Flash - ReadWriteWeb http://www.readwriteweb.com/feeds/search/Flash en Copyright 2012 Richard MacManus readwriteweb@gmail.com Tue, 14 Feb 2012 12:45:00 -0800 http://www.sixapart.com/movabletype/?v=4.35-en http://blogs.law.harvard.edu/tech/rss Cartoon: Flash Intro Screens Just when we thought the damn things were dead and buried, I ran across another Flash intro screen the other day. And like practically every other one I've seen, it was half useless puffery about the organization behind the site, and half lookit-this-kewl-effect self-indulgence by the designer.

But they can't all be bad... can they? Has anybody seen a Flash intro that doesn't have you scanning the screen desperately for the "skip intro" link?

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http://www.readwriteweb.com/archives/flash_intro_screens.php http://www.readwriteweb.com/archives/flash_intro_screens.php Cartoons Sun, 31 Aug 2008 01:49:11 -0800 Rob Cottingham
By the Time You Get Your Ice Cream Sandwich, Mobile Flash Will Be Ready Adobe_Flash_Logo.jpgAccording to several reports, Flash for Android 4.0 Ice Cream Sandwich will be ready by the end of 2011. This will be the final release of mobile Flash as future versions of Android will support it. At this time that only means that Samsung Galaxy Nexus users do not get Flash and since that device (or Ice Cream Sandwich) is not yet widely released, Flash for new Android device users is not likely to be a problem.

The question becomes: does mobile Flash really matter? For Android in general, the answer is yes, Flash does matter. For Android 4.0? Maybe. It all depends on how many Android Gingerbread users get the ICS push within the next couple of months and how much they rely on Flash. Most Gingerbread devices will eventually see ICS updates. Yet, with HTML5 being pushed by developers, this is a fork that Android users will hardly notice.

]]> Ice_Cream_Sandwich_150x150.jpgWhat this really comes down to is Old Android verse New Android. New Android devices and applications do not really need Flash. Sure, it is nice to have, but not a necessary piece of software on mobile devices these days. With PhoneGap tools and HTML5, developers have been able to avoid Flash for a while now. Most new applications, even those made with Adobe AIR, do not need Flash specifically to function.

On the other hand, there is a lot of functionality that will be missed without some aspects of Flash for mobile on Android devices. Those using Android 2.3.4-7 have Flash pre-installed without likely realizing that it is there. That was also the first full build of mobile Flash that worked in the way that it was supposed to (even though technically it was available in Froyo 2.2). As of early November, 43.9% of Android users have Gingerbread. That means that they will eventually have ICS. Yet, if Flash is coming out by the end of the year then nearly 95% of those users will probably not miss it since it will take longer than that for the OEMs and carriers to push ICS to those devices (many of which just got Gingerbread in the first place).

For almost all users, the timetable for mobile Flash for Android 4.0 is a non-factor. Even for the next generations of Android (Jelly Bean?), the lack of it will not be a problem as mobile Flash is destined to soon become irrelevant with HTML5. Flash for older Android devices is not going anywhere and, according to Pocket-lint, mobile Flash continue to be support with critical bug fixes and security updates.

Do you really need mobile Flash on your Android Ice Cream Sandwich device? If you do, why? Let us know in the comments.

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http://www.readwriteweb.com/archives/by_the_time_you_get_your_ice_cream_sandwich_mobile.php http://www.readwriteweb.com/archives/by_the_time_you_get_your_ice_cream_sandwich_mobile.php Adobe Mon, 21 Nov 2011 07:19:00 -0800 Dan Rowinski
iSwifter Enables iPad Users to Play Flash-Based Games iswifter150.jpgDespite numerous pronouncements about the death of Flash, there are still plenty of games and videos that require it, much to the frustration of anyone using an iOS device to try to access those websites. But with the release of a new app available today, iSwifter will bring Flash to the iPad so that users can play Flash-based social games and MMOs.

The app itself is free, and after a 7-day free trial, will require a monthly subscription fee of $4.99.

