apps - ReadWriteWeb http://www.readwriteweb.com/feeds/search/apps en Copyright 2012 Richard MacManus readwriteweb@gmail.com Tue, 14 Feb 2012 12:45:00 -0800 http://www.sixapart.com/movabletype/?v=4.35-en http://blogs.law.harvard.edu/tech/rss Number of Location-Aware Apps Keeps Growing Rapidly - But Very Few are Cross-Platform skyhook_logo_jan09.jpgWe are still in the early days of location-based apps, but according to new data from Skyhook, there are now over 6,000 location-based iPhone apps, 900 Android apps and 300 BlackBerry apps. Skyhook, the company that allows non-GPS enabled devices to triangulate locations by using nearby WiFi signals, also found that only a small number of these location-based apps are currently available across the three major app stores. There are currently only 43 cross-platform location apps.

]]> Social networking and lifestyle apps make up the majority of these cross-platform apps, though in general, most location-based apps are travel apps, followed by social networking services and sports and fitness apps.

number of lbs releases per month

Skyhook's report also highlights the differences in how app developers price their apps in different stores. Wikango, for example, is free for iPhone users, while the Android app costs $14.73 and the BlackBerry app is $19.99. Even though the iPhone platform has a reputation for driving the price of apps down, about 75% of all location-aware apps in the App Store are paid apps. On the BlackBerry platform, half of the apps are paid apps while less than 20% of the location apps on Android are paid apps.

lbs paid apps stats

It's interesting to see that such a small number of apps are currently available across the major platforms. Chances are, though, that a lot of these apps come from smaller development shops that simply don't have the resources to port their apps to every platform. As the market for location-aware apps matures, we will surely see that a lot of the more successful players will offer cross-platforms apps. Until then, the iPhone is the natural proving ground for these apps, especially given that it has the largest developer and user community at this point.

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http://www.readwriteweb.com/archives/number_of_location-aware_apps_keeps_growing_-_but.php http://www.readwriteweb.com/archives/number_of_location-aware_apps_keeps_growing_-_but.php News Fri, 05 Feb 2010 09:10:49 -0800 Frederic Lardinois
iPhone Users Are More Than Willing to Pay for Apps - But Don't Want to Pay a Lot mplayit_logo_mar10.jpgMplayit, a Facebook-based mobile app store, just released some interesting new data about people's willingness to pay for mobile apps. According to Mplayit's report, about one-third of users across all the major mobile platforms (iPhone, Android, BlackBerry) are interested in paid apps. iPhone users are the most willing to pay for some of their apps (57%), followed by BlackBerry users (33%). Android users are the least likely to be interested in paid apps (16%).

]]> While only a third of BlackBerry users are willing to pay for apps, it's worth noting that, with a median price of $5.99, they are willing to pay the most for their apps. iPhone users only want to pay around $1.99 and the average Android user is willing to pay up to $2.72. It's important to keep in mind, though, that these are just average prices and people's willingness to pay definitely depends on the quality of the applications.

As we noted earlier this month, the average price for iPhone apps continues to fall, but the average price for the most popular iPhone apps is around $2.43 in the U.S. - which - judging from Mplayit's data - indicates that most users would like to pay less than $2 for their apps, but are more than willing to pay extra for the best and most popular apps.

Bonus: Percentage of Games in the Top App Stores

mplayit_games_percentage_mar10.jpg

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http://www.readwriteweb.com/archives/iphone_users_more_willing_to_pay_for_apps_-_but_do.php http://www.readwriteweb.com/archives/iphone_users_more_willing_to_pay_for_apps_-_but_do.php News Wed, 31 Mar 2010 10:35:40 -0800 Frederic Lardinois
Apple's App Store Soars Past 300,000 Apps distimo_logo_mar10.jpgApple's App Store now features over 300,000 apps, up from just under 200,000 in April. Out of these, almost 38,000 are iPad apps according to a new report from app store analytics firm Distimo. Developers released an average of 5,452 iPad apps and 12,218 iPhone apps per month since April. About 7% of all iOS apps are currently universal apps for both the iPhone and iPad.

]]> Some reports already announced that the App Store had crossed the 300,000 apps milestone in the middle of last month, but these numbers were heavily disputed as they also included inactive apps.

