I'm attending Supernova this year and will
be covering the event for Read/WriteWeb. In addition to attending various panels, I
participated in the conference today by giving a quick presentation as part of the
challenge roundtable at the end of the first day. My topic was titled: The First
Principle of Social Web Apps and Its Implications. A number of individuals asked me
for the slides I referenced, if you're interested I have posted them here as either PowerPoint
Presentation or PDF.
Right at the beginning of applying for my research fellowship at Carnegie Mellon University, I had the opportunity to interact with the Nobel Prize winning economist Herb Simon. One of the things he said that had a huge impact on me was that 'winning a nobel prize is easy, you just need to focus on the right questions to answer.' As I've moved from academia into the business community, the lesson has still been great guidance -- I always try to make sure I'm focused on solving the right problems.
Reflecting on the state of social web applications, I think as an industry we're still figuring out what questions should be asked. My presentation at Supernova was an attempt to frame some of those questions by establishing a 'first principle' for social web applications.
First, it's important to review exactly what I'm talking about. 'First principles' are the building blocks on top of which complex solutions are built. A few good examples of first principles being used in larger solutions are boolean algebra as a basis for the microprocessor and airfoil as the basis for jet flight. Both of these fundamental theories were later applied to invent literally world changing solutions.

I believe there is an equally fundamental first principle of social web applications, which is:
For each ‘complete’ user interaction ...
the user must perceive they have received more value than the energy (and attention) expended to complete the task.
On one level this principle is very obvious, because basic human nature seems to prove it. People won't continue to engage in acts they believe are more expensive then the value they are receiving in return. What I think is important is that users must perceive the ratio of energy and attention spent versus value received to be 'profitable.' The ratio is actually more important then the absolute amount of value delivered. This is probably best explained by an example.
Value
This year at SXSW I went from skeptic to passionate Twitter user.
Before experiencing SXSW, I didn't get why people would want to broadcast very short
messages about themselves to a community of followers. It honestly felt like a valueless
experience and therefore I hadn't created a Twitter account. However, I went to SXSW and
wanted to find the best places to drink Shiner Bock (err ... best panels to attend).
Twitter did a great job of connecting me with other attendees. After experiencing the
value at SXSW, I ended up coming up with lots of other ways that I could use Twitter. In
each case, the energy to setup and complete the interaction was less then the energy and
attention I was spending to complete it.
I personally have found 3 common uses from Twitter each that deliver value to me:
Energy Expended
While I'm now a loyal Twitter user who really sees a lot of value in the application, what I think is important is how easy it is to start experiencing this value. Therefore, the perceived value delivered (in this case finding free beer) didn't have to be that high. There are other services which require significantly more energy and attention to use, and therefore based on the first principle they have to deliver a much higher perceived value.
While there are certain things you can do to lower the energy required, such as:
However, ultimately you need to focus on clearly delivering enough value to your users in each of their interactions. While there certainly are specialist you can turn to for help (we an HCI experts at my company), this needs to be the mission of everyone involved in product design and development.
Thinking about the implications of my proposed first principle , I think there are three types of interactions that we should focus on when creating social web applications. In each case, the interaction needs to be delivering more value to a user then the energy they are exerting. This can be achieved across three basic types of interactions:
It seems like the most common violation of this first principle is in the area of applications that require a network effect before they are successful. While the value may evolve as they site grows, each interaction needs to deliver value back to the user participating at that point of scaling.
Example: Wikipedia
Interestingly, I used to look at wikipedia as an example of a site where they seemed to violate this principle for those who create entries. However, an experience I recently had actually made me realize they do a good job creating a positive value exchange even for the act of creating new entries.
Recently I searched for 'behavioral targeting' in wikipedia and didn't find any entries. While I'm sure many had left at this point, I instead realized this was a great opportunity to contribute a piece to wikipedia and continue to work to establish myself as someone knowledgeable in the field of delivering targeted ads on the web. So I created an account with them and created the entry. This was six months ago, reviewing the history I see that 36 people have edited that entry including most recently (today 6/20) the director of behavioral targeting for Yahoo. Through this experience, I've realized they do indeed satisfy the first principle across all types of interactions.

So I opened this post talking about the need to be focused on the right questions. The question that I proposed we focus on at Supernova today based on the first principle laid out in this post is:
Are your interactions delivering enough value to your users?
The presentation was well received at Supernova, what do you think ... is this the right question to focus on? What do you think of my first principle? I'll try to monitor the comment stream below.
Listed below are links to blogs that reference this entry: The First Principle of Social Web Apps and its Implications.
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What about "zero energy" interaction (it's possible, eg. Twitter that is fed from your other actions on the net)? I'm seeing many twitter-like services that try to keep the left side of this formula as low as possible (minimizing energy). I don't think it's a good approach since sometimes energy expense is of some value itself.
Posted by: marcin jagodziński | June 21, 2007 4:35 AMMarcin, can you provide a few examples? At a high level, it seems like the real question is about the value being generated from these services.
Posted by: Sean Ammirati | June 21, 2007 10:46 AMThis seems like a backward, typically academic, approach. Twitter works because you like it and you try to rationalise why you like it, same with wikipedia.
As much as social behaviour is hard to rationalise or explain, there are a myriad of factors affecting adoption or rejection of a concept by a society. Instead of trying to rationalise and create a social web app, just look at what works and improve on it.
Most of the tools used by social networks were available pre-2000, why didnt they prevent the dotcom collapse. None can explain.
This is my two cents.
Posted by: francis Idada | June 21, 2007 1:08 PM^^Well, I'm glad I get to comment after this dude...I thought this was a very readable and lucid little chunk of insight. You got across your concepts clearly and I enjoyed reading it. Thanks for sharing this.
Posted by: Thirtyseven | June 21, 2007 3:22 PMSean, there are two examples from Polish web: both are "twitterlike". First one basically tracks user actions on a site. It produces stream of "user A uploaded photo / user A commented blog post". Second one enables users to synchronize their IM statuses (not messages, but statuses) to Web. Both have other ways to contribute (more energy demanding like SMS / web posting etc), but users doesn't seem to use it.
There are two ways to raise energy expended/value gained ratio. One is to lower the energy expense, second is to raise value gain. While the first one looks easier, it could become a trap. If there is a zero energy/attension expense, user doesn't feel he/she contributed anything. Maybe this "expression value" ("I, devoted my attension to ...") is of some value in this equation.
Posted by: Marcin Jagodzinski | June 22, 2007 12:59 AMI thought that the first principle of social web apps was that you will attract spam...
Posted by: Andrew | June 22, 2007 12:59 PM