developers - ReadWriteWeb http://www.readwriteweb.com/feeds/search/developers en Copyright 2012 Richard MacManus readwriteweb@gmail.com Tue, 14 Feb 2012 18:04:00 -0800 http://www.sixapart.com/movabletype/?v=4.35-en http://blogs.law.harvard.edu/tech/rss Banner Exchanges Come to the iPhone: AdMob Launches Download Exchange admob_logo_oct08.pngAdMob, one of the world's largest mobile advertising networks, released its Download Exchange today. In return for running ads for other apps, developers can now promote their own apps across AdMob's network of over 1,000 applications. At its core, Download Exchange is basically a more sophisticated version of the many banner and link exchange services that are very common on the Web.

]]> According to AdMob, developers will be able to target their ads by OS version, geography, and device (iPhone vs. iPod touch). AdMob will also assist developers with creating ads for their apps, and developers will be able to access download and monetization reports on AdMob's web site. Because some apps are obviously quite similar, developers will also be able to filter out apps from their competitors.

admob_download_xchange_small.pngAdMob will allocate ad impressions based on the quantity and quality of the inventory that each member contributes.

Given that developers have relatively few outlets to promote their applications outside of Apple's App Store, this looks like a good way for developers to get the word about their applications out to users. Given that the ads appear in other apps, the targeted users are obviously already interested in downloading iPhone apps.

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http://www.readwriteweb.com/archives/admob_launches_download_exchange_for_iphone.php http://www.readwriteweb.com/archives/admob_launches_download_exchange_for_iphone.php News Tue, 31 Mar 2009 05:00:29 -0800 Frederic Lardinois
Lodsys Moves Forward With Lawsuits Against iOS App Developers Despite a letter from Apple lawyers last week stating that its licensing agreements protected iOS app developers, Lodsys is moving forward with its lawsuits against developers for patent infringement.

Lodsys owns four patents that it claims app developers must pay to use, and in a series of blog posts today, Lodsys outlined its plans to continue its legal efforts to obtain those payments.

]]> Lodsys disputes Apple's claims that agreements between the two companies cover the third party developers building iOS apps. While the company notes that Apple's defense of developers had a "very positive reaction" in the press and by developers (duh), it warns that "Developers relying on Apple's letter do so to their own detriment and are strongly urged to review Apple's own developer agreements to determine the true extent of Apple's responsibilities to them."

Although Lodsys had initially given developers 21 days to respond to its legal threats, it went ahead today and filed lawsuits against developers, saying that it opted to "move its litigation timing to an earlier date than originally planned, in response to Apple's threat, in order to preserve its legal options."

in an attempt to demonstrate that it's willing to put its money where its mouth is, Lodsys says that it will pay $1000 to any developer to whom it has sent an infringement notice if it turns out that the company's claims are baseless. Although Macrumors interprets this as a sign the company is confident that it will prevail in court, it could be seen as another grandstanding effort.

Regardless, the lawsuits are a serious matter and as it appears that the legal threats have spread from iOS to Android developers, they could stifle innovation and development on mobile platforms, particularly if third party developers have to shell out the money to pay to use the technology to which Lodsys holds the patents.

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http://www.readwriteweb.com/archives/lodsys_moves_forward_with_lawsuits_against_ios_app.php http://www.readwriteweb.com/archives/lodsys_moves_forward_with_lawsuits_against_ios_app.php Apple Tue, 31 May 2011 15:30:53 -0800 Audrey Watters
Handango to Offer Paid Apps for Android The G1 is one of the most anticipated mobile phones to be released towards the end of this month. Everyone is waiting to see how it will stack up against the iPhone and how the Android Marketplace will do against Apple's App Store. Unfortunately, developers of Android apps will not be able to charge users for apps during the launch of the G1. This isn't as bad as it seems because Handango will provide payment alternatives for developers that are looking to get rich.

]]> The Paid Apps Marketplace

CEO Bill Stone stated that:

"Handango is now offering developers the opportunity to sell the paid apps they create for the Android platform as well as offer any free apps when the first Android device launches. Customers can purchase apps via the Web and then download them to their device."