]]> The app doesn't simply port Flash-based video content to the iPad, clearly, as it has to support multitouch for input if it's going to suffice for gameplay. And it isn't running Flash per se, something that would have put the app at odds with Apple's rules for developers. Instead, the app works something like Netflix, converting the Flash-based content on iSwifter's own servers then streaming the content to the app.

According to iSwifter founder Rajat Gupta, "We have spent the last year building a cloud-based Flash browser technology that provides low latency interactivity and high frame rate rendering for an optimal user experience." And that user experience will be key, particularly for gameplay.

By creating this app, iSwifter says it will save game developers the time of having to port their Flash games to iPad. But it will also open up the wealth of Flash-based games to iPad users. Mobile gaming is skyrocketing in popularity, and as we wrote last month, iOS users are particularly voracious when it comes to their gaming habits, downloading some 5 million games per day.

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http://www.readwriteweb.com/archives/iswifter_enables_ipad_users_to_play_flash-based_ga.php http://www.readwriteweb.com/archives/iswifter_enables_ipad_users_to_play_flash-based_ga.php Gaming Wed, 01 Jun 2011 14:02:19 -0800 Audrey Watters
YouTube: Flash Still Beats HTML5 The battle between HTML5 and Adobe Flash for dominance over video on the Web is likely to end poorly for one of the two, and lately it's been looking worse and worse for Flash. Steve Jobs wrote an open letter to the Web stating why Flash would remain banned from iPhones and iPads, and just yesterday, Apple got an "unexpected ally" in its anti-Flash crusade - the adult entertainment industry.

But today, just to keep from making things too cut and dry, Google-owned video site YouTube has come out with a list of its own reasons why Flash is here to stay - for now - and HTML5 simply isn't qualified to handle the job at hand.

]]> Overall, YouTube software engineer John Harding's argument comes down to one simple statement: "We need to do more than just point the browser at a video file like the image tag does - there's a lot more to it than just retrieving and displaying a video." He goes on to list several points where Flash still beats the up-and-coming HTML5 <video> tag.

In short, Harding says that HTML5 video doesn't have the more robust features like camera and microphone access, content protection or even full-screen video display. HTML5 also lacks the "robust video streaming" necessary for streaming full movies and live events, as has become more and more common on YouTube. Beyond these features, Flash offers a single video format, whereas the battle over HTML5 video formats (for which Google's recently introduced WebM as one solution) has not yet been won. This means Flash video can be used wherever Flash is installed, while HTML5 depends on video format and browser - an unacceptable condition for YouTube's vast user base.

So while Steve Jobs has come out with his reasons for abandoning Flash - from battery life to poor security to poor performance on mobile devices - it looks like YouTube has offered its own laundry list of reasons for keeping Flash on its throne.

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http://www.readwriteweb.com/archives/youtube_flash_still_beats_html5.php http://www.readwriteweb.com/archives/youtube_flash_still_beats_html5.php Adobe Wed, 30 Jun 2010 08:09:03 -0800 Mike Melanson
Flash Now Importable to HTML5 Canvas cs5.jpgAdobe will soon introduce its Creative Suite 5 to the public. A tool in the new suite will allow for easy import of Flash animations into HTML5 Canvas code. Once IE9 launches, all major browsers will support Canvas. At that point, any Flash creation can be viewable by just about anyone without downloading the Flash plugin. It also means, clearly, that devices that cannot accept the plugin can nonetheless run the animations built on it.

Those who are excited about this probably think of Flash is a space hog. As ReadWriteWeb has discovered, it sometimes is, though not always.

]]> One of the points of interest regarding this development is the fact that Apple products block flash from "access to the required APIs." HTML5 may prove a way around for Flash users and the users of Apple devices, like the iPhone and iPad who wish to use the content.

On the video below, "Adobe Flash Platform Evangelist" Michael Chaize compares performance of Flash 10.1 and HTML5 on mobile devices.

Comparison of performance of Flash Player 10.1 and HTML 5 on Mobile Devices from michael chaize on Vimeo.

