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      <copyright>Copyright 2009 Richard MacManus</copyright>
      <managingEditor>readwriteweb@gmail.com</managingEditor>
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      <item>
         <title>Breaking: Six Apart Announces Wordpress Plugins</title>
		<description><![CDATA[<p><img alt="SixApart_logo.jpg" src="http://www.readwriteweb.com/SixApart_logo.jpg" width="144" height="84" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" />San Francisco based social networking and blogging company <a href="http://www.sixapart.com/">Six Apart </a>announced today at <a href="http://wordcampmidatlantic.com/">WordCamp Mid-Atlantic</a> that it is <a href="http://blog.networksolutions.com/2009/breaking-news-anil-dash-announces-six-apart-wordpress-plugins-at-wordcamp-mid-atlantic/">introducing plugins</a> that will work on rival Wordpress sites and other blogging platforms.</p>]]>
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<![CDATA[<p>This is big news and akin to Apple releasing software that runs on Windows.  Six Apart should be commended for choosing a very grassroots-type Wordpress event to make this announcement and we think this is a good way to introduce its services to bloggers on other platforms.  <a href="http://twitter.com/shashib">Shashi Bellamkonda</a> had the opportunity to interview Six Apart VP <a href="http://dashes.com/anil/about.html">Anil Dash</a> about this shocking move. You can find that interview <a href="http://blog.networksolutions.com/2009/breaking-news-anil-dash-announces-six-apart-wordpress-plugins-at-wordcamp-mid-atlantic/">here</a>.   </p>

<p>At press time we have not had a chance to try out Six Apart's new free, open source plugins but Wordpress users can read more about them and try them out<a href="http://www.sixapart.com/wordpress/"> here</a>.  </p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/breaking_six_apart_announces_wordpress_plugin.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/breaking_six_apart_announces_wordpress_plugin.php</link>
         <guid>http://www.readwriteweb.com/archives/breaking_six_apart_announces_wordpress_plugin.php</guid>
         <category>Blogging</category>
         <pubDate>Sat, 16 May 2009 12:25:00 -0800</pubDate>
<author>Doug Coleman</author>
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         <title>Digg Lead Architect &amp; Socialthing! Founder Start Mobile Gaming Company</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/cc.jpg"/><a href="http://socialthing.com/">Socialthing!</a> founder Matt Galligan and <a href="http://DIGG.COM">Digg</a>'s Lead Arichitect Joe Stump are each leaving their day jobs behind to focus on <a href="http://crashcorp.com">Crash Corp</a>, an <a href="http://en.wikipedia.org/wiki/Alternate_reality_game">alternate reality</a> mobile gaming venture.</p>

<p>The concepts behind alternate reality (or <a href="http://en.wikipedia.org/wiki/Augmented_reality">augmented reality</a>) interactive gaming are futuristic in themselves. Gamers are freed from their PCs and permitted to roam the face of the earth like normal, social human beings while remaining in-game. Adding mobile and social aspects to the mix pushes the oeuvre into mind-blowing territory. Adventures are location- and proximity-based, IRL interactions spring from in-game teamwork: The mind reels. And don't let's get started on revenue streams, which will occur to you at a rate of one every half minute from the time you read this post until well into next week.</p>]]>
<![CDATA[<p align="right"><em>Sponsor</em><br /><a href='http://d1.openx.org/ck.php?n=15061&amp;cb=15061' target='_blank'><img src='http://d1.openx.org/avw.php?zoneid=11205&amp;cb=15061&amp;n=15061' border='0' alt='' align="right" /></a></p>]]>

<![CDATA[<p>Galligan, whose startup was <a href="http://www.readwriteweb.com/archives/aol_buys_socialthing.php">acquired by AOL</a> last year, recorded this elegant and grateful kiss-off to the old-school web giant and announced his planned summer travels through the Midwest:</p>

<p><object width="610" height="343"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4670953&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4670953&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="610" height="343"></embed></object></p>

<p>Stump has likewise <a href="http://www.joestump.net/2009/05/moving-on-to-the-next-chapter.html">given his notice to Digg</a> and will apparently be couch-surfing his way across Europe through July.</p>

<p>Once the wunderkind duo have settled back down, Crash Corp's work will begin in earnest. Although the team is currently operating in super-stealthy hush-hush mode, we've been frieNDA'd enough to whet our excitement and can't wait to see what the startup will bring.</p>

<p>According to interactive game developer <a href="http://mirlandano.com/portfolio/arg/index.html">Brooke Thompson</a>, whose site we now quote because its definition of the term most closely approximates what we've heard from the Crash Corp team, "Alternate reality gaming is a growing genre of pervasive games in which participants interact with an imaginary world within a real world space, uncovering a story through multiple means of communication and media. The games tend to be highly collaborative which make them excellent alternatives for team building exercises, viral marketing events, and promotional entertainment."</p>

<p>A mild example of a mobile augmented reality game would be the award-winning Ghostwire, which adds a basic overlay of a "ghost" into the environment as seen from a mobile device's camera:</p>

<p><object width="610" height="370"><param name="movie" value="http://www.youtube.com/v/k_vz3rnLxgc&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/k_vz3rnLxgc&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="370"></embed></object></p>

<p>Other examples of the tech can be seen in this <a href="http://gamesalfresco.com/2008/10/20/nokias-mgic-augment-reality-the-nokia-way/">Games Al Fresco</a> post on augmented reality for mobile.</p>

<p>Of course, the better the tech gets, the more imaginative and exciting gaming possibilities become. From the afore-referenced Wikipedia article, "Advanced research includes the use of motion-tracking data, fiducial markers recognition using machine vision, and the construction of controlled environments containing any number of sensors and actuators."</p>

<p>In a word, the Crash Corp team are ignoring the fine line that separates technological realities from science fiction, and we applaud their ambition and wish them the best success.</p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/galligan_and_stump_are_up_to_something.php#comments-open">Discuss</a></strong>]]>

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         <link>http://www.readwriteweb.com/archives/galligan_and_stump_are_up_to_something.php</link>
         <guid>http://www.readwriteweb.com/archives/galligan_and_stump_are_up_to_something.php</guid>
         <category>Mobile Services</category>
         <pubDate>Fri, 15 May 2009 21:52:14 -0800</pubDate>
<author>Jolie O&apos;Dell</author>
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         <title>8 Mobile Technologies to Watch in 2009, 2010</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/iphone.png">Analyst firm Gartner has just released <a href="http://www.gartner.com/it/page.jsp?id=867012">a report</a> that highlights eight up-and-coming mobile technologies which they predict will impact the mobile industry over the course of the next two years. According to Nick Jones, vice president and analyst at the firm, the technologies they've identified will evolve quickly and will likely pose issues that will have to be addressed by short term strategies. </p>]]>
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<![CDATA[
<p>The eight technologies identified include the following:</p>

<h2>Bluetooth 3.0</h2>

<p><img src="http://www.readwriteweb.com/images/bluetooth_logo.jpg" align="right">This is one of the no-brainers on the list. The <a href="http://en.wikipedia.org/wiki/Bluetooth#Bluetooth_3.0_.28actual_version_number_TBD.29">Bluetooth 3.0 specification</a> will be released this year and devices will start to hit the shelves by 2010. At this point, it's expected that the 3.0 spec will include faster speeds, reportedly transferring files at 480 megabits per second in close proximity and 100 megabits per second at 10 meters. It will also feature an ultra-low-power mode that Gartner predicts will enable new peripherals, sensors, and applications, such as health monitoring. The technology will be backwards compatible, allowing old devices to communicate with new ones, so there's no reason for it not take off in the upcoming years. </p>