No matter the exact numbers, though, the sheer size of the App Store today poses numerous challenges for both Apple and its users. An app store of this size must hide hundreds of great apps, for example, that simply go undiscovered. With more than 15,000 new apps per month for iPhone and iPad, app discovery is a major problem that nobody has really solved yet.

distimo_app_store_totals_oct10.jpg

App Pricing

The Distimo team also took a closer look at how developers are pricing their apps. Since the launch of the iPad, apps for Apple's tablet computer were always more expensive than iPhone apps and this trend continues. The average iPad app now costs almost $5, while the average iPhone app is about $1 cheaper ($4.03). This trend is even more pronounced in the top 100, where iPad apps cost an average of $5.80 and iPhone apps come in at just $2.14. Distimo argues that iPad owners are willing to pay far more for their apps than iPhone owners, yet developers are not yet pricing their apps accordingly.

distimo_ios_pricing_oct10.jpg ]]> Discuss]]>
http://www.readwriteweb.com/archives/apple_app_store_pushes_past_300000_apps_for_real_this_time.php http://www.readwriteweb.com/archives/apple_app_store_pushes_past_300000_apps_for_real_this_time.php Mobile Thu, 04 Nov 2010 10:30:25 -0800 Frederic Lardinois
Poll: What web apps would you like to see with offline access? The hot topic today is offline web apps, with Zimbra having just released an offline version of its web collaboration suite. As Dan Farber noted, Zoho and ThinkFree are two other Web Office vendors to have either released offline access or have plans to. Also Stan at franticindustries has a nice post explaining how offline capabilities can help web apps work better. So for this week's poll, we're asking: what other web apps would you like to see have offline access. I've listed some popular web 2.0 apps below in a poll, so let us know which of those you'd like to see with offline access. You can select more than one. Also feel free to note others in the comments...

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http://www.readwriteweb.com/archives/poll_offline_web_apps.php http://www.readwriteweb.com/archives/poll_offline_web_apps.php Polls Mon, 26 Mar 2007 03:32:35 -0800 Richard MacManus
Show Us Your Best Unlaunched iPhone Apps [Contest] IPhone app sharing service AppsFire (our review) has announced a contest to highlight the best still-unlaunched iPhone apps under development and ReadWriteWeb will be part of the judging. Called the App Star Awards, the contest will evaluate 30-second videos about apps under development.

The iPhone app environment is absurdly overcrowded and hard to navigate - AppsFire is one of my favorite solutions to that problem. The service lets you email links to apps you want to share on your phone. It's simple but so useful! A contest to start the hype for apps before they get buried in the app store is smart.

]]> Below are my favorite iPhone apps right now, shared in an AppsFire widget. I hope this contest will expose me to all kinds of new apps that will eventually land on this list as well.

We'll get to learn about great apps and the app makers will get a small amount of cash and a large amount of publicity. You can register to participate at the page for the AppStar Contest.

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http://www.readwriteweb.com/archives/show_us_your_best_unlaunched_iphone_apps.php http://www.readwriteweb.com/archives/show_us_your_best_unlaunched_iphone_apps.php Mobile Wed, 21 Oct 2009 08:54:20 -0800 Marshall Kirkpatrick
iTunes App Store: 100k Apps, But Only 20% Are Being Used app_store_small_logo_nov09.jpgApple today announced that the iTunes App Store now features over 100,000 applications for the iPhone and iPod touch. App Store users have downloaded over 2 billion applications. While Apple is obviously celebrating this as a success of its developer program, AppsFire reminds us that only a very small number of these apps are hits. According to AppsFire, the majority of apps sits in the App Store's long tail, where 80% of the apps barely see any active installs.

]]> According to AppsFire's data, only a small number of apps are installed on over 50% of iPhones and iPods. These are the usual suspects like the Facebook app or Shazam. The long tail, however, is very long. AppsFire's data shows that only 20,000 of the apps in the store are actually being used. The #1000 app was installed on less than 2% of all phones and iPods and there are still 99,000 apps with fewer active installs in the store.

apps_fire_long_tail_nov09.png

While Apple uses games from Electronic Arts and the I Am T-Pain app as examples of highly popular applications, these apps also profited from instant name recognition and a built-in fan base. For other apps, getting discovered in the Apps Store is getting increasingly hard as the competition heats up. Besides bringing a rather lackluster version of the genius feature to the App Store, Apple also hasn't made any significant improvements to the app discovery experience in iTunes and the mobile store.