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http://www.readwriteweb.com/archives/flash_now_importable_to_hmtl_canvas.php http://www.readwriteweb.com/archives/flash_now_importable_to_hmtl_canvas.php Adobe Sun, 11 Apr 2010 20:00:00 -0800 Curt Hopkins
Mozilla Takes Aim at Flash-based Casual Games MozGamingMozilla, home of the popular Firefox browser, has announced a new effort to challenge the dominance of Adobe Flash in the casual gaming market. Called Game On 2010, the effort is an international competition that will highlight "games built, delivered and played on the open Web and the browser." The crux of the issue is no Flash allowed.

Critics of Flash argue that it's subject to too much proprietary control and is too inefficient in its use of system resources. Fans of the format point out that a huge proportion of online video and casual gaming goes on in Flash. Is a browser without Flash support (like Safari in iOS) a broken browser? Contests like Game On 2010 aim to prove that browsers can do incredible things without Adobe. We'll see.

]]> "All games must be built using open Web technologies," the official rules of the contest state. "This includes but is not limited to HTML, CSS, JavaScript as well as server-side code such as PHP, Python, Ruby or Java. You can use libraries (no worries, you don't need to reinvent the wheel). No browser plug-ins are allowed (and we're strict on this one!)."

Will It Work?

Those who would challenge Flash face more challenges than just its ubiquity. From security to analytics to authoring tools and maturation of the technology - Flash is believed to have many advantages.

"The working subset of HTML5 is nowhere near the power of Flash," Ray Valdes wrote in an in-depth blog post for Gartner in February.

"There are many advanced effects that are only available in Flash or Silverlight or Java. For example, Google, which is driving HTML5, relies on Flash in Google Maps (for the Streetview) and in Gmail (for the multiple-file upload capability). There are tens of thousands of Flash games on the Web (at game portals like Pogo or as game apps within Facebook or Myspace) that would be difficult to do (in a performant way) with HTML5."

Can the Open Web Technology community of game developers pull it off? Game on!

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http://www.readwriteweb.com/archives/mozilla_takes_aim_at_flash-based_casual_games.php http://www.readwriteweb.com/archives/mozilla_takes_aim_at_flash-based_casual_games.php Gaming Thu, 30 Sep 2010 12:44:10 -0800 Marshall Kirkpatrick
Hackers Port Flash to Jailbroken iOS flash1_jan_09.jpgEven though Apple has very little interest in seeing Adobe's Flash run on the iPhone, the enterprising hackers behind the Spirit jailbreak tool have apparently managed to port Flash to the iOS platform. While the details are still murky, this video shows a well known Flash clip on a jailbroken iPhone.

The fact that this video was shot by Comex - the developer behind the Spirit jailbreak - leads us to believe that this video is most likely genuine. Assuming this is true, it will also be interesting to see if these hackers will manage to run Flash content inside the iOS's version of Safari.

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More than Just Another Workaround?

Over the last few months, we have seen a number of workarounds that allowed developers to showcase their Flash content on the iOS. This, however, is the first time we have heard of a project that managed to port Flash directly to the iPhone. Comex considers this to be a "very preliminary" demo, but it definitely looks promising.

All of this, of course, could still turn out to be an elaborate hoax or just another workaround that converts Flash into a format the iOS can play natively. If it turns out to be true, however, then iPhone, iPad and iPod touch owners will soon have another reason to jailbreak their devices.

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http://www.readwriteweb.com/archives/hackers_port_flash_to_jailbroken_ios.php http://www.readwriteweb.com/archives/hackers_port_flash_to_jailbroken_ios.php Apple Mon, 14 Jun 2010 11:12:24 -0800 Frederic Lardinois
Google Maps Coming to Media, AIR Desktops, via Flash API At the Where 2.0 conference today Google announced the availability of a new Flash API for Google Maps. From Flash microsites to embedded media players to beautiful cross-platform AIR apps on the desktop - expect to start seeing interactive Google Maps embedded in a lot of unusual places soon.

A substantial portion of the web's creativity can be found in the Flash developer community.

]]> Adobe's AIR platform is one of the hottest development environments in the consumer market today and is being deployed with increasing frequency in the enterprise as well. Live Google Maps in Flash are likely to be used in even more creative ways than the existing javascript API has been. Javascript can be used in AIR but it's rarely used as attractively as Flash often is.