<h2>Mobile User Interfaces + Mobile Web/Widgets</h2>

<p>Mobile user interfaces and mobile web/widgets were listed separately, accounting for two items on the list, but we think they can be lumped together. They all point to how mobile computing is rapidly becoming a new platform for everything from consumer mobile apps to B2E (business-to-employee) and B2C (business-to-customer). (Gartner did not include B2B on their list.) Modern day smartphones like the iPhone, Android, Blackberry, the upcoming Pre, and others deliver better interfaces for browsing the web, thus making it accessible to more people. Widget-like applications, including those that replicate thin client technology, will become more common especially in B2C strategies. Yet the mobile web still has challenges ahead. For example, there are no standards for browser access to handset services like the camera or GPS, the report notes. </p>

<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="mobile_widgets.png" src="http://www.readwriteweb.com/images/mobile_widgets.png" width="575" height="361" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span>

<h2>Location Awareness</h2>

<p>Location sensing, powered by GPS as well as Wi-Fi and triangulation, opens up new possibilities for mobile social networking and presence applications. Technology's earliest adopters are already familiar with social networks like <a href="http://www.brightkite.com">Brightkite</a> and <a href="http://www.loopt.com">Loopt</a> which let you reveal your location to a network of friends. But we're still on the tip of this iceberg. Take for example, the iPhone IM client <a href="http://www.palringo.com/index.php">Palringo</a>, they're just now <a href="http://www.it-director.com/business/change/news_release.php?rel=9473">adding location services</a> to their application. This allows users to see how far away their contacts are, introducing a whole new dimension to mobile communication. Over the next year or two, this sort of technology is expected to become more commonplace, but it will also raise questions about privacy. Will you want your network of online friends and acquaintances to really know your <em>exact </em>location? Will turning off location awareness signal that you're up to something sneaky (<em>so asks the suspicious wife, husband, boss, etc.)</em>? As a society, we will have to answer these questions and more in the near future. </p>

<h2>Near Field Communication (NFC)</h2>

<p><img src="http://www.readwriteweb.com/images/nfc.png" align="left">NFC is a technology that provides a way for consumers to use their mobile phones for making payments, among other things. It's something that has taken off in many countries worldwide, but certainly not all, and definitely not in the United States just yet. Unfortunately, Gartner predicts that the move towards mobile payment systems will still not occur this year or the next in mature markets like the U.S. and Western Europe. Instead, NFC is more likely to take off in emerging markets. Other uses of the technology, such as the ability to transfer photos from phone to digital photo frames, will also remain elusive to more developed markets. </p>

<h2>802.11n &amp; Cellular Broadband</h2>

<p>802.11n, a specification for wireless local area networks (WLANs), initially gave us pause. Although not ratified as an official standard yet, the technology is already commonplace. However, until it "goes gold" so to speak, it won't really infiltrate the mobile world. Even the ubiquitous <a href="http://www.apple.com/iphone/specs.html">iPhone only supports 802.11 b/g</a> at the moment.&#160; </p>

<p>On the flip side, the other internet connection technology, cellular broadband, has the potential to make Wi-Fi almost unnecessary, at least for achieving high speeds. In addition to mobile phones, laptop makers will likely continue to incorporate this technology into their netbooks and notebooks using modern chipsets that provide superior performance to our current crop of add-on cards and dongles.</p>

<h2>Display Technologies</h2>

<p><img src="http://www.readwriteweb.com/images/samsung_pico_projector.jpg" align="right">Display technologies will also see improvements in the upcoming years. New technologies like active pixel displays, passive displays and pico projectors will have an impact. Pico projectors - the tiny portable projectors we saw being introduced at this year's CES - will enable new mobile use cases. Instant presentations in informal settings could become more common when there isn't large, cumbersome equipment to set up. The different types of display technologies introduced in 2009 and 2010 will become important differentiators between devices and will impact user selection criterion, says Gartner. </p>

<p>For more information on these above technologies, you can read through the full report <a href="http://www.gartner.com/DisplayDocument?ref=g_search&amp;id=828612&amp;subref=simplesearch">available here on Gartner's web site</a>. </p>

<p><em>Feel free to share your thoughts in the comments on how you think the mobile space will be impacted in the future. </em></p>]]>
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         <link>http://www.readwriteweb.com/archives/eight_mobile_technologies_to_watch.php</link>
         <guid>http://www.readwriteweb.com/archives/eight_mobile_technologies_to_watch.php</guid>
         <category>Trends</category>
         <pubDate>Thu, 29 Jan 2009 07:52:33 -0800</pubDate>
<author>Sarah Perez</author>
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         <title>The 3D Web in 2008</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/3D.jpg">What's going on with the 3D web? At one point, it was being heralded as the next big thing. Is that still the case? Take for example, the virtual world <a href="http://secondlife.com">Second Life</a>. Once a booming place where every business had set up their online presence, the formerly happening hotspot is now gloomy and dead. As one-time Second Life reporter <a href="http://www.alleyinsider.com/2008/11/why-reuters-left-second-life-and-how-linden-lab-can-fix-it">Eric Krangel said</a>, hanging out in Second Life is "about as fun as watching paint dry." </p>]]>
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<![CDATA[

<p>But Second Life isn't the end-all be-all of the 3D web and its slowdown does not necessarily mean that the 3D web itself is dead. Second Life is <a href="http://www.massively.com/2008/09/24/second-life-august-metrics-no-significant-growth/">gasping for air</a> - at least in terms of reputation, if not actual userbase -  no matter what Chief Executive <a title="" href="http://www.forbes.com/infoimaging/2008/12/05/kingdon-second-life-tech-personal-cx_ag_1205kingdon.html"> Mark Kingdom would have you believe</a>. <em>(Hey Mark, want to count this as one of your press mentions to show how much buzz the network is still getting?)</em> Other attempts at virtual worlds, <a href="http://www.readwriteweb.com/archives/google_lively_is_deadly.php">like Google's Lively</a>, have just given up and are shuttering their doors for good. Who's in and who's out is still a mixed bag, though. <a href="http://www.virtualworldsnews.com/2008/04/disneys-virtual.html">Disney closed shop</a> earlier this year, but <a href="http://venturebeat.com/2008/12/10/sony-to-launch-home-virtual-world-for-playstation-3-on-dec-11/">Sony just launched</a> their new PS3-based virtual world only days ago.</p>

<p>Still, let's face it, playing what are essentially online computer games where the "fun" is in interacting with random strangers may have been an interesting experiment, but now that the hype has died down, we can see that they only attract a niche crowd. These worlds will not deliver the promise of the 3D web that we had once imagined they would. </p>

<h2>Where 3D is Useful: Mapping</h2>

<p>When 3D technology is implemented for more practical purposes, though, it can be incredibly useful. Some of the most innovative developments in 3D technology involve advances made in mapping. The <a href="http://www.readwriteweb.com/archives/google_maps_and_street_view_un.php">newly redesigned Google Maps' Street View</a> is a great example of this. Their recent update lets you drag a figure (the "Pegman") over any street to get a preview of Street View for that location. When the Pegman lands, the whole map turns into a Street View viewer. Google Maps with Street View <a href="http://www.readwriteweb.com/archives/google_street_view_now_on_mobile_phones.php">has also been delivered to our mobile devices</a> where it helps us navigate unknown areas of our world when we're away from our computers. </p>

<div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:3912d2ef-563e-4e87-b422-8096548e9059" class="wlWriterEditableSmartContent"><embed src="http://www.youtube.com/v/f0y-q-pI2pQ&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&feature=player_embedded&fs=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></div>

