex this is. It sheds new light on many of our <a
href="http://www.readwriteweb.com/archives/retrospective_day_without_google_lexxe_powerset.php">
challenging experiences</a> around the <a
href="http://altsearchengines.com/2007/06/10/a-day-without-google/">AltSearchEngine's Day
without Google</a>.</p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/udi_manber_search_is_a_hard_problem.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/udi_manber_search_is_a_hard_problem.php</link>
         <guid>http://www.readwriteweb.com/archives/udi_manber_search_is_a_hard_problem.php</guid>
         <category>Supernova 2007</category>
         <pubDate>Thu, 21 Jun 2007 15:40:19 -0800</pubDate>
<author>Sean Ammirati</author>
      </item>
      
      <item>
         <title>Virtual Life or Virtual Hype?</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/supernova07_logo.jpg" align="left"
hspace="5" vspace="5" />I'm at the Supernova conference in San Francisco this week. In
this post I review a panel entitled, <i>'Virtual Life or Virtual Hype'</i>. The panel was
moderated by Sandra Kearney from IBM and included the following panelists:</p>

<ul>
<li>Clay Shirky (NYU)</li>

<li>Rueben Steiger (Millions of Us)</li>

<li>Raph Koster (Arae)</li>
</ul>

<p>The brief description in the program was:</p>

<blockquote>
<p>"Do most people really want to immersed in 3D virtual worlds? And what are the real
business benefits of these massively multiplayer environments? This session will examine
which activities will migrate to virtual environments and when physical forms will
continue to dominate."</p>
</blockquote>]]>
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<![CDATA[<h2>Introduction</h2>

<p>The panel started with each panelist responding to the question, <i>'Virtual Life or
Virtual Hype?'</i>. Clay and Raph began by emphasizing that the virtual world market
today is primarily composed of individuals who are playing games. He indicated that while
there is a lot of hype surrounding 3D internet and metaverse things, they are really just
a small contingent of the virtual world market.</p>

<p><img src="http://farm2.static.flickr.com/1201/577308137_05d682d896.jpg?v=0" /><br />
<em>Pic: <a href="http://www.flickr.com/photos/psd/577308137/">psd</a></em></p>

<p>Rueben explained that he believes it is very early in the first innings of a game that
will probably go extra innings. Therefore, he sees the question as a non-issue.</p>

<h2>Second Life</h2>

<p><img src="http://www.readwriteweb.com/images/supernova_SL_Logo.jpg" align="left"
hspace="5" vspace="5" />The conversation then transitioned quickly to a discussion about
Second Life and Linden Labs as a non-game based virtual world. Specifically, there was a
long debate about whether Second Life is actually growing or not and how sticky the
environment is. Rueben framed the issue well, explaining that for the first 3.5 hours of
using Second Life, the attrition rate is horrible. However, after 3.5 hours the attrition
rate drops quickly. The reason is that right around then people meet someone. Linden Labs
is working on how they can engineer an environment that accelerates new members meeting
other avatars.</p>

<p>Clay pointed out that while this is true (members staying after 3.5 hours are loyal)
he had to point out that the overall attrition rate is still 90% and so he remains
skeptical. He emphasized his point by stating that "I never in my life bet against the
user." He said there were two key questions for him:</p>

<blockquote>
<p>1) Do the users who like it, like it a lot? <b>Yes</b></p>

<p>2) Do a lot of users like it? <b>No</b></p>
</blockquote>

<h2>General Framework</h2>

<p>At this point, Jeff Clavier asked from the audience if we could move beyond just
talking about Second Life. Reuben verbally proposed a matrix that I have sketched below.
Along one axis is whether the environment is 2d or 3d. Along the other axis is whether
the focus is social or entertainment. Second Life is a great example of a three
dimensional social application. <a href="http://www.worldofwarcraft.com/index.xml">World
of Warcraft</a> is a great example of a three dimensional entertainment application.
Along the two dimensional axis, the video game consoles are excellent examples of
entertainment focused experiences. Along the two dimensional axis, <a
href="http://www.gaiaonline.com/">Gaia Online</a> is a good example. Incidentally, it
seems like Rueben's firm has decided to focus on the social applications, as they have
brought 1/3 of the Fortune 50 into Second Life and they're now expanding to focus on
Gaia.</p>

<p><img src="http://www.readwriteweb.com/images/supernova_virtual_matrix.jpg" /></p>