Handango will provide this golden opportunity to developers looking to profit from their apps on October 22, the anticipated launch date of the G1. Developers will be given several options for selling their app:

  • Sell an app for a one-time purchase fee
  • Sell an app for a monthly, quarterly or annual subscription fee

The plus side for Google and Handango is that App Store developers don't receive this many options to sell their apps. It could tempt a nice portion of developers to port their apps over to Android if the G1's launch is successful enough.

How Long Will it Last?

A small selection of apps have already been announced for Handango's catalog including Monopoly, The Weather Channel, Voice on the Go, EzQuote, and FitSync. Unfortunately, Google already has plans to allow developers to charge users to download an app. What will happen to Handango? If developers are smart, they'll offer their apps in both marketplaces if possible. Unless Google takes too long to implement the same payment options, Handango may have a little trouble in the future catering to developers trying to sell their apps.

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http://www.readwriteweb.com/archives/handango_to_offer_paid_apps_for_android.php http://www.readwriteweb.com/archives/handango_to_offer_paid_apps_for_android.php Mobile Sun, 19 Oct 2008 11:52:32 -0800 Corvida
Chrome Hucks HTTP:// chrome_logo_may09.jpgGoogle's developer version of the Chrome browser has made a significant change. In the URL the traditional first step, "http://" has been done away with.

Thom Holwerda, of OSNews, had an idea why.

"(T)he URL scheme bears little meaning to most people using a browser - they know it's there and how to type it, but it doesn't indicate anything to them. Since computing has been about abstracting away complexity for a while now, it was only a matter of time before browser makers started removing this piece of web history."

]]> There are problems with this change, as far as developers are concerned.

  • The change itself was unclear. When developers started noticing it, they interpreted and reported it as a bug. It seems that Google perhaps did not converse with their developers prior to implementing this
  • Although the http is hidden, it is not gone. So the change is a visual one, perhaps not a functional one.
  • Some developers are worried about what will happen when working with the https or ftp protocols.
  • This is not an agreed-upon move, industry-wide.

A moderator on Google's Chrome code forum said, "we include "http:// when copying the URL to the clipboard, so it will still appear when pasted elsewhere." This is a function that is apparently not in working order for a number of developers.

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http://www.readwriteweb.com/archives/chrome_hucks_http.php http://www.readwriteweb.com/archives/chrome_hucks_http.php Google Sun, 18 Apr 2010 20:00:00 -0800 Curt Hopkins
EFF Calls On Apple to Defend Developers Against Patent Trolls

Earlier this month, patent-holding company Lodsys started going after small-time iOS developers, sending them "notice" letters which claim the developers are infringing on one of Lodsys' patents for in-app purchasing technology. In these notices, Lodsys demands that developers license the patent from them for 0.575% of the U.S. revenue generated using in-app purchases and many companies have been put between a rock and a hard place, with the cost of fighting a potential lawsuit could be far greater than simply paying Lodsys.

According to the Electronic Frontier Foundation, the real problem isn't just that, but the fact that Apple actually requires developers to use the technology they could be sued for using and it's called on the company to stand up and shoulder the burden.

]]> The EFF argued on its blog today that "Apple's failure to defend these developers is troubling and highlights at least two larger problems: patent trolls and developers' vulnerability when harassing and counter-productive patent litigation comes around."

While Apple is protected from liability via a patent it took from a Lodsys predecessor, developers are not. This is especially troubling, since Apple provides this technology with immunity while requiring its developers to use it in unknowing violation of a patent. As EFF's Julie Samuels notes, "even careful developers who hire lawyers to do full-scale patent searches on potential apps surely would not expect to investigate the technology that Apple provides. Instead, they would expect (with good reason) that Apple wouldn't provide technologies in its App Store that open its developers up to liability - and/or would at least agree to defend them when a troll like Lodsys comes along."

For a fuller look at the entire Lodsys debacle, take a look at Sarah Perez's round-up of "5 Links to Help iOS Developers Understand the Lodsys Patent Mess".