<p>Meanwhile, Microsoft has also integrated 3D into <a href="http://maps.live.com">their mapping platform</a>, only in a different way. They <a href="http://www.readwriteweb.com/archives/microsoft_launches_photosynth.php">launched their Live Labs project Photosynth in August</a>, which lets you stitch together photos to create detailed 3D environments. Last month, they <a href="http://on10.net/blogs/sarahintampa/Photosynth-Comes-To-Live-Maps/">integrated Photosynth with Live Maps</a>, letting you explore <a href="http://maps.live.com/default.aspx?v=2&amp;FORM=LMLTCC&amp;cp=29.97397~31.134481&amp;style=h&amp;lvl=15&amp;tilt=-90&amp;dir=0&amp;alt=-1000&amp;scene=3695057&amp;phx=0&amp;phy=0&amp;phscl=1&amp;explore=sst.0~tag.__photosynth__&amp;encType=1">various</a> <a href="http://maps.live.com/default.aspx?v=2&amp;FORM=LMLTCC&amp;cp=43.722944~10.396811&amp;style=h&amp;lvl=17&amp;tilt=-90&amp;dir=0&amp;alt=-1000&amp;scene=10683863&amp;phx=0&amp;phy=0&amp;phscl=1&amp;explore=sst.0~tag.__photosynth__&amp;encType=1">landmarks</a> and <a href="http://maps.live.com/default.aspx?v=2&amp;FORM=LMLTCC&amp;cp=47.620267~-122.350917&amp;style=r&amp;lvl=15&amp;tilt=-90&amp;dir=0&amp;alt=-1000&amp;scene=3695057&amp;phx=0&amp;phy=0&amp;phscl=1&amp;explore=sst.0~tag.__photosynth__&amp;encType=1">cities</a> in 3D as well as share your own "synthed" photo collections with the other users of Live Maps. </p>

<p><img src="http://www.readwriteweb.com/images/photosynth_sshot2.jpg" /></p>

<h2>Where 3D is Cool: Browsing</h2>

<p>Also this year, we've seen some developments in the use of 3D to deliver better visual browsing experiences. <a href="http://www.readwriteweb.com/archives/go_virtual_window_shopping_at_amazon.php">Amazon launched</a> their 3D <a href="http://windowshop.com">Winodwshop site</a> which lets you virtually browse through the company's top products. </p>

<p><img src="http://www.readwriteweb.com/images/windowshop.jpg"></p>

<p>We've also seen other web applications integrate this 3D visual browsing technology including <a href="http://www.readwriteweb.com/archives/will_managedq_be_disruptive_to.php">ManagedQ's semantic Google-based search</a>, <a href="http://www.readwriteweb.com/archives/the_photo_stream.php">Photo Stream's visual newsroom</a> as well as <a href="http://www.readwriteweb.com/archives/3_unique_search_engines_of_the.php">newer search engines like Viewzi and SearchMe</a>. Although none of those have hit the mainstream, they all are interesting experiments. </p>

<p>However, one of our favorite 3D browsing tools is the technology from <a href="http://cooliris.com">Cooliris</a>, a browser plugin that lets you transform the web into an immersive 3D experience. With Cooliris, you can surf a "wall of content" from sources like <a href="http://www.google.com">Google</a>, <a href="http://www.flickr.com">Flickr</a>, <a href="http://www.yahoo.com">Yahoo</a>, <a href="http://www.smugmug.com">SmugMug</a>, and <a href="http://www.deviantart.com">DeviantArt</a>. In October, the company also <a href="http://www.readwriteweb.com/archives/cooliris_comes_to_iphone_surf_mobile_web_in_3d.php">launched an iPhone application</a> that does the same. </p>

<p><img src="http://www.readwriteweb.com/imgCoolIrisAd.jpg" /></p>

<p>Similar to Cooliris's iPhone app, Microsoft took <a href="http://livelabs.com/seadragon/">Seadragon</a>, the technology that supports Photosynth, and <a href="http://www.readwriteweb.com/archives/microsoft_iphone_app_seadragon_mobile.php">released it as an iPhone application</a> callled Seadragon Mobile. With this mobile app, you can browse several image collections including the Library of Congress maps from the TED demo, NASA images, a two-billion by two-billion pixel map of the world, and you can also load custom content via an RSS feed.</p>

<h2>3D's Future: Shopping?</h2>

<p>As <a href="http://www.guardian.co.uk/technology/2008/dec/18/3d-web">The Guardian</a> reports today, there are many people who think that online shopping is the next frontier for the 3D web. In particular, they make mention of a company called <a href="http://www.exitreality.com/">ExitReality</a>, who is developing a 3D plugin that can transform any 2D web site into 3D. Visitors using ExitReality's plugin can change into avatars to wander through web sites and chat with other users. Says ExitReality founder Danny Stefanic, who has been working with virtual reality since 1994, "it's not a replacement for viewing the 2D page - that is still the best way to consume that content - but it gives everyone a 3D space that they can utilize if they want to. And what we have found is that instead of the two- or three-minute session times of 2D websites, when we are in 3D and exploring and chatting to people with similar interests, we spend 20 to 30 minutes there." He notes that sites implementing 3D could offer online sales agents that could chat to visitors or demonstrate products. </p>

<p>In other words, 3D for marketing and sales. <em>Sigh</em>.</p>

<p>
<div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:787974b6-0b14-4d6e-b468-b1152ace381b" class="wlWriterEditableSmartContent"><embed src="http://www.youtube.com/v/COSkTwVF8-c&hl=en&fs=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></div>
</p>
<p>

<h2>Is There Nothing Else? </h2>

<p>Last year, we had once wondered if <a href="http://www.readwriteweb.com/archives/3d_interfaces_on_web.php">3D interfaces were useful or just a novelty</a>. We think the jury is still out on that. Besides mapping of course (which extends to <a href="http://www.gearthblog.com/blog/archives/2008/12/new_york_city_in_photorealistic_3d.html">new developments</a> in <a href="http://earth.google.com">Google Earth</a>, too), the majority of the 3D launches we've seen over the year are fun...even cool...but not incredibly life-changing. In fact, the newest uses of 3D are even <em>more</em> kitschy and even <em>less</em> useful than those that we saw earlier this year. The most recent 3D sites actually backtrack to 3D's beginnings and require you to break out your nerdy red-and-blue glasses to view them. For example, a site called <a href="http://snowdin.com/">Snowdin.com</a>, is a new holiday Flash production by <a href="http://www.collemcvoy.com/">Colle+McVoy</a> that's entirely in 3D.</p>

<p><img src="http://www.readwriteweb.com/images/microsite-3d.png"></p>

<p>For even more mindless fun, we <a href="http://adverlab.blogspot.com/2008/12/doodle-in-anaglyph-3d.html">just discovered</a> that you can create your own red-and-blue doodles at the new <a href="http://www.neave.com/anaglyph/">Neave Anaglyph</a> site.</p>

<p><img src="http://www.readwriteweb.com/images/doodle-anaglyph-3d.png"></p>

<p>Sure, we may have rushed out to the car to retrieve our glasses left over from the weekend showing of "Bolt 3D" to view these sites, but we don't imagine that 3D glasses will ever become the new must-have accessory for internet surfing. So where does that leave 3D technology for consumers browsing the web? Fun, games, and virtual worlds?  Yes, that seems about right. Although some businesses will find 3D technology useful as <a href="http://www.readwriteweb.com/archives/3d_interfaces_on_web.php">we noted before</a>, we did not see this technology become the most ground-breaking innovation of 2008...unless you count the pinching and zooming that took place on our iPhones. </p>