<h2>Conclusion</h2>

<p>To wrap up, the panel again revisit the opening question of what was real and what was
hype. The panel rallied around two themes: the younger generation and geography. Raph
pointed out that under the age of 20, "anyone who is not a gamer is an aboration."
According to his experiences, they actually move as groups from game to game - often
sampling 20 to 30 games a year. Although, they tend to relate most to the first
experiences. The panel also pointed out that due to a confluence of issues, Korea has
multiple virtual games that are 1/2 billion dollar (US) businesses. These influences
include:</p>

<ul>
<li>Financial crisis giving people time</li>

<li>Fiber directly to the apartments in major cities</li>

<li>Respect for gamers cultural (all the way back to Go)</li>
</ul>

<p>The panel all agreed that looking at Korea as an example, as the 'young generation'
grows up and infrastructure is built out, there should be just as vibrant a market in the
US. In other words, the panel all seemed to agree that it was not hype. I'm curious what
the astute readers of R/WW would believe? Virtual Life or Virtual Hype? Please leave your
opinions in the comments below.</p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/virtual_life_or_virtual_hype.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/virtual_life_or_virtual_hype.php</link>
         <guid>http://www.readwriteweb.com/archives/virtual_life_or_virtual_hype.php</guid>
         <category>Supernova 2007</category>
         <pubDate>Thu, 21 Jun 2007 14:16:23 -0800</pubDate>
<author>Sean Ammirati</author>
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         <title>The First Principle of Social Web Apps and its Implications</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/supernova07_logo.jpg" align="left" hspace="5" vspace="5" />I'm attending <a href="http://www.supernova2007.com/">Supernova</a> this year and will
be covering the event for Read/WriteWeb. In addition to attending various panels, I
participated in the conference today by giving a quick presentation as part of the
challenge roundtable at the end of the first day. My topic was titled: <i>The First
Principle of Social Web Apps and Its Implications.</i> A number of individuals asked me
for the slides I referenced, if you're interested I have posted them here as either <a
href="http://www.profitablesignals.com/slides/2007_06_20_Supernova_FINAL.ppt">PowerPoint
Presentation</a> or <a
href="http://www.profitablesignals.com/slides/2007_06_20_Supernova_FINAL.pdf">PDF</a>.</p>]]>
<![CDATA[<p align="right"><em>Sponsor</em><br /><a href='http://d1.openx.org/ck.php?n=3933&amp;cb=3933' target='_blank'><img src='http://d1.openx.org/avw.php?zoneid=11205&amp;cb=3933&amp;n=3933' border='0' alt='' align="right" /></a></p>]]>

<![CDATA[<h2>Introduction</h2>

<p>Right at the beginning of applying for my research fellowship at Carnegie Mellon
University, I had the opportunity to interact with the Nobel Prize winning economist <a
href="http://en.wikipedia.org/wiki/Herb_Simon">Herb Simon.</a> One of the things he said
that had a huge impact on me was that <i>'winning a nobel prize is easy, you just need to
focus on the right questions to answer.'</i> As I've moved from academia into the
business community, the lesson has still been great guidance -- I always try to make sure
I'm focused on solving the right problems.</p>

<p>Reflecting on the state of social web applications, I think as an industry we're still
figuring out what questions should be asked. My presentation at Supernova was an attempt
to frame some of those questions by establishing a <i>'first principle'</i> for social
web applications.</p>

<h2>First Principles</h2>

<p>First, it's important to review exactly what I'm talking about. 'First principles' are
the building blocks on top of which complex solutions are built. A few good examples of
first principles being used in larger solutions are <a
href="http://en.wikipedia.org/wiki/Boolean_algebra">boolean algebra</a> as a basis for
the microprocessor and <a href="http://en.wikipedia.org/wiki/Airfoil">airfoil</a> as the
basis for jet flight. Both of these fundamental theories were later applied to invent
literally world changing solutions.</p>

<p><img src="http://www.readwriteweb.com/images/FirstPrinciple2.jpg" /></p>

<p>I believe there is an equally fundamental <b>first principle of social web
applications,</b> which is:</p>

<blockquote>
<p>For each &lsquo;complete&rsquo; user interaction ...</p>

<p>the user must perceive they have received more value than the energy (and attention)
expended to complete the task.</p>
</blockquote>

<p>On one level this principle is very obvious, because basic human nature seems to prove
it. People won't continue to engage in acts they believe are more expensive then the
value they are receiving in return. What I think is important is that users must perceive
the ratio of energy and attention spent versus value received to be 'profitable.' The
ratio is actually more important then the absolute amount of value delivered. This is
probably best explained by an example.</p>