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http://www.readwriteweb.com/archives/eff_calls_on_apple_to_defend_developers_against_pa.php http://www.readwriteweb.com/archives/eff_calls_on_apple_to_defend_developers_against_pa.php Fri, 20 May 2011 12:30:22 -0800 Mike Melanson
Developers Line Up to Build iPad Apps

Just 13 days after it launched to the public, the iPad is the subject of the latest Silicon Valley developers' unconference event. At 5 PM this evening iPadDevCamp kicked off at the PayPal/eBay offices in San Jose. The photo above of developers waiting in line to enter was posted to Twitter by Portland, Oregon based iPhone (and now iPad) push notification service Urban Airship.

Build some cool apps in there, folks!

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http://www.readwriteweb.com/archives/developers_line_up_to_build_ipad_apps.php http://www.readwriteweb.com/archives/developers_line_up_to_build_ipad_apps.php Mobile Fri, 16 Apr 2010 16:44:11 -0800 Marshall Kirkpatrick
Facebook Releases Open Source JavaScript Library Facebook has long been a big contributor to the open source movement, and releases a number of their in-house projects under open source licenses. They even provide a a mirror for popular open source endeavors, such as Mozilla and Apache. This week Facebook announced the release their first open source JavaScript library.

]]> In September, Facebook released FBJS, which is a layer on top of JavaScript designed specifically for use with the Facebook platform. It lets developers use JavaScript in their Facebook applications, including things like AJAX and DOM manipulation. The problem with FBJS, though, was that it didn't play nice with outside JavaScript libraries, so for anything that it didn't support, developers were out of luck.

With that in mind, Facebook decided to internally develop a library for creating JavaScript animations in FBJS. "And then we thought: 'why stop there?' The library had very little Facebook-specific code, so we took some time to modularize it, and now we're open-sourcing it for everyone," said Facebook developer Marcel Laverdet.

Facebook is following in the steps of rival web giants Google and Yahoo!, who both have open sourced internal JavaScript libraries. While Facebook's release of the animation library is a far cry from the more complete libraries released by Yahoo! and Google, such as Yahoo!'s YUI or Google's Web Toolkit, it is a step in that direction. Releasing open source development libraries is a very smart thing to do, because it builds capital with developers and attracts developers to your platform. For Yahoo! and Google, their development libraries help to attract developers to their other APIs (such as Google Maps or Flickr). For Facebook, releasing libraries like Animation could help draw more developers toward their platform.

The Animation library is described as a way for developers to create "customizable animations using CSS and DOM manipulation." It is released under a modified BSD license.

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http://www.readwriteweb.com/archives/facebook_releases_javascript_library.php http://www.readwriteweb.com/archives/facebook_releases_javascript_library.php Facebook Thu, 17 Jan 2008 10:36:15 -0800 Josh Catone
Zeep Mobile: Free SMS Gateway For Developers zeepmobile_logo.pngWhile SMS has already become one of the most important forms of communication in many parts of the world, the U.S. is only catching up to this trend slowly. Part of the reason for this is the high cost of using SMS, not just for users, but also for developers who want to use SMS for their applications. In contrast to other SMS service providers, Zeep Mobile offers developers a free SMS API without volume restrictions, though in order to monetize the service, it will insert ads into the SMS messages.

]]> Advertising

While having random ads inserted into their messages might not work for some developers, having access to a free SMS gateway is a very seductive proposition, especially for small developers who don't have the resources to either establish relationships with the big mobile carriers, or who simply don't have the money to pay a commercial provider for access to their SMS gateway.

We asked Zeep Mobile if it had any plans to share revenue from these SMS ads with developers or if it was going to give developers any influence over which ads it would display. However, as of now, Zeep Mobile is not planning anything in this direction, though it would seem reasonable to assume that they might start sharing revenue with developers at some point in the future.

API

Besides the standard web API, Zeep Mobile has also developed Python and Ruby libraries, which developers can use free of charge. As far as we can see, this API is pretty straightforward and well documented.

zeepmobile_graph.png

Still in Beta

It is important to note, though, that the service is still in beta right now and that developers are limited to sending out messages to no more than 10 recipients at a time. Also, while Zeep Mobile has plans to expand beyond the U.S. in the future, the service can only send messages within the U.S. for now and is also limited to a select number of carriers.

Overall, though, this seems like a service worth looking into for developers who wants to start adding some SMS functionality to their applications without having to pay some of Zeep Mobile's competitors like SMS Everywhere, Clickatell, or Celltrust.