Too much Flash can be very annoying, but offering Google Maps in Flash only makes sense. We're excited to see what developers do with it, and we're far from alone in that excitement.

Greg Sadetsky, CEO of map savvy open source R&D lab Poly9, wrote this morning that "This is great news. There has been a long wait for Google to release an official Flash API for their popular Maps product." ZDNet's Google-watching Garett Rogers appeared to have unearthed the API hours before it was presented at the conference, that's how we knew to start looking around.

Mapping is Hot

The mapping world is exploding right now; from the release of the giant Yahoo! Geo-location database API this week, to the release of control over KML mapping markup by Google last month and the groundswell of developer interest in location-aware applications and frameworks.

Throw some Flash Google Maps into the mix and things are liable to really get interesting. Check out this adorable little Flash Map below.

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http://www.readwriteweb.com/archives/google_maps_flash_api.php http://www.readwriteweb.com/archives/google_maps_flash_api.php Product Reviews Wed, 14 May 2008 11:30:22 -0800 Marshall Kirkpatrick
Google Now Distributes Chrome with Built-In Flash Player chrome_logo_may09.jpgEarlier this morning, Google released a new stable version of Chrome, the company's increasingly popular browser. This new release for Windows, Mac and Linux is the first stable version of Chrome to be distributed with a built-in version of Adobe's widely used Flash Player. Just two days ago, Google enabled the built-in version of Flash in the beta channel versions of Chrome, where it had already been available earlier this year, though Google then disabled this feature after a while.

]]> Even though Google is a strong backer of the open HTML5 and CSS3 standard, which can replicate a lot of Flash features, the company is also acutely aware that a lot of users and web developers still rely on Flash. When we talked to Bran Rakowski, Google's product manager and director for Chrome, last month, he noted that Google thinks that by coupling Flash to the browser, Google can ensure that users will run a very recent and secure version of Flash.

Don't Like Flash in Chrome? Just Disable It.

If you don't want to use Flash in Chrome, you can just type "about:plugins" in the address bar in Chrome and disable the plugin.

Google's update mechanism ensures that the browser stays up to date, without any intervention from the user. In addition to this, Google can also test the specific version of Flash it distributes with the browser and ensure that it is stable. With its new crash protection feature in Firefox, Mozilla is also working hard to ensure that crashing Flash content can't take the whole browser down and Apple and Opera offer a similar feature in their browsers.

As CNET's Stephen Shankland rightly notes, Adobe is also working hard to keep Flash relevant and with the latest version of the Flash Player (10.1), Adobe is also trying to gain a foothold on mobile devices. Google's own Android operating system is one of the first to support mobile Flash.

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http://www.readwriteweb.com/archives/google_now_distributes_chrome_with_built-in_flash.php http://www.readwriteweb.com/archives/google_now_distributes_chrome_with_built-in_flash.php Adobe Fri, 25 Jun 2010 10:24:50 -0800 Frederic Lardinois
Adobe to Publish Flash File Format Specs Adobe is today announcing the "Open Screen Project" which will seek to create a consistent runtime environment for rich media across a myriad of devices. In other words, Flash on the web, mobile, desktop, television, and other consumer electronic devices. As part of this initiative, Adobe will be releasing the file format specifications for Flash (.swf and .flv/f4v) and removing all licensing restrictions involved with the Flash format. In the future, the project will be expanded to include AIR.

]]> Previously, Adobe allowed developers to create tools that wrote to the Flash format, but not that played it back -- for that you had to use their Flash player program. Adobe will now remove all licensing fees associated with Flash and AIR -- effective for the next major release of each -- making them free on all devices.

The Open Screen Project "will remove barriers for developers and designers as they publish content and applications across desktops and devices, including phones, mobile Internet devices, and set top boxes," said Adobe in a press release.

In addition to publishing the Flash file format specifications, Adobe will also publish specs for the Adobe Flash Cast protocol and the Action Message Format protocol. They will also publish the device porting layer APIs for the Flash player.