<h2>Example Twitter</h2>

<p><b>Value</b></p>

<p><img src="http://www.readwriteweb.com/images/sean_Twitter.jpg" align="right"
hspace="5" vspace="5" />This year at SXSW I went from skeptic to passionate Twitter user.
Before experiencing SXSW, I didn't get why people would want to broadcast very short
messages about themselves to a community of followers. It honestly felt like a valueless
experience and therefore I hadn't created a Twitter account. However, I went to SXSW and
wanted to find the best places to drink Shiner Bock (err ... best panels to attend).
Twitter did a great job of connecting me with other attendees. After experiencing the
value at SXSW, I ended up coming up with lots of other ways that I could use Twitter. In
each case, the energy to setup and complete the interaction was less then the energy and
attention I was spending to complete it.</p>

<p>I personally have found 3 common uses from Twitter each that deliver value to me:</p>

<ul>
<li>Short messages to your friends &ldquo;what are you doing?&rdquo;</li>

<li>Networking at events</li>

<li>Self-promotion</li>
</ul>

<p><b>Energy Expended</b></p>

<p>While I'm now a loyal Twitter user who really sees a lot of value in the application,
what I think is important is how <b>easy</b> it is to start experiencing this value.
Therefore, the perceived value delivered (in this case finding free beer) didn't have to
be that high. There are other services which require significantly more energy and
attention to use, and therefore based on the <i>first principle</i> they have to deliver
a much higher perceived value.</p>

<p>While there are certain things you can do to lower the energy required, such as:</p>

<ul>
<li>integrating with <a href="http://openid.net/">Open ID</a> to make account creation
easier</li>

<li>simplifying your interactions and</li>

<li>opening up / integrating with other services (such as Facebook)</li>
</ul>

<p>However, ultimately you need to focus on clearly delivering enough value to your users
in each of their interactions. While there certainly are specialist you can turn to for
help (we an HCI experts at my company), this needs to be the mission of everyone involved
in product design and development.</p>

<h2>Design Implications</h2>

<p>Thinking about the implications of my proposed <i>first principle</i> , I think there
are three types of interactions that we should focus on when creating social web
applications. In each case, the interaction needs to be delivering more value to a user
then the energy they are exerting. This can be achieved across three basic types of
interactions:</p>

<ol>
<li><b>New interactions</b> users find valuable</li>

<li><b>Returning significantly more value</b> to the user with the same interaction</li>

<li>Returning the same or slightly more value <b>significantly more efficiently</b></li>
</ol>

<h2>Network Effect</h2>

<p>It seems like the most common violation of this first principle is in the area of
applications that require a network effect before they are successful. While the value
may evolve as they site grows, each interaction needs to deliver value back to the user
participating at that point of scaling.</p>

<p><b>Example: Wikipedia</b></p>

<p>Interestingly, I used to look at wikipedia as an example of a site where they seemed
to violate this principle for those who create entries. However, an experience I recently
had actually made me realize they do a good job creating a positive value exchange even
for the act of creating new entries.</p>

<p>Recently I searched for '<a
href="http://en.wikipedia.org/wiki/Behavioral_targeting">behavioral targeting</a>' in
wikipedia and didn't find any entries. While I'm sure many had left at this point, I
instead realized this was a great opportunity to contribute a piece to wikipedia and
continue to work to establish myself as someone knowledgeable in the field of delivering
targeted ads on the web. So I created an account with them and created the entry. This
was six months ago, reviewing the <a
href="http://en.wikipedia.org/w/index.php?title=Behavioral_targeting&amp;action=history">history</a>
I see that 36 people have edited that entry including most recently (today 6/20) the
director of behavioral targeting for Yahoo. Through this experience, I've realized they
do indeed satisfy the first principle across all types of interactions.</p>

<p><img src="http://www.readwriteweb.com/images/sean_WikipediaSlide2.jpg" /></p>

<h2>Conclusion</h2>

<p>So I opened this post talking about the need to be focused on the right questions. The
question that I proposed we focus on at Supernova today based on the first principle laid
out in this post is:</p>

<blockquote>
<p>Are your interactions delivering enough value to your users?</p>
</blockquote>

<p>The presentation was well received at Supernova, what do you think ... is this the
right question to focus on? What do you think of my first principle? I'll try to monitor
the comment stream below.</p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/the_first_principle_of_social_web_apps.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/the_first_principle_of_social_web_apps.php</link>
         <guid>http://www.readwriteweb.com/archives/the_first_principle_of_social_web_apps.php</guid>
         <category>Supernova 2007</category>
         <pubDate>Thu, 21 Jun 2007 03:13:51 -0800</pubDate>
<author>Sean Ammirati</author>
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