<p>
<small>
<p><em>Image credit: 3D images above courtesy of </em><a href="http://adverlab.blogspot.com"><em>Adverlab</em></a>; main image: <a href="http://www.ny3d.org/">ny3d</a></p></small>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/the_3d_web_in_2008.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/the_3d_web_in_2008.php</link>
         <guid>http://www.readwriteweb.com/archives/the_3d_web_in_2008.php</guid>
         <category>Trends</category>
         <pubDate>Thu, 18 Dec 2008 08:08:18 -0800</pubDate>
<author>Sarah Perez</author>
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      <item>
         <title>Jott&apos;s Move From Free to Premium - Bait and Switch or Good Business?</title>
		<description><![CDATA[<p><img alt="Jott_logo.jpg" src="http://www.readwriteweb.com/archives/images/Jott_logo.jpg" width="127" height="66" />Many Web 2.0 companies have tried to make money by charging for their product, but it can be hard work - especially if the product started out as free. <a href="http://jott.com/Default.aspx">Jott</a>, a voice to text transcription service, is an example of one that took the plunge and succeeded. </p>

<p>Jott moved to a paid model following a successful free beta. I spoke with Jott CEO <a href="http://jott.com/jott/team.html">John Pollard</a> to learn how they did it and how it is working out for them.</p>]]>
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<![CDATA[<p>Jott is a great tool if you haven't tried it. It is a voice-to-text service where you call a number on your phone, dictate a note, schedule a meeting, or write a to-do and the service transcribes your voice into the appropriate message type; it even creates an object on Outlook automatically. The service had been in "beta" status and completely free. Recently, they came out of beta and rolled out a paid model with multiple plans for different usage and features. </p>

<p>Jott still has free service, but it's been put together such that if you are a frequent Jott user, you'll be very tempted to upgrade.  The upgrade itself is less than $4 so I suspect many people will go for it.  Jott has a variety of <a href="http://jott.com/jott/get-started.html">plans</a> to choose from including free, basic, pro, pay-as-you-go, etc.</p>

<p>The company based these plans largely on user behavior and lots of data. When they started the company, they knew they would ultimately have a free and paid version, but had to learn the rest along the way. For example, they had to find out if their customers were home makers, road warriors, students, professionals, etc. </p>

<p>Some of the factors they experimented with during the beta program included turnaround times, length of recordings, and features. By collecting data around user behavior and usage, they were able to model scenarios and identify trends. They then used focus groups, the Jott user group, and conjoint analysis (a very cool survey technique requiring users to make trade-offs on product features versus price) to come up with the different packages. They were very confident that some professionals wouldn't want an ad-supported service, and the research confirmed it.</p>

<p>As you can imagine, they overcame significant challenges along the way. While many users understand that Jott has to put food on the table, there were users who were shocked that a company dare ask for money. <em>Personal note: this is both a common and ridiculous sentiment that has grown as more "free" things pelt us, but that is a conversation for another day.</em> </p>

<p>John and company decided to be extremely transparent about the process and spent significant time in their forums, hitting the blogs, and using other marketing mechanisms to tell their story and let users know what was going on. John admitted they could improve on the communication front, but they did a solid job. The communication philosophy was to tell the users what was coming, tell them when it was coming, and explain why - as many times and in as many places as they could.</p>

<p>The company is very pleased with the conversion process so far. They are apparently hitting their goals and on plan. One pleasant surprise according to Jott is the percentage of people selecting annual plans; John said they are getting 10 times the number of annual subscribers that they expected. I'm not surprised as I'm sure a large percentage of Jott users are business customers, and this is the most efficient way to get something expensed; although this is pure speculation on my part. </p>

<p>John has good advice for other companies embarking on this journey. First, talk to your customers as much as possible. Really talk to them and understand the problem you are trying to solve and how they use the product or service. Second, utilize web-based tools like conjoint analysis to gather quantitative information to make decisions. Finally, try to be transparent and don't surprise your customers; they hate that. If you build something that people want and value, you can ask them for money and it is<strong> good business</strong>.</p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/jott_free_to_premium.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/jott_free_to_premium.php</link>
         <guid>http://www.readwriteweb.com/archives/jott_free_to_premium.php</guid>
         <category>Enterprise</category>
         <pubDate>Wed, 17 Sep 2008 02:30:24 -0800</pubDate>
<author>Jason Rothbart</author>
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         <title>11 Things Startups Should Know About Enterprise 2.0</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/rww_enterprise.jpg" />Yesterday we wrote about <a href="http://www.readwriteweb.com/archives/enterprise_20_nature_of_the_firm.php">Enterprise 2.0 from the point of view of the Enterprise</a>, the buyer. The conclusion was that the impact of social media on the Enterprise was very big, addressing the very "nature of the firm". This post looks at <strong>Enterprise 2.0 from the point of view of the vendor</strong>, specifically <strong>startups</strong>. This is a 30,000 foot view, but we aim to get past the hype to insights you can use in your startup. Further posts in our recently launched Enterprise Chanel will drill into specific market segments, companies and technologies. <br />
</p>]]>
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<![CDATA[<ol>
<li><strong>Subscriptions are the best revenue you can get.</strong> Subscription revenue is more recession proof than advertising and more predictable than traditional enterprise software licensing. As long as you don't mess up, you will have a low churn rate. Then your new subscriptions drive your revenue growth</li>

<p><li><strong>It is much easier to get subscriptions from a business than from consumers.</strong> Sure we all love the idea of consumer subscriptions, the potential is enormous. But do this reality check. How many subscriptions do <strong>you</strong> pay for? How many current subscription costs would you love to eliminate or drastically reduce? What would your really (no, <strong>really</strong>) agree to pay for every month? We are in a serious consumer recession in the developed markets that may last a while. What was always hard, just got an awful lot harder. Selling to business is much easier, if you focus hard on the next rule. </li></p>

<p><li><strong>The other 80/20 rule</strong>. 80% of enterprise IT budgets just "keep the lights on". Only 20% goes to new stuff. I learned this in the technology nuclear winter in 2002, when a 20% cut in IT budgets meant that <strong>no</strong> (zero, nada) new projects were approved. If you can show how to reduce that 80%, you get a better shot at the 20%. That 80% market is a replacement market. You need to know what cost you are replacing. The incumbents are looking at the 20% budget as well and they have the inside track. You have to attack the 80% to make it big.</li></p>

<p><li><strong>"Parallel replacement" is new</strong>. The old enterprise replacement market was based on capital expenditure write offs. If the client bought a $1m license fee over 5 years ago, you had a shot at selling another license fee for something "better, faster, cheaper". In the new enterprise world of SAAS and open source, upfront license fees are the exception rather than the rule. Buyers prefer to hold onto the old stuff a bit longer until they can see either an open source or SAAS alternative.  Replacement is always very risky, leaving incumbents in control and startups banging outside the door in frustration. So you need to show that you can run in parallel with the existing solution for a period until you are established enough to be a viable, safe replacement. Step 1 is run in parallel, step 2 is replace. This is what Google Apps and Zoho are doing to Microsoft office (I use both Google Apps and MS Office. Even though I use Office less frequently I own a license, so why delete it? When I get a new laptop I will decide whether I need to buy Office). To play this new parallel replacement game you need to a) offer a free entry point (the<a href="http://www.avc.com/a_vc/2006/03/the_freemium_bu.html"> Freemium</a> strategy) so you get traction with a low cost of sale and b) you need to show one very clear new value proposition that will tap into that 20% budget for new stuff.</li></p>

<p><li><strong>Have one simple new "<a href="http://en.wikipedia.org/wiki/Blue_Ocean_Strategy">blue ocean</a>" value proposition that any business user can understand.</strong> You need this to access the 20% of budget going to new stuff. Being "cloudy" is not a value proposition, it is simple]y a way to deliver your value proposition. The incumbent can always launch their SAAS equivalent. Your free entry level just gets you through the door so that you get a chance to upsell to your subscription; free is not a value proposition. You have to show how you will do something really basic such as either a) increase revenue with a low cost of sale or, b) reduce cost on an existing process or c) create strategic sustainable advantage in <strong>measurable</strong> ways.  Most likely you will do this by enabling better collaboration/communication, both within the enterprise but also, more critically, outside the firewall to the "extended enterprise". For a startup, this has to be "blue ocean", a market that has not yet been defined by the incumbents. By its very nature, this means the market size will be very hard to define and there will almost certainly not be recognized external authority that has defined the market size. Smart VC understand that Blue Ocean strategy and precise market size estimates seldom go together.</li></p>