What Adobe is doing with Flash -- making it an open format -- follows in the footsteps of what they did with PDF back in the mid-90s. Adobe saw a lot of innovation happen around PDF after publishing the file spec and is hoping the same thing will happen with Flash. "Only by making the [Flash file format] spec open and available to everyone will we see the universe of the extended web grow," said Dave McAllister, Director of Standards and Open Source at Adobe, who told me that proprietary communications formats "make no sense."

Since releasing the PDF file format in 1993, it has become an open standard for documents and recently took a major step toward becoming the ISO 32000 Standard. Facing increasing pressure from Microsoft's competing Silverlight technology, it seems Adobe is gunning for Flash to become the standard format for delivering rich media to the web and other devices.

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http://www.readwriteweb.com/archives/adobe_to_publish_flash_file_fo.php http://www.readwriteweb.com/archives/adobe_to_publish_flash_file_fo.php Adobe Wed, 30 Apr 2008 21:00:01 -0800 Josh Catone
Silverlight Poll Results: Majority Impressed, But Not a Flash Killer Yet Last week's Read/WriteWeb poll asked what you thought of Silverlight, Microsoft's newly improved rich internet app plug-in that was launched to (unusually) rave blog reviews at MIX on Monday. Some people even said that Silverlight leaves Adobe's Flash technology in the dust, which is a big claim to make given that Flash is still extremely popular with designers - and for users it's a slick rich media browser plug-in. Also the days of usablity 'gurus' complaining about Flash splash pages is mostly gone. Nowadays Flash is used to create compelling multimedia browser experiences. So to my mind, Flash still reigns supreme - until such time as we see similar ubiquity and/or outstanding browser experiences from Silverlight.

Also let's not forget that Adobe has been in this game for far longer than Microsoft, so it seems odd that Silverlight is being pumped up as a Flash killer. Don't get me wrong, Silverlight is very promising. From a technical standpoint, it would be difficult to argue against Nik Cubrilovic's detailed review. But let's not call it a Flash-killer just yet, until we see some actual web app evidence that it's better than Flash. Will designers take to Silverlight like they adopted Flash on masse? That is probably the key question.

In any case, our poll suggests that most people are indeed impressed by Silverlight. 23% rated it "awesome" and 32% "promising". So over half give it the thumbs up. 25% of respondants rated it "meh", but only 9% said it's terrible. Also there's a little confusion out there about what Silverlight is and does, with 11% not sure what it is. We'll look to address that this week with an explanatory post about Silverlight.

]]> I'm curious to know if Read/WriteWeb readers think that Silverlight is a 'Flash killer'. If you think it is, tell us why in the comments. Or if you think Adobe has this covered, please elaborate too.

Full results:

Question: Microsoft announced on Monday a raft of new features for Silverlight, its web development platform. What do you think of it?

It's awesome! 23% (116 votes)
It looks promising, but need to test it out more 32% (163 votes)
Meh 25% (124 votes)
It's terrible! 9% (44 votes)
I don't get what it is... 11% (55 votes)
Total Votes: 502

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http://www.readwriteweb.com/archives/silverlight_pol.php http://www.readwriteweb.com/archives/silverlight_pol.php Analysis Sun, 06 May 2007 21:39:53 -0800 Richard MacManus
Flash 10 for Mobile Devices adobe_logo_nov_08.jpgAdobe and ARM today announced that they are joining forces to bring Adobe Flash Player 10 and Adobe AIR to ARM powered devices in a move that Adobe hopes will lower power consumption for mobile devices running Flash and AIR content, and make it easier for users to play video on a variety of devices.

According to the statement, the partnership stems from the Open Screen Project, Adobe's industry-wide initiative set to address challenges of Web browsing on a broad range of screens.

]]> The joint technology will target the ARMv6 and ARMv7 architectures used in ARM11 processors as well as the upcoming Cortex-A series processors.

ARM believes that the resulting technology will run on "billions of devices from our partners, such as pocket-sized mobile devices, mobile computing platforms, set-top boxes, digital TVs and automotive infotainment," said vice president of marketing, Ian Drew in the statement. "The combination of Adobe Flash and ARM's low-power processor IP and Mali GPU will ensure a fantastic Internet experience for consumers on the world's leading 32-bit architecture."

