When Mark Zuckerberg spoke about enabling independent entrepreneurs, make no mistake, this was about more influence, not less. Take gaming for example: Late last year Facebook acquired Walletin, a start-up still in stealth mode at the time. Despite being largely overlooked, this was a high-profile talent acquisition. Walletin's Cory Ondrejka was Second Life's co-founding CTO and a DoD/NSA veteran, while Bruce Rogers earned his stripes at Atari and as CTO of Cryptic Studios.
It's pretty obvious that they wouldn't have joined to staff a 24-hour Zynga hotline, but what exactly could be brewing over at Facebook HQ?
The way game development usually works today is that you license an engine (e.g. CryEngine) and a platform (e.g. Playstation). Facebook most likely wants to commoditize these basic building blocks by creating an entire open-source ecosystem, but with Facebook as a central social (and most likely monetization) layer baked right in.
Maybe that's also the reason Disney got into this early by buying Rocketpack : Being able to offer a turnkey solution they control.
The good news? If you grew up in the eighties and nineties, expect to soon be able to replay all of your 8- and 18-bit past in a browser near you, all the jump-and-runs, vertical scrollers and strategy games. Like, for example, CivWorld.
While back then even a basic walk-through meant a long and often futile march to the store, in the coming years all it will take to reach your friends and upgrade payments is a simple click.