<p><li><strong>SaaS ++ means that Open Source is no longer a problem.</strong> Open Source has been great for buyers but it has also taken the entry level market away in most segments and that trend shows no sign of letting up. That is bad news for a startup looking to sell traditional software with a "better, faster, cheaper plus we try harder" replacement pitch. You cannot undersell Open Source. That has forced many ventures with great software and strong teams into the dead-pool. With a "SAAS ++" offering, you can use Open Source as the base, add a bit of new code and bundle it all up with hardware and service in a monthly fee. Unless buyers really want to do all that in-house, using their dwindling internal IT staff, you have a shot at it. SAAS alone however is not a barrier to entry. Anybody can replicate it. Which means (smart) VC will/should pass. You need the "++" bit as well. That is likely to be something to do with viral, communications and network effects that create a growing user base and proprietary data coming from that base. That is the "magic sauce".</li></p>

<p><li><strong>You need to become a very good financial and data modeler.</strong> You will need some old-fashioned face to face relationship selling to get large enterprises to understand your solution, so that the "powers that be" encourage adoption and do not seek to block it. But the business will grow one subscriber at a time and users convert to subscribers one click at a time. Modeling becomes a core competency. Modeling the costs of all the SaaS components (R&D, hardware, infrastructure software, software maintenance, system and data maintenance). Modeling the cost of subscriber acquisition using SEO, SEM, social networking, conversion from free to paid and inside telephone sales in a highly efficient funnel process that delivers the right $ per subscriber. Modeling the revenue growth with multiple what if variable assumptions. Modeling the ROI for your clients at various levels of adoption.</li></p>

<p><li><strong>Most external market size projections do not help your business plan.</strong> Forrester Research <a href="http://www.forrester.com/Research/Document/Excerpt/0,7211,43850,00.html">reports</a> that Enterprise 2.0 will be a $4.6 billion market by 2013.  That is not nearly granular enough for a real business plan. You are not really in the Enterprise 2.0 market. Saying "we will get 1% of the $4.6 billion Enterprise 2.0" market is totally meaningless and will simply get you shown the door in the VC office. You are in the market of solving a specific business problem, for a specific type of customer, competing against specific incumbents and startups. That is how you need to build a market size, from the bottom up. This is particularly true for "blue ocean" strategies where the market has not been defined by an incumbent. Building the real world, bottom up market size takes real hard work and detailed market knowledge. Look for a small enough market where you can get 20% and take that to 50% share and then leverage that market to get 10% in another market. Rinse and repeat. It is an old formula, but it works.</li> </p>

<p><li><strong>You need VC, they need you but there is a disconnect.</strong> Since 2000, most VC have sent any business plan with the word "enterprise" straight to the trash. With good reason. During the nuclear winter, the enterprise IT market was dead as a dodo. Then the big incumbents got into the consolidation game and it looked like you would count enterprise IT vendors on the fingers of one hand. The cost of entry was high, needing expensive sales teams upfront and the revenue was lumpy and unpredictable. Yech. Better to back a few inexpensive developers building a free service that some big vendor would buy and figure out how to monetize. That was a great game for a while. Most VC now view it as in its final innings at best. There is a shortage of buyers, no IPO market, we are in a cyclical downturn for advertising and in a major funk figuring out how social media can be funded by advertising. So VC need Enterprise 2.0. But they have missed the early winners. Very few of the current Enterprise 2.0 startups are venture backed. This is a disconnect. The early players always find it easier to bootstrap than later vendors. Today you need capital to fund the ramp-up and to build distance from competitors as the Enterprise 2.0 market moves from "below the radar" to "early hype" phase, thus dragging more entrants into every category.</li></p>

<p><li><strong>Vertical is not the same as Horizontal.</strong> Classic Web 2.0 services such as Delicious, YouTube and Skype are geared at mass markets. Anything that is more niche has tended to be called "vertical". That is confusing. Vertical means a specific industry such as banking, healthcare or manufacturing and sub-sets of those industries. Horizontal (applying to any industry) should mean a set of common and linked features used by a specific type of person in the company (e.g. accounts payable by Finance, CRM by Sales and so on). The general rule of thumb has been for vertical ventures to be bootstrapped and eventually rolled up into larger entities. VC tend to view vertical as too limited. Horizontal on the other hand is big enough.</li></p>

<p><li><strong>Know how to deal with secrecy, structure and control needs.</strong> Social Media is about being open, loose, unstructured, informal and fun; no ties allowed. Enterprises are about secrecy, structure and control. Ties show that you are serious and fun is for after work. The ties and fun bit is just style. But secrecy, structure and control is real. If you threaten those, many forces within the enterprise will shut you out. It will be like the red blood cells attacking the foreign virus. On the other hand, if you go along with all the secrecy, structure and control rules of the enterprise you will lose the social media benefits of extended enterprise collaboration and innovation. Many people within enterprises understand this and some of them are in a policy-making position of authority. In general, the trend is towards loose, unstructured,<a href="http://www.readwriteweb.com/archives/emergent_business_networks.php"> "emergent business networks"</a>. So "make the trend your friend", but beware of the very strong forces of opposition and deal positively with their legitimate needs.</li></ol></p>

<h2>Conclusion</h2>

<p>What is your position in the Enterprise 2.0 market. Do you work in IT in a large Enterprise? Do you work for a large incumbent Enterprise IT vendor? Do you work for a startup that is going to change the Enterprise world? Are you writing about this rapidly emerging market? Do you have unique insights or research to share? We would love to hear from you in the comments and maybe as a Guest Author. <strong><a href="mailto:editor@readwriteweb.com">Email us</a> if you're interested in writing for ReadWriteWeb's Enterprise Channel.</strong></p>

<p><em>You can subscribe now to our special <strong><a href="http://www.readwriteweb.com/enterprise.xml">RSS feed for the Enterprise channel</a></strong>.</em></p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/11_things_to_know_about_enterprise_20.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/11_things_to_know_about_enterprise_20.php</link>
         <guid>http://www.readwriteweb.com/archives/11_things_to_know_about_enterprise_20.php</guid>
         <category>Enterprise</category>
         <pubDate>Thu, 21 Aug 2008 01:40:00 -0800</pubDate>
<author>Bernard Lunn</author>
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      <item>
         <title>Enterprise 2.0: The Nature of the Firm</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/rww_enterprise.jpg" />The break-up of behemoth, vertically integrated enterprises commenced in the 1970's, got a boost from junk bond financing in the 1980's, and accelerated in the 1990's with globalization. Now, late in the 2000's, Social Media (aka Web 2.0) is adding another gear that will accelerate the fundamental restructuring of the enterprise.</p>

<p><font style="float: right; margin-left: 10px;"><script type="text/javascript">digg_url = 'http://digg.com/tech_news/The_Nature_of_the_Firm_What_Enterprise_2_0_Means_to_You';digg_bgcolor = '#ffffff';digg_skin = 'normal';</script><script src="http://digg.com/tools/diggthis.js" type="text/javascript"></script></font>This is a big story. That is why ReadWriteWeb is dedicating a new "channel" to Enterprise 2.0. I will be editing this channel and we are looking for part time writers to contribute. More on that later.</p>]]>
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<![CDATA[<h2>The Firm</h2>