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http://www.readwriteweb.com/archives/zeep_mobile_free_sms_gateway.php http://www.readwriteweb.com/archives/zeep_mobile_free_sms_gateway.php News Wed, 27 Aug 2008 21:07:19 -0800 Frederic Lardinois
Facebook Opens Up: Lets Developers Access Status Updates, Notes, Links, and Videos facebook_logo_feb09.pngFacebook announced a major update to its API tonight that will allow developers to read and post status updates, links, and notes to Facebook. In addtion, Facebook now also allows third-party developers to create applications that can upload videos directly to a user's account. The service already had an API for uploading and viewing photos.

]]> The company also announced that its users now share over 24 million links every month, and that more than 15 million of its users update their status every day.

Attacking Twitter?

As Nick O'Neill on the AllFacebook blog points out, this move can be seen as a direct attack against Twitter. The early success of Twitter, after all, was mostly based upon the availability of an API that allowed for the creation of a thriving ecosystem that went far beyond what Twitter's developers had originally envisioned.

Creating an Ecosystem

Looking at the announcement, Facebook clearly hopes that a similar ecosystem can develop around its new API. As an example, Facebook explains that it would now be very easy for a travel app to allow its users to create and share notes on Facebook with text, pictures, and videos.

Tearing Down the Wall

Facebook is slowly tearing down the wall around its silo and is starting to expose more of its data to the outside, which can only be a good thing. Just this week, Facebook also joined the OpenID Foundation. There are some legitimate questions about what this means for both OpenID and Facebook Connect, but it looks like Facebook is moving in the right direction.

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http://www.readwriteweb.com/archives/facebook_opens_up_lets_develop.php http://www.readwriteweb.com/archives/facebook_opens_up_lets_develop.php News Fri, 06 Feb 2009 18:54:23 -0800 Frederic Lardinois
Mashape Launches a Marketplace for APIs Mashape_logo.jpgCalling itself the "first ever APIs marketplace" and the "Etsy of Cloud Services," Mashape launches today with a service that's meant to make it easier for developers to gain access to cloud services and API components for their projects. Mashape also simplifies the ability to generate a simple ready-to-use API and add it to a marketplace, giving developers an opportunity for better distribution of their API - and to earn a little cash.

APIs are increasingly becoming an important way to distribute information and to access services, and APIs are quickly becoming a crucial part of companies' online products. In other words, it's no longer enough to simply have a website or an app; you need an API.

]]> Mashape hopes to take advantage of this trend with its new marketplace. "The problem is that there isn't a unified place where developers can distribute or consume services - everything is fragmented," says Augusto Marietti, Mashape's CEO. "Mashape wants to fill this gap by providing a frictionless online storefront for developers who want to consume or generate and distribute a RESTful JSON-based API for any kind of service."

Mashape plans to offer several ways for developers to make money with their APIs - via a queries limit, a one-time fee, or a subscription model.

Service providers and individual developers can make an API available and third party developers can consume any component listed on Mashape - all through a single interface. "We think there's a clear need for this. We already have over 1,000 developers signed up for the alpha," said Marietti.

ReadWriteWeb readers can use the code "READWRITEWEB" to get access to the alpha version of service.

mashape_ss.jpg

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http://www.readwriteweb.com/archives/mashape_launches_a_marketplace_for_apis.php http://www.readwriteweb.com/archives/mashape_launches_a_marketplace_for_apis.php News Wed, 17 Nov 2010 13:30:34 -0800 Audrey Watters
ScanLife Provides Free Barcode Scanning SDK for Android Developers scanlife_logo_jun10.jpgAs smartphone manufacturers improve on the hardware included in their devices, the possibilities for mobile app developers continue to expand. With the speedy new mobile processors and the high resolution cameras, image recognition apps have become very popular on smartphones, and companies like Occipital, makers of RedLaser on the iPhone, make it easy to embed barcode scanning technology into apps. For Android, however, there are fewer solutions, which is why ScanLife, developers of 2D barcode scanning technology, are providing an SDK for Android developers to leverage its scanning application.