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http://www.readwriteweb.com/archives/apples_app_store_100k_apps_few_hits.php http://www.readwriteweb.com/archives/apples_app_store_100k_apps_few_hits.php News Wed, 04 Nov 2009 08:36:23 -0800 Frederic Lardinois
Angel's Choice: A Virtual Stock Exchange for iPhone Apps angel_schoice_logo.jpgWith almost 300,000 iPhone apps on the market, finding new and interesting apps is getting more and more difficult for users. That's good news for apps that manage to break into the iTunes top 10, as most users use this to find new apps, but sales and downloads fall off quickly for apps that don't make it into the top 10 and good apps often go unnoticed. We have seen a number of interesting app discovery services that try to remedy this situation in recent months, but Angel's Choice (iTunes link) puts a new spin on this by adding Hollywood Stock Exchange-like game mechanics to its app discovery service.

]]> angels_choice_discover.jpgAngel's Choice is basically a virtual stock exchange for new apps where you can invest virtual currency (no real money is exchanged) in up and coming apps. The idea here is that the best and most promising apps will be the most heavily invested in by the players and rise to the top.

The game itself is pretty straightforward. New players get $1,000 in virtual currency and a few missions (invest in 5 apps to begin with, for example) to get started. From within the app, you can browse the Apple app store and see app descriptions and screenshots. Sadly, though, you can't see user comments here. To see these - and to download apps - Angel's Choice takes you to the official app store.

Overall, this is a fun way to find new apps, though to some degree the game mechanics can actually take over as the app discovery functions move into the background. We don't think that this app is the one and only solution to the app discovery problem - after all, the app just creates something akin to a new top 10 list - but if used right, it can be a fun way to find new apps.

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http://www.readwriteweb.com/archives/angels_choice_a_virtual_stock_exchange_for_new_iphone_apps.php http://www.readwriteweb.com/archives/angels_choice_a_virtual_stock_exchange_for_new_iphone_apps.php News Tue, 19 Oct 2010 11:56:53 -0800 Frederic Lardinois
StumbleUpon Helps Android Users Discover New Apps stumbleupon_logo_nov10.gifStumbleUpon, known best for helping users discover websites and videos, introduces a new feature for the StumbleUpon Android app today, bringing that discovery to mobile apps. The new App Discovery feature suggests Android apps based on users' interests and preferences as well of those of friends and like-minded users.

As someone who's recently made the switch from iPhone to Android, I can attest that finding apps in the Android Market is not easy. "Currently, discovering apps from the over 100,000 apps available in the Android Market is limited to keyword-based search features," says StumbleUpon CEO Garrett Camp. "With StumbleUpon App Discovery, users can now find applications that are personally recommended to them and in many cases would previously have gone unnoticed."

]]> The new feature, in beta, is part of StumbleUpon's Android app. The suggestions it gives are based on Android apps you've recently installed and used, as well as what your StumbleUpon friends like and use. Just as with Web pages, you can "stumble," rate, and review apps, in order to generate better suggestions. And if you see something you like, you can hit "Install" to be taken to the correct download page within the Android Market.

app_discovery_two_shots.png

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http://www.readwriteweb.com/archives/stumbleupon_helps_android_users_discover_new_apps.php http://www.readwriteweb.com/archives/stumbleupon_helps_android_users_discover_new_apps.php Mobile Thu, 04 Nov 2010 15:00:42 -0800 Audrey Watters
Mobile Users Want Branded Apps that Are Useful, Not Just Marketing effectiveui_logo.jpgBranded mobile apps - that is apps from companies like Starbucks, eBay or Nike - are now a standard fixture in mobile app stores, but a new survey that user interface design and app development agency EffectiveUI commissioned from Harris Interactive found that 38% of users today are not satisfied with these branded apps. That alone would be bad, but these users are also quite vocal about their experiences and 69% of respondents said that a bad experience with a branded mobile app resulted in a negative perception of the brand as a whole.

]]> Users Want Useful Apps - Not Marketing

EffectiveUI's Advice for Brands:

  • Focus on the customer need, as well as the business need.

  • Design for the right device: uncover which devices your customers use most.
  • Make sure your feature set fits the mobile experience: Too often, companies try to put the same features in their mobile device as their website.

The problem here is that brands often approach app development without even considering their customers' needs. Most users, for example, are not interested in apps that are just marketing vehicles for a brand and will leave negative reviews when they encounter such an app. Given the nature of mobile app usage, customers expect to get some value out of the app that is related to the brand and its products.

As Anthony Franco, EffectiveUI's co-founder and president, told us yesterday, a lot of companies still think of apps as "microsites" and don't consider that mobile apps have to offer more than just great visuals and good copy. That doesn't mean that users don't want good design, too, though. The majority of respondents (57%) noted that apps should be well designed and 74% said that they want apps to be easy to use (leaving us to wonder if there are users out there who want apps that are badly designed and hard to use...). Even more importantly, though, 73% of those surveyed by Harris Interactive think that mobile apps should be easier to use than the brand's website.