<p><a href="http://en.wikipedia.org/wiki/Peter_Drucker">Peter Drucker</a>, the greatest management thinker of all time, pointed out that the "firm" is a relatively recent innovation, designed to do the things that individuals cannot easily do on their own. Ronald Coase later created a theoretical model (<a href="http://en.wikipedia.org/wiki/Coase_theorem">Coase's Theorem</a>)  to describe why firms exist, based on the difference between internal and external transaction costs.  If the transaction cost was lower internally, then it made sense to organize that work internally. If the transaction cost was lower externally, then it made sense to organize that work externally.</p>

<p>Coase's Theorem underlies countless management books on subjects around reengineering, outsourcing, core competency, spinoffs, spinouts and so on. </p>

<h2>Enterprise 2.0 - first innings of a new game</h2>

<p>This is a fascinating story for me. For 20 years I worked in traditional IT enterprise vendors selling to large enterprises. It was a great game for a while, based on the fact that you could get license fees for copying a tape, effectively 100% margin. At scale, after paying for a base level of R&D and sales, it was fantastically profitable. </p>

<p>Around the turn of the century, it became clear that this game was in the final innings. Larry Ellison, one of the masters of that game,  announced that it was game over. Innovation in enterprise software was over, the problems had all been solved, the only thing left to do was sell to Oracle and let them restructure you. Ellison may actually believe this, but mostly it is self-serving. He, and other big incumbents would like start-ups and their investors to believe that the enterprise market is worthless. Leave it to the big boys. That is clearly self-serving.</p>

<p>And wrong. As Salesforce, Basecamp, Google Apps, Zoho, LinkedIn and countless other start-ups that we cover here on ReadWriteWeb, prove every day. One game is over, a new one is in its first innings. This is the best time to be a start-up in enterprise software. We will profile the vendor landscape and the opportunities for new vendors in the next post. For now, I want to focus this from the point of view of the enterprise, the buyer.</p>

<h2>Large enterprises and globalization</h2>

<p>The fundamental restructuring of enterprises is mostly a developed world story. In developing countries such as India, Brazil and China, huge new companies are being created. They have totally different challenges and a different opportunity. They are still in the phase of <strong>organizing scarcity</strong>, which requires the deployment of large resources - scale is an advantage. America and Europe did this in the years after the Second World War, the Asian tigers (Japan, Korea, Taiwan, Singapore) followed a few years later with a similar strategy. Now China is doing the same and, to a lesser extent India, Russia and Brazil.</p>

<p>We will write more about the emerging giants from the developing world and how they are impacted by social media in future posts. This post is focused on the challenges faced by <strong>large enterprises in the developed world</strong>. They don't need to organize scarcity, they need to <strong>organize  for innovation</strong>. Nobody really knows how to organize for innovation, certainly not within traditional organizational structures. But we do know that scale is not an advantage and is often a disadvantage when the prize is innovation.</p>

<h2>The perfect storm hitting large enterprises</h2>

<p>Large enterprise face a "perfect storm". These are huge challenges. Start-ups that help them navigate these challenges in real and fundamental ways will do very well:</p>

<ol>
<li><strong>The demographic time bomb of retiring baby boomers</strong>. They have mastered the rules of the traditional enterprise and, with only a few years to retirement, they will tend to resist fundamental change. When they leave, they take with them accumulated decades of experience, knowledge that is not easily codified for handing down to the next generation.</li>

<p><li><strong>The difficulty of bringing in Generation Y</strong>. This generation has grown up in the fluid world of social media. GenY are not enticed by rigid command and control structures controlled by a generation that does not want to hand over power. This is a big problem for enterprises. Ask a random sample of GenY how many view Fortune 500 companies as their ideal employer. If large enterprises don't get the best and the brightest in this generation, they will be  in deep trouble from the start-ups and global challengers who do.</li></p>

<p><li><strong>Enterprises are all about secrecy, structure and contro</strong>l. Social Media is exactly the opposite. Secrecy, structure and control have served real needs for a long time, they work. When the irresistible force of social media hits the immovable force of a traditional enterprise, it makes a loud noise. The strategies are not obvious. <em>"We will make social media technology bend to our rules"</em> will lose a lot of the real value. <em>"Blow up all the rule books, let self-organizing networks evolve"</em> may work out brilliantly, or it may blow up catastrophically; the risks are unlikely to be easily contemplated by existing management and investors.</li></p>

<p><li><strong>Figuring out what is core and what is non-core is hard</strong>. Implementing that is even harder, when careers and power rest with the current definitions that assume that most activities are core and should be done in-house.</li></ol></p>

<h2>Historic opportunity</h2>

<p>This is a massive shift. A bit of historical perspective helps. In 1955, 1/3 of the US GDP was controlled by Fortune 500 companies. By 2000 that share had tripled to 2/3. Within that cold statistic lies thousands of human stories of family farms, Mom & Pop stores and other small businesses trampled by WallMart, Agribusiness and other large companies. The drivers mentioned above may reverse that trend. It is not written in stone that large companies should control 2/3 of the economy. </p>

<p>That is huge opportunity for a lot of start-ups. There has never been a better time to be an entrepreneur. It also a huge challenge for the incumbents. Big companies need to re-define themselves in fundamental ways to find new ways to be big in a meaningful way.</p>

<p>Adoption of social media will be the central theme in that story.</p>

<p>The next post will focus on the Enterprise 2.0 market landscape and the opportunity  window for start-ups. At a time when advertising is challenged and the VC window is a less open, this is a vital area of opportunity for start-ups.</p>

<p>Tell us what you think? Tell us where you sit - within the large enterprise trying to figure out how to manage this huge wave of change? Within a start-up or VC looking at the opportunities? </p>

<p><em>You can subscribe now to our special <strong><a href="http://www.readwriteweb.com/enterprise.xml">RSS feed for the Enterprise channel</a></strong>.</em></p>

<p><b>UPDATE:</b> Part 2, <a href="http://www.readwriteweb.com/archives/11_things_to_know_about_enterprise_20.php">11 Things Startups Should Know About Enterprise 2.0</a>, is available now.</p>]]>
<![CDATA[<strong><a href="http://www.readwriteweb.com/archives/enterprise_20_nature_of_the_firm.php#comments-open">Discuss</a></strong>]]>

</description>
         <link>http://www.readwriteweb.com/archives/enterprise_20_nature_of_the_firm.php</link>
         <guid>http://www.readwriteweb.com/archives/enterprise_20_nature_of_the_firm.php</guid>
         <category>Enterprise</category>
         <pubDate>Wed, 20 Aug 2008 02:00:00 -0800</pubDate>
<author>Bernard Lunn</author>
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         <title>Congress Gets Their Hands on Social Media</title>
		<description><![CDATA[<p><img src="http://www.readwriteweb.com/images/lifestream-icons.jpg" width="100" height="99" /> While companies may struggle to catch on with social media, the government seems to be taking steps to do the same. We're surprised they waited this long! According to the latest Qik <a href="http://qik.com/blog/198/qik-on-cspan-homepage-financial-times-">blog update</a>, both livestreaming and twittering recently took place on the floor of Congress in Capitol Hill. Is this exciting news about the progression of our government or will we regret their involvement in the future?</p>]]>
<![CDATA[<p align="right"><em>Sponsor</em><br /><a href='http://d1.openx.org/ck.php?n=6935&amp;cb=6935' target='_blank'><img src='http://d1.openx.org/avw.php?zoneid=11205&amp;cb=6935&amp;n=6935' border='0' alt='' align="right" /></a></p>]]>