]]> Available now, the SDK allows developers to include a button in their app that will launch ScanLife's scanning application, or download it if the user doesn't have it on their phone. After scanning, the user is sent back to the original third-party app with their results.

sl_workflow_jun10.jpg

It's a bit of a strange work-flow compared to RedLaser's embeddable branded scanner on the iPhone, but it's a decent solution for Android developers. The app can also be launched from a mobile website by adding a special link in the HTML code of the site.

The SDK is free to use and supports several forms of 2D barcodes, including EZ codes, Datamatrix, QR codes and standard UPC barcodes. Right now the software development kit only supported on Android, but ScanLife says they are working on releasing an iPhone version soon.

It's great that more options are out there for developers to use emerging mobile technologies, but it would have been better to see ScanLife offer a more embeddable version of their scanner to foster more unified customer experiences. Having the ability to use the technology is one thing, but providing users with a smooth customer experience is a much higher value add for developers.

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http://www.readwriteweb.com/archives/scanlife_provides_free_barcode_scanning_sdk_for_android_developers.php http://www.readwriteweb.com/archives/scanlife_provides_free_barcode_scanning_sdk_for_android_developers.php Mobile Wed, 23 Jun 2010 10:12:00 -0800 Chris Cameron
MySpace Charging Developers for App Promotion According to a Nick O'Neill at the Social Times blog, MySpace is charging app developers for the "featured" spots in its App Gallery, which it officially launched last week. The Gallery has featured spots for applications on its main page and on each of 22 category pages. O'Neill is reporting that the price of advertising on the featured spots is between $50,000 and $100,000 per week.

]]> So far, it looks like Slide has been the only taker and their applications occupy all four featured spots on the main page of the Application Gallery. "This is the first platform which has actively attempted to generate revenue directly from application developers," said O'Neill, who thinks that this could spell trouble for smaller app developers whose applications may be marginalized in the gallery by apps paying MySpace for extra promotion.

Facebook faced a small backlash from some developers last month when it appeared that the network was playing favorites with partners.

We noted in early April that MySpace was planning to put out joint press releases with app developers. Giving app developers access to the Fox Interactive Media PR machine was an unorthodox step but it showed developers that the company was serious about pushing apps developed for its platform. Any goodwill that may have been built with developers though, might be lost if MySpace starts playing favorites with well-funded, larger app companies.

App spam, which has been a problem on Facebook, is another issue that MySpace may need to contend with. We're all curious how they will deal with it once the applications platform grows (MySpace currently has 1,000 apps in their Gallery, compared with nearly 24,000 at Facebook); we hope their solution won't be to charge premium access to advertising in the "Friend Subscriptions" feed.

That said, paid advertising for apps within the the confines of the Application Gallery seems pretty benign. It's not much different than application developers paying to place Social Ads on Facebook (something that Facebook encourages on their ad sales page). As long as MySpace makes sure that paid promotion doesn't come at the expense of other applications in its Gallery, they should be fine.

What do you think of MySpace charging for premium real estate in their Application Gallery? Fair game or does it spell trouble for smaller app developers? Will it discourage some developers from utilizing natural viral channels? Let us know in the comments.

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http://www.readwriteweb.com/archives/myspace_charging_for_app_promotion.php http://www.readwriteweb.com/archives/myspace_charging_for_app_promotion.php Social Networks Thu, 01 May 2008 22:00:01 -0800 Josh Catone
Would You Pay $200 for an Android App? Android Market Preps Priced Applications Android Market BagThe Android Market was designed to be the one-stop shop for all G-1 users to download applications for their mobile handsets. As such, it had a great deal in common with the Apple iTunes App Store - save for one specific feature: the ability for developers to charge for their apps. Now, even that feature will be common between the two application stores as the Android Market prepares to release support for priced applications.

]]> Developers from the United States and the United Kingdom can begin uploading applications and pricing information in preparation for the US launch, which is scheduled to open in the middle of this week. The pricing for applications can range from $0.99 to $200.00 US or 0.50 to 100 GBP. The Market will use Google Checkout for its payment mechanism. Developers will be charged 30% of the purchase price as a transaction fee.

Based on the performance of iPhone apps, it's highly likely that we'll see more applications aiming for the lower end of that pricing spectrum than the upper end. But it will be interesting to see if any developers choose to charge a premium price - which isn't nearly as ridiculous as the App Store's $999.99 threshold - for their development efforts. Thankfully, according to the Market, "Once you've set a price for an application, you may choose to change it at any time."