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http://www.readwriteweb.com/archives/mobile_users_expect_branded_apps_that_work_not_jus.php http://www.readwriteweb.com/archives/mobile_users_expect_branded_apps_that_work_not_jus.php Mobile Wed, 10 Nov 2010 05:01:00 -0800 Frederic Lardinois
1 in 3 Adults Now Have Apps on Their Phones - Many Don't Use Them iphone_apps_logo.jpgAdult cell phone users who use apps are younger, more educated and more affluent than other adults. Over the last few weeks, the Pew Internet & American Life Project has  been looking at how adults use technology, and a new report released today focuses on app usage among this age group. According to this report, apps are not indispensable for most adults. While about 35% of U.S. adults now have apps on their cell phones, only 24% of adults actually use them. About a tenth of all U.S. adults doesn't even know if their phones can run apps.

]]> adult_app_usage.pngLooking at the total range of things adults use their phones for, app usage tends to be relatively unimportant. While a lot of adults use their phones to take pictures (76%), send or receive text messages (72%), access the Internet (38%) and play music (33%), only 29% use apps. Unsurprisingly, adults who are more comfortable with technology in general also tend to use more apps on their cell phones. Clearly, there is still a large untapped market out there among adults. After all, more than 80% of adults currently own a cell phone, yet only 24% of them use apps.

Sadly, the researchers did not ask those who didn't download apps why they weren't interested in them. Kristen Purcell, the associate director for research at the Pew Internet Project, speculates that "it is clear that this is the early stage of adoption when many cell owners do not know what their phone can do. The apps market seems somewhat ahead of a majority of adult cell phone users."

App Amnesia: People Don't Know How Many Apps They Have

Among those adults who have used apps, half have actually paid for for them and they typically have around 10 on their phones, though there is clearly a group of very heavy apps users out there as well. Interestingly, most cell phone users - and especially those over 50 - don't actually know how many apps they have.

Only about 60% of all app users actually organize their apps so that their favorites are easily accessible. While Apple's new folders in the iOS 4 are a nifty feature for heavy users - there is clearly also a large market of users who only use a small number of apps and see no need to actually organize them in tidy little folders.

Most Popular Apps

Games are the most popular apps among adults (60%), closely followed by news and weather (52%), navigation (51%) and social networking apps 47%).

popular_apps_adults_sep10.png

popular_apps_adults_twitter_pandora.png

For more details, you can find the full report here.

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http://www.readwriteweb.com/archives/apps_and_adult_cell_phone_users.php http://www.readwriteweb.com/archives/apps_and_adult_cell_phone_users.php Mobile Tue, 14 Sep 2010 11:12:09 -0800 Frederic Lardinois
Handango to Offer Paid Apps for Android The G1 is one of the most anticipated mobile phones to be released towards the end of this month. Everyone is waiting to see how it will stack up against the iPhone and how the Android Marketplace will do against Apple's App Store. Unfortunately, developers of Android apps will not be able to charge users for apps during the launch of the G1. This isn't as bad as it seems because Handango will provide payment alternatives for developers that are looking to get rich.

]]> The Paid Apps Marketplace

CEO Bill Stone stated that:

"Handango is now offering developers the opportunity to sell the paid apps they create for the Android platform as well as offer any free apps when the first Android device launches. Customers can purchase apps via the Web and then download them to their device."

Handango will provide this golden opportunity to developers looking to profit from their apps on October 22, the anticipated launch date of the G1. Developers will be given several options for selling their app:

  • Sell an app for a one-time purchase fee
  • Sell an app for a monthly, quarterly or annual subscription fee

The plus side for Google and Handango is that App Store developers don't receive this many options to sell their apps. It could tempt a nice portion of developers to port their apps over to Android if the G1's launch is successful enough.

How Long Will it Last?

A small selection of apps have already been announced for Handango's catalog including Monopoly, The Weather Channel, Voice on the Go, EzQuote, and FitSync. Unfortunately, Google already has plans to allow developers to charge users to download an app. What will happen to Handango? If developers are smart, they'll offer their apps in both marketplaces if possible. Unless Google takes too long to implement the same payment options, Handango may have a little trouble in the future catering to developers trying to sell their apps.