<![CDATA[<h2>Qik Streaming with Congress</h2>

<p><font style="float: right; margin-left: 10px;"><script type="text/javascript">digg_url = 'http://digg.com/tech_news/Congress_Gets_Their_Hands_on_Social_Media';digg_bgcolor = '#ffffff';digg_skin = 'normal';</script><script src="http://digg.com/tools/diggthis.js" type="text/javascript"></script></font><a href="http://qik.com">Qik </a> received a nice share of coverage today from First Congressman John Culberson when he used Qik to interview House Republican lawmakers and gain some insight on the discussion about rising energy costs and gas prices. The livestream was embedded on the CSPAN homepage with plenty of comments and discussions going on in the video's chat. You can <a href="http://qik.com/video/147408">view the video here</a>.</p>

<p><object width="425" height="319"><param name="movie" value="http://qik.com/player2.swf?playback=false&polling=true&user=johnculberson&displayname=johnculberson&safelink=johnculberson&userlock=true&username=anonymous&skiplive=true"></param><param name="wmode" value="transparent"></param><param name="allowScriptAccess" value="always" ><embed src="http://qik.com/player2.swf?playback=false&polling=true&user=johnculberson&displayname=johnculberson&safelink=johnculberson&userlock=true&username=anonymous" type="application/x-shockwave-flash" wmode="transparent" width="425" height="319" allowScriptAccess="always"></embed></object></p>

<h2>Social Media and the Government</h2>

<p>First Congressman John Culberson actually has a nice selection of livestreams from various political personnel. Culberson also has a <a href="http://twitter.com/johnculberson">Twitter account</a>, where he is active with a host of followers and followings. However, the question at hand is whether or not parts of the government tinkering with social media is a good thing. Let us know your thoughts in the comments area!</p>]]>
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</description>
         <link>http://www.readwriteweb.com/archives/congress_gets_their_hands_on_social_media.php</link>
         <guid>http://www.readwriteweb.com/archives/congress_gets_their_hands_on_social_media.php</guid>
         <category>Trend Watch</category>
         <pubDate>Sat, 02 Aug 2008 14:34:20 -0800</pubDate>
<author>Corvida</author>
      </item>
      
      <item>
         <title>Analyzing Trends From Seth Godin&apos;s Web 2.0 Index</title>
		<description><![CDATA[<p><em>By Alex Iskold</em></p>

<p>Marketing guru and blogger <a href="http://www.sethgodin.com/">Seth Godin</a> is also
known for his <a href="http://www.alexaholic.com/sethgodin">Web 2.0 Traffic Watch List on
Alexaholic</a>. This list tracks the changes in Alexa traffic for about 1000 Web 2.0
companies. For example, MySpace and YouTube are numbers 1 and 2 respectively (although
check <a href="http://www.readwriteweb.com/archives/youtube_now_number4_alexa.php">our
previous post</a>, which has YouTube in the top spot). While there has been a lot of
skepticism about the precision of Alexa ranking, particularly because the ratings can be
bought or <a
href="http://www.calacanis.com/2006/11/24/alexa-is-100-wrong-and-you-can-game-it-with-as-few-as-three-mac/">
gamed</a>, for a large pool of popular web sites it can adequately be used as a
<strong>relative measure</strong> of popularity.</p>

<p>Here is the latest Seth Godin Alexaholic top 10 list:</p>

<p><img border="0" src="http://www.readwriteweb.com/images/godin_alexa.jpg" width="500"
height="253" /></p>]]>
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<![CDATA[<p>The list has generated attention in the blogging community. Paul Kedrosky wrote a post
recently entitled <a
href="http://paul.kedrosky.com/archives/2006/12/30/hot_and_not_web.html">Hot and Not So
Hot Web 2.0 Companies</a>, in which he identified the biggest web 2.0 gainers and losers
over the last 6 months. We found this interesting and wondered what else can we deduce
from Seth's chart. Instead of individual companies, we wanted to determine what
<b>trends</b> are gaining or losing. For example, is online video continuing to rise?
Does social bookmarking have a chance to go mainstream? We looked into Seth's data to
answer these questions.</p>

<h2>How we looked at the data</h2>

<p>Seth Godin's list shows only companies, but not trends. As the first step, we labeled
each company with a category such as Video or Social Networking. Next, we calculated
additional information needed to determine growth. For each company, we calculated the
<strong>% Change in Rank</strong>. This is the number which indicates relative change in
the ranking of each company. The reason for using this percentage change instead of the
actual change number is to take into consideration that fluctuations at the top of the
list are much smaller than fluctuations at the bottom. Here are the first 10 entries from
the new list:</p>

<p><img border="0" src="http://www.readwriteweb.com/images/godin_alexa2.jpg" width="500"
height="159" /></p>

<h2>Trends for top 100 companies</h2>

<p>We then labeled the top 100 companies with the categories and calculated the common
values for each category. Here is what came out:</p>

<p><img border="0" src="http://www.readwriteweb.com/images/godin_alexa4.jpg" width="508" height="244" /><br />
<i>Green = Growth; Red = Decrease</i></p>

<p><b>Important Note:</b> lower figures mean more popularity</p>

<p>There is a lot of interesting information. First note that <em>Photo</em> is the most
populated category in the top 100, with 10 companies falling under this category. It is
closely followed by other usual suspects: <em>Search</em>, <em>Video</em> and <em>Social
Networking</em>.&nbsp;</p>

<p>Looking at the <strong>Average Rank</strong> column gives us the current average
standings. Since <b>lower</b> Alexa ranking implies more popularity, <em>Photo</em> and
<em>Music</em> hold the lead, followed by <em>Blogging</em> and <em>File Sharing</em>
(note that File Sharing includes storage, like Box.net). Among the worst rankings we find
<em>Search</em> and <em>Video</em>. <em>Search</em> is probably is not surprising,
because Google has a strong grip on this category. The reason that the <em>Video</em>
average is not great is because the players in the top 100 are at the bottom, with the
exception of course of YouTube and DailyMotion.</p>

<p>Perhaps the most interesting information is the <b>Average % Rank Change</b>, because
this information indicates growth. Remember that the <i>lower</i> the figure, the <i>more
growth</i> it indicates. We were somewhat surprised to find that the six players in the
<em>Social Bookmarking</em> space saw the most substantial growth in the last six months.
This indicates that social bookmarking is heading towards the mainstream. It is not
surprising to see big growth in video, but interesting to see Meebo contributing strongly
alongside Skype to the <em>Communications</em> category.</p>

<p>The data also reveals more bad news for the <em>Search</em> category, as it
experienced an overall drop in the last six months of 3% points. Again, fighting Google
is no easy thing. Finally, the <em>Blogging</em> category had the biggest drop of 9%
points. Perhaps this can be attributed to people blogging on their social networking
sites, but this is not obvious - although Xanga, Livejournal and SixApart all decreased
in popularity. It could also be that more people are using Wordpress, which is on the
rise (but not on the list).</p>

<h2>Conclusion</h2>

<p>It would be interesting to expand on this research and look at the trends for the
entire 1000 companies. It would also be interesting to see what companies are influencing
the trends the most. Surely the MySpaces and YouTubes of the world, but what other
companies? The information on Seth's list can be analyzed in a number of different ways,
to gain insights into what is happening in our fast changing Web 2.0 world.&nbsp;</p>

<p>You are welcome to use the <a
href="http://www.readwriteweb.com/godin_trends1.xls">spreadsheet</a> we created to do more
analysis. Of course the only catch is that you have to share the results with us :-)</p>
<p><b>Update:</b> There was a slight error in the original spreadsheet, so we have amended that. Thanks Dermot for pointing it out.</p>]]>
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</description>
         <link>http://www.readwriteweb.com/archives/analyzing_trends_seth_godin_web20_index.php</link>
         <guid>http://www.readwriteweb.com/archives/analyzing_trends_seth_godin_web20_index.php</guid>
         <category>Trend Watch</category>
         <pubDate>Wed, 10 Jan 2007 11:39:27 -0800</pubDate>
<author>Alex Iskold</author>
      </item>
      