Getting Flash on mobiles in an efficient manner has been a goal of Adobe for some time. The majority of mobile phones that can use Flash at the moment use Flash Lite, the cut down version of the technology, and one that is limited in what it can play.

Although the technology is not expected to be available until the second half of 2009, Adobe will demonstrate Flash Player 10 during the Adobe MAX developer conference this week in San Francisco.

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http://www.readwriteweb.com/archives/flash_10_for_mobile_devices.php http://www.readwriteweb.com/archives/flash_10_for_mobile_devices.php Adobe Mon, 17 Nov 2008 02:27:20 -0800 Lidija Davis
Skyfire Submits Flash Video Enabled Browser to App Store Steve Jobs doesn't like Flash. He says it has poor security, kills your battery and performs poorly on mobile devices. For those reasons and more, Apple doesn't allow Flash applications or video to run on the iPhone, iPad or iPod Touch.

Today, Skyfire will try to break through Apple's Flash blockade with the submission of its mobile browser, which transcodes Flash into HTML5 in real time, to the App Store. And according to its creators, Apple is going to accept it.

]]> skyfire-iphone-screens.jpgAccording to an email from the company, "this submission is the tech industry's first test of whether Jobs' 'thoughts on Flash' ban is actually political rather than technical" and it will be approved for several reasons. The company maintains that the app has been developed with "significant oversight and feedback from Apple" and that "it adheres to every guideline put forth by Apple regarding HTML5 video playback for iOS". The process of transcoding Flash to HTML5, the company contends, will allow Apple users to "play millions of Flash videos on Apple devices without the technical problems for which Jobs banned flash."

This isn't the first time we've expected to see Flash on the iPhone, but aside from a hack for jailbroken phones and a program that uses your home computer as a proxy server, Flash has remained off-limits for Apple's mobile users.

Skyfire operates similarly to Opera Mini for the iPhone, basing its Web-browsing capabilities off of a Webkit browser core shared with Safari and using cloud-computing to transcode Flash into HTML5 in real time. Flash video is translated every three seconds, with video data being compressed by up to 75%.

Skyfire also avoids the concerns raised in Steve Jobs' recent essay regarding Flash on mobile devices. By optimizing Flash for iPhones and network conditions in the Cloud, Skyfire improves performance and maximizes battery life while playing video. The browser also avoids alternate runtime environments and other security vulnerabilities.

Opera may have already broken the non-native browser barrier, but we'll have to wait and see if Skyfire can use this sort of end-around to bring Flash video to Apple's mobile devices while thumbing their nose at Jobs all the while.

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http://www.readwriteweb.com/archives/skyfire_submits_flash-enabled_browser_to_app_store.php http://www.readwriteweb.com/archives/skyfire_submits_flash-enabled_browser_to_app_store.php Apple Wed, 01 Sep 2010 09:00:00 -0800 Mike Melanson
Poll: Adobe Confirms Flash For iPhone - Do You Care? At the Flash on the Beach 08 conference being held in Brighton, England, Adobe's Senior Director of Engineering, Paul Betlem, confirmed that a Flash Player is in development for the iPhone. The information was provided in answer to a direct question from an audience member during the Town Hall meeting sessions held during the conference, historically a good source of Adobe news.

]]> Adobe's Official Word

According to Betlem, Adobe is working on the iPhone Flash Player, but the iPhone is a closed platform. In other words, it's entirely up to Apple as to if and when they will allow the player onto the iPhone.

You may remember it was only earlier this spring that Apple CEO Steve Jobs deemed the current version of Flash Lite, the scaled-down version of Flash for mobile phones, as not being good enough for the iPhone. According to Jobs, Flash Lite would spoil the iPhone experience. He also noted that the desktop version wouldn't work either as it would run too slowly on the iPhone. What he called for was the creation of a "missing product in the middle."

Apparently, Adobe has heeded that call and has been busy building that middle-of-the-road version. The only question now is whether or not it will be good enough. At this point, Apple may be feeling the pressure to make Flash work considering Microsoft's recent licensing of Flash and Reader LE on Windows Mobile.