The option of listing priced applications is currently only available to developers in the US and the UK. However, developers from Germany, Austria, Netherlands, France, and Spain are slated to be allowed access to sell applications before April 2009. The Android Market hints at additional countries being added before the end of Q1, as well.

In related news, Australia developers just gained the opportunity to upload free applications. Singapore developers will soon have similar options.

For more information on uploading priced apps or purchasing them, visit Android Market support.

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http://www.readwriteweb.com/archives/android_market_priced_applications.php http://www.readwriteweb.com/archives/android_market_priced_applications.php Google Mon, 16 Feb 2009 00:30:00 -0800 Rick Turoczy
Draw Pictures On Google Maps With Its New Drawing Library latlong_jun10.jpgGoogle Maps developers just launched a drawing library for the Google Maps API, so that developers who build on Google Maps can add simple tools for users to draw markers, lines and shapes on to maps. Shapes can also be made editable, even once they've been placed on the map.

Applications can use drawings for selecting regions of the map to search or highlight, as well as for annotations. This simple interface offers a surprising range of features for developers building applications upon Google Maps.

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There's a working demo embedded on the Google Geo Developers Blog. Try it out; it's easy to use, but it's surprisingly flexible. While it's easy to make stupid doodles like I did, the interface is quite precise, so this new library can definitely be used carefully to mark up or highlight maps. Developers could build this into their applications for fun or work purposes.

What uses could you see for the new Google Maps drawing library?

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http://www.readwriteweb.com/archives/draw_pictures_on_google_maps_with_its_new_drawing.php http://www.readwriteweb.com/archives/draw_pictures_on_google_maps_with_its_new_drawing.php Google Tue, 15 Nov 2011 15:54:00 -0800 Jon Mitchell
Twitter: All Developers Will Get Access to the Firehose in Early 2010 twitter_icon.jpgAt LeWeb today, Ryan Sarver, Twitter's Director of Platform, took the state during the morning session. He stressed that Twitter needs the developer ecosystem if it wants to continue to grow. Sarver also announced that Twitter will give all developers access to the full firehose feed in early 2010. In addition, Twitter will also soon launch a new developer site, increase the rate limit for services that use OAuth and launch a new API for browser-less apps.

]]> Walking through the history of Twitter, Sarver noted that the core value of Twitter is openness. The first Twitter application was written in January 2007. There are now over 50,000 application in Twitter's ecosystem. This, Sarver notes, shows how developers can use simple APIs to create rich experiences.

scoble_twitter_sarver_at_leweb.jpgSarver also noted that 50% of the company's traffic now happens on partner sites and through applications. For Twitter, according to Sarver, it's all about growing the market and building out the ecosystem. Throughout the keynote, Sarver stressed that Twitter can only be as successful as long as its developers are successful.

Sarver pointed out 3 companies that have manged to monetize Twitter: CoTweet, OneRiot and TweetMeme.

Coming Up: More Transparency, Improved Communication and a Business Model

Going forward, Twitter wants to offer even better tools for third-party developers in its ecosystem. Twitter wants to be more transparent with its developers and improve its communication. In addition, the company wants to improve the utility of its API. Twitter also plans to announce a business model that allows it to share in the success of its partners.

Everybody Gets Access to the Firehose

Most importantly, Twitter is opening up the firehose of tweets to all developers. Sarver didn't announce any details, but this is obviously a very important move as it will give more developers the ability to build applications that need real-time access to every tweet without having to get Twitter's permission.

Soon, developers who use OAuth will be able to ping Twitter more often than services that still use Twitter's old authentication mechanism. Twitter will soon deprecate its old non-OAuth authentication mechanisms. In addition, Twitter will launch an API for browser-less apps.

Twitter also plans to launch a new developers site to educate its developers and will soon host its first developers conference.

Image credit: @scobleizer.

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http://www.readwriteweb.com/archives/twitter_at_leweb.php http://www.readwriteweb.com/archives/twitter_at_leweb.php News Wed, 09 Dec 2009 02:45:09 -0800 Frederic Lardinois