      <item>
         <title>Trend Watch: P2P Traffic Much Bigger Than Web Traffic</title>
		<description><![CDATA[<p>While looking through Mary Meeker's 2006 Web 2.0 Summit <a
href="http://www.morganstanley.com/institutional/techresearch/webtwopto2006.html">presentation</a>,
I was struck by the figures on page 19: "Peer-to-Peer (P2P) traffic was 60% (and rising)
of Internet traffic in 2004, with BitTorrent accounting for 30% of traffic, per
CacheLogic". You can definitely see why this is the case, as P2P is normally used to
download very large media files - music, movies, etc. But still it makes you realise just
how big P2P currently is on the Internet and, given the increasing amount of video coming
onto the Web, how crucial it is going forward.</p>

<p><img border="0" src="http://www.readwriteweb.com/images/p2p_growth.jpg" width="469"
height="289" /><br />
<i>Source: Mary Meeker presentation, via CacheLogic</i></p>

<p>I followed up by checking out the <a href="http://www.cachelogic.com">CacheLogic
webpage</a>, which has an interesting research presentation on its homepage entitled <a
href="http://www.cachelogic.com/home/pages/studies/2004_01.php">True Picture of P2P
Filesharing</a>. Also note that there is an updated <a
href="http://www.cachelogic.com/home/pages/studies/2005_01.php">2005 version</a> of the
report on the site.</p>]]>
<![CDATA[<p align="right"><em>Sponsor</em><br /><a href='http://d1.openx.org/ck.php?n=5196&amp;cb=5196' target='_blank'><img src='http://d1.openx.org/avw.php?zoneid=11205&amp;cb=5196&amp;n=5196' border='0' alt='' align="right" /></a></p>]]>

<![CDATA[<p>While it is difficult to measure P2P traffic, CacheLogic identified BitTorrent and
eDonkey as being larger than FrastTrack (KaZaA). They noted later in the 2004
presentation that KaZaA, the former #1, is now "declining rapidly". Gnutella is noted in
the 2005 report as seeing growth in the US. Interestingly, <a
href="http://www.cachelogic.com/home/pages/news/pr290805.php">by August 2005</a> "eDonkey
2000 has overtaken BitTorrent to become the world's largest P2P file trading
network".</p>

<p>The larger trends at play here (as outlined by CacheLogic) are:</p>

<ul>
<li>P2P is not in decline, in fact it is growing at a sharp rate (see Meeker's slide
above).</li>

<li>The "vast majority" of P2P traffic is of files &gt; 100MB. While most of this is
video, there are other things such as CD images for open source software (see graphic
below).</li>

<li>CacheLogic says that a "significant proportion of the user population" is using P2P,
not just a few heavy users.</li>

<li>They call it the "killer application for broadband"</li>
</ul>

<p><img border="0" src="http://www.readwriteweb.com/images/p2p_growth4.jpg" width="500"
height="241" /><br />
<i>Source: Mary Meeker presentation, via CacheLogic</i></p>

<h2>Do you use P2P?</h2>

<p>Read/WriteWeb would love to know from our readers if you use P2P, and if so:</p>

<p>a) What do you use it for? (music, movies, etc)</p>

<p>b) What P2P network and/or application do you use?</p>

<p>Please leave a comment, because it'd be interesting to see what Web-savvy people use
P2P for.</p>]]>
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</description>
         <link>http://www.readwriteweb.com/archives/p2p_growth_trend_watch.php</link>
         <guid>http://www.readwriteweb.com/archives/p2p_growth_trend_watch.php</guid>
         <category>Trend Watch</category>
         <pubDate>Wed, 06 Dec 2006 22:30:25 -0800</pubDate>
<author>Richard MacManus</author>
      </item>
      
      <item>
         <title>R/WW Trend Watch: User-generated Sites Define This Era of the Web</title>
		<description><![CDATA[<p><img border="0" src="http://static.flickr.com/113/255686688_ebb675c877.jpg"
width="500" height="203" /></p>

<p>Lloyd Sakazaki has written a <a
href="http://internet.seekingalpha.com/article/20852">good overview</a> of recent trends
in global websites. It is based on Alexa data, a stats source which comes under regular
fire for its faults (most recently ex-Netscape boss Jason Calacanis <a
href="http://www.calacanis.com/2006/11/24/alexa-is-100-wrong-and-you-can-game-it-with-as-few-as-three-mac/">
took aim</a>). Nevertheless, there are some interesting underlying trends in the Seeking
Alpha article. Not new trends, but well stated.</p>

<p>Over a two year period (Nov 2004 - Nov 2006), there have been 5 new websites enter the
top 15 of Alexa in reach - myspace.com, live.com, youtube.com, orkut.com, wikipedia.org.
Two of those are now owned by Google, which of course has shown significant growth of its
own accord over the past two years.</p>

<p>The overall trend is that <b>user-generated content</b> is the defining feature of all
of the new top 15 sites - except maybe live.com, which is basically just a replacement
(sometimes a duplicate) of other microsoft properties in Alexa. So whether you call this
current era of the Web the Read/Write Web, or Web 2.0, or whatever - the proof of how it
is different is right there in those alexa stats. Also as Sakazaki nicely points out, the
success of <b>search</b> in this era is derived from the growth in user-generated content
- since there is so much content nowadays.</p>]]>
<![CDATA[<p align="right"><em>Sponsor</em><br /><a href='http://d1.openx.org/ck.php?n=5170&amp;cb=5170' target='_blank'><img src='http://d1.openx.org/avw.php?zoneid=11205&amp;cb=5170&amp;n=5170' border='0' alt='' align="right" /></a></p>]]>

<![CDATA[<p>Incidentally, behind the tired and tabloid-level communism references in <a
href="http://www.regdeveloper.co.uk/2006/11/25/forward_to_the_distributed_revolution/">this
Register piece</a> - lies a good point. Is Ajax a strong enough technology to take us to
the next era of the Web? Perhaps not. But I agree with <a
href="http://blog.digitalbackcountry.com/?p=563">Ryan Stewart's assessment</a> that, for
all its faults, "Ajax has done a lot to raise the expectations of end users and gotten
developers to think differently". Also I'd add, as the Google Docs &amp; Spreadsheets
developers <a
href="http://www.readwriteweb.com/archives/google_docs_and_spreadsheets_interview.php">suggested
recently</a>, that Ajax is still the most 'web native' way to develop interactive web
apps. Although having said that, I don't believe myspace, youtube, wikipedia or orkut
rely to any great extent on Ajax? So it's not like this era of the Web is <i>dependent</i>
on Ajax. It's an enabling technology, but not the essence of the Web circa 2006.</p>

<p>Anyway, back to the high level trends. Seeking Alpha also notes that many of the
fastest-growing websites are localized Google properties - showing two clear trends, the
<b>importance of Google</b> and the <b>internationalization of the Web</b>. The former
gets plenty of press and blog coverage, the latter less so. But both are of equal
importance in my view.</p>

<p>Pic: <a href="http://www.flickr.com/photos/orliy1/255686688/">Orli Yakuel</a> (who got
it <a href="http://blog.scifi.com/tech/archives/2006/09/28/shift_the_web_2_1.html">from
scifi.com</a>)</p>]]>
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</description>
         <link>http://www.readwriteweb.com/archives/user-generated_sites_define_this_era_of_web.php</link>
         <guid>http://www.readwriteweb.com/archives/user-generated_sites_define_this_era_of_web.php</guid>
         <category>Trend Watch</category>
         <pubDate>Sun, 26 Nov 2006 18:43:26 -0800</pubDate>
<author>Richard MacManus</author>
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