When Will It Arrive?

As to when we will see Flash on iPhone, it's anybody's guess. However, according to AppleInsider, the iPhone/iPod Touch software will be updated next month to v2.2 beta 1. Included in the update will be a newer version of Safari, which has been redesigned to relocate the Google Search bar to the right of the Address Bar. Also in the update will be a new App Store which will feature a new categories page with large category icons and more spacing between each listing.

We suppose it's too much to hope for that the new version of Flash would be pushed down with this upcoming update as well, but Apple has been known to surprise us before.

POLL: What Do You Think About Flash On iPhone?

We're looking forward to having Flash on the iPhone, but we're curious what you think. Has it been difficult for you to use your iPhone/iPod Touch without it? Or do you think "good riddance!" having never liked Flash in the first place? Please take our poll and let us know your thoughts.

]]> Discuss]]> http://www.readwriteweb.com/archives/adobe_confirms_flash_for_iphon.php http://www.readwriteweb.com/archives/adobe_confirms_flash_for_iphon.php News Wed, 01 Oct 2008 06:39:18 -0800 Sarah Perez How to Install Flash on your iPhone (The Easy Way) An enterprising iPhone hacker has figured out how to get Adobe Flash working on the iPhone, despite Steve Jobs' banishment of the third-party plugin from all iDevices for reasons detailed in his long-winded "Thoughts on Flash" memo posted to Apple.com back in April.

Why do you need Flash on the iPhone? To see banner ads?

No, not really.

]]> You need Flash to see the whole Web: the one with icky-Flash intros that block you from accessing the main website, the Flash-based menu for a favorite local restaurant, the Flash videos that haven't yet been re-encoded for your iPhone, and so on. It may not be the Web you want to see, but it's the Web that, for now, you still need to see.

And now there's a way to get this content on your iPhone: Frash.

Well, sort of.

Frash is a very, very alpha port of Flash 10.1 designed for the iPhone. The software comes from Comex, the same hacker who brought you the Spirit jailbreak and the JailbreakMe.com website, among other things. And it's just been compiled again.

How to Install Frash (a.k.a Flash for iPhone)

To install Frash properly, you'll need to refer to a how-to guide, like this one hosted on Redmond Pie. But to sum up: You must first jailbreak your phone, download the .deb, upload it to a folder on your iPhone using SSH, restart your phone and... what's that? Did I lose you?

If all that sounds too hard, too geeky or too time-consuming, there is another way, as I discovered this morning. You can just install Frash from Cydia, the jailbreak app store instead.

In order to accomplish this feat, you'll need to already have a jailbroken phone.

Then the instructions are as follows:

  1. Launch Cydia and tap the "Manage" button
  2. Tap "Sources"
  3. Tap the "Edit" button (top-right)
  4. Tap "Add" (top-left)
  5. In the pop-up box, type http:///repo.benm.at/
  6. Tap "Add Source" to close the box
  7. Tap the "Done" button (top-right)
  8. Go to the "Search" section in Cydia and search for "Frash"
  9. Install the app.

Done!

Now you have Frash on your iPhone. SBSettings users can also add the "Frash Toggle" to easily switch Frash on or off. (You'll want to keep it off for the most part because it can hog the battery).

Do You Need This?

Besides the argument, "because you can," is there any real reason to install Flash/Frash on your iPhone? Maybe there's the odd site that requires it, but, for the most part, you can live without it, we'd say.

Besides, in its current implementation, Frash hasn't been able to deliver the Flash content we miss the most: videos. To test, we headed to a few different sites with Flash-only video. (You can see the ones we chose - we pulled them from our "iDon't" flickr photoset here). Trying to play the Flash videos either crashed the browser, led to weird error messages or simply left us staring at blank, black screens where the video should have been.

But that's why it's called, alpha, right?

Banner ads, however, worked just fine.

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http://www.readwriteweb.com/archives/how_to_install_flash_on_your_iphone_the_easy_way.php http://www.readwriteweb.com/archives/how_to_install_flash_on_your_iphone_the_easy_way.php Apple Mon, 09 Aug 2010 08:52:34 -0800 Sarah Perez