This post is part of our ReadWriteMobile channel, which is dedicated to helping its community understand the strategic business and technical implications of developing mobile applications. This channel is sponsored by Alcatel-Lucent.
App recommendation service W3i has just launched a new platform which targets mobile, to complement its existing PC and Web application recommendation services. The obtusely named W3i "Ad-Funded Payment Platform," aims to help developers achieve both their discovery and monetization goals, the company says. To do so, it will reward users with virtual currency within free mobile applications for installing apps from W3i's advertisers (i.e., other developers).
At present, the platform focuses on iPhone, iPod Touch and iPad apps only.
According to W3i in a recent company blog post, the revenue from virtual goods is expected to pass $2 billion in the U.S. in 2011. Its new mobile platform will tap into that growth trend by providing developers access to iOS gamers.
The mobile platform will use W3i's proprietary InstallIQ software, which has already seen 500 million downloads elsewhere on its network.
Instead of purchasing virtual goods directly using actual cash payments from their own personal bank accounts, iOS gamers can now choose to install a mobile application from an advertiser.
W3i is not the first company to offer this sort of program. A similar program is provided by Tapjoy, which incidentally just raised $21 million, money which will be used to fund growth across new mobile app ecosystem both in the U.S. and abroad, the company said.
Like W3i, Tapjoy offers a pay-per-install ad network, but one that works on not just iPhone, but also Android, as well as on other social gaming platforms from Yahoo, Google, Microsoft, Facebook, MySpace and hi5. Tapjoy is used by developers and publishers like GameDuell, Tapulous, Glu, Pinger, Playdom, Kayak, Barnes & Noble, MTV, Bing, Fandango, Groupon and Intuit.
While neither company may end up being a household name known by the consumers they target, the offers provided by both will likely be heavily used by the growing group of mobile gamers.
As we noted earlier this week, the in-app purchase market is expected to increase this year. Since June, app store analytics firm Distimo found that free apps saw in-app purchases go from 14% to 34% on iPhone and from 7% to 15% on iPad. And the share of revenue more than doubled on both iPhone and iPad ?within the highest grossing apps. (You can read more findings from that report here.)