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http://www.readwriteweb.com/archives/handango_to_offer_paid_apps_for_android.php http://www.readwriteweb.com/archives/handango_to_offer_paid_apps_for_android.php Mobile Sun, 19 Oct 2008 11:52:32 -0800 Corvida
Banner Exchanges Come to the iPhone: AdMob Launches Download Exchange admob_logo_oct08.pngAdMob, one of the world's largest mobile advertising networks, released its Download Exchange today. In return for running ads for other apps, developers can now promote their own apps across AdMob's network of over 1,000 applications. At its core, Download Exchange is basically a more sophisticated version of the many banner and link exchange services that are very common on the Web.

]]> According to AdMob, developers will be able to target their ads by OS version, geography, and device (iPhone vs. iPod touch). AdMob will also assist developers with creating ads for their apps, and developers will be able to access download and monetization reports on AdMob's web site. Because some apps are obviously quite similar, developers will also be able to filter out apps from their competitors.

admob_download_xchange_small.pngAdMob will allocate ad impressions based on the quantity and quality of the inventory that each member contributes.

Given that developers have relatively few outlets to promote their applications outside of Apple's App Store, this looks like a good way for developers to get the word about their applications out to users. Given that the ads appear in other apps, the targeted users are obviously already interested in downloading iPhone apps.

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http://www.readwriteweb.com/archives/admob_launches_download_exchange_for_iphone.php http://www.readwriteweb.com/archives/admob_launches_download_exchange_for_iphone.php News Tue, 31 Mar 2009 05:00:29 -0800 Frederic Lardinois
Mobile Apps to Hit $32 Billion in Five Years apps2.jpgJuniper Research asserts, in a study published today, that revenue from mobile applications will grow $22 billion in the next five years.

"The combined revenues from apps funded by pay-per-download (PPD), value-added services (VAS, including freemium and subscription) and advertising is expected to rise from just under $10 billion in 2009 to $32 billion in 2015."
]]> Apple, the most high-profile purveyor of mobile apps, has said it has seen 4 billion apps downloaded from its store, for a total of about $1.5 billion. For Juniper's estimates to bear out, other providers will have to come pretty strongly to the fore. This is especially true if the company's estimate that 85% of apps downloaded are free.

An additional issue is the relatively constrained area where smart phones are used with any frequency - industrialized countries. Even there, they are not as common as feature phones. Either smart phone use will need to grow or apps will need to adapt to feature phones as well.

Photo by Cristiano Betta

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http://www.readwriteweb.com/archives/mobile_apps_to_hit_32_million_in_five_years.php http://www.readwriteweb.com/archives/mobile_apps_to_hit_32_million_in_five_years.php Mobile Thu, 10 Jun 2010 17:15:00 -0800 Curt Hopkins
RIM Confirms, BlackBerry PlayBook Will Run Android Apps

In talking with one mobile developer recently, we spoke of all the platforms their app was available on, but one was missing - RIM. BlackBerry, they explained, was simply a pain to develop for.

Today, the company behind the BlackBerry PlayBook tablet and new QNX-based BlackBerry smartphones confirmed that it would support Google Android apps on these devices moving forward.

]]> RIM has been on a decline as of late, giving up market share to Google Android, which just earlier this month passed the popular mobile OS to take the number one spot.

It's a much-repeated mantra of the mobile space that the apps make the platform and RIM just opened up the floodgates for apps on its devices. As Digital Daily's John Paczkowski points out, "PlayBook isn't launching with 100 apps. It's launching with well over 200,000."

According to the company's press release, the PlayBook will support both Java and Android apps using "app players," which provide an "application run-time environment." The apps will then run inside of these app players, which is little in the way of hindrance to gain access to thousands more apps than would otherwise be available.

The move is a risky, but bold, move by a company that has been steadily losing ground. At the same time, it could be the risky, but bold, move that saves it from going the way of the dodo.

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http://www.readwriteweb.com/archives/rim_confirms_blackberry_playbook_will_run_android.php http://www.readwriteweb.com/archives/rim_confirms_blackberry_playbook_will_run_android.php Mobile Thu, 24 Mar 2011 14:57:12 -0800 Mike Melanson
Poll: Do you prefer desktop or browser apps? Given that our post on Webified Desktop Apps vs Browser-based Apps has generated so much discussion, we thought we'd ask you directly which one you prefer? Although almost everybody uses both types of apps, most people seem to have a preference for using one or the other. Tell us what you think, by clicking one of the options below and then the 'Vote' button.


Many thanks to Infacta for the use of their upcoming product (currently in private beta) Poll Daddy. I'm basically testing it out here for the first time publicly!

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http://www.readwriteweb.com/archives/poll_desktop_browser_apps.php http://www.readwriteweb.com/archives/poll_desktop_browser_apps.php Polls Fri, 08 Sep 2006 08:01:13 -0800 Richard MacManus