ReadWriteStart

Death to Flash: 3 Great HTML 5 Demos

Written by Dana Oshiro / January 13, 2010 4:18 PM / 19 Comments

This post is part of our ReadWriteStart channel, which is a resource and guide for first-time entrepreneurs and startups. The channel is sponsored by Microsoft BizSpark. To sign up for BizSpark, click here.

google_html5_jan10.jpgThis morning ReadWriteWeb accompanied The Great Wall Club (a group of Chinese mobile executives) to Google for a look at some of the company's development tools. While Developer Relations Manager Patrick Chanezon was unable to comment on yesterday's news of Google's threat to cease operations in China, he did show off some impressive demos utilizing HTML 5.

In late December 2008, ReadWriteWeb ran a story entitled, 5 Exciting Things to Look Forward to in HTML 5. At the time we were excited that HTML 5's canvas element would allow for scripting on the fly. In addition to the canvas API, HTML 5's audio/video tags and the O3D API (3D rendering) provide developers with powerful tools for rendering graphics and applications in the browser. Chanezon explained how real-time processing on the client side would dramatically increase the speed of cloud-based applications - a particularly important point for mobile developers. Additionally, unlike Adobe's Flash and Microsoft's Silverlight, HTML 5 is plug-in free and non-proprietary. With little more than a few lines of javascript and the HTML 5 APIs, Chanezon showed us the potential of the new specification.

1. O3D Beach Demo: The enclosed demo shows how fast it is to change whole portions of an application when editing in-browser.

2. Flash-like Demo: 9elements created a project that resembles a flash application but encompasses a variety of HTML 5-related tools. For more information on the experiment, check out the company's blog post.

3. Drum Kit Demo: Brian Arnold's HTML 5 Drum Kit is an open source Web-based sequencer that records your sample options and reflects your loop in the browser. (Works best in Firefox.)

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Comments

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  1. Inspiring. But AFAIK, O3D is not going to be a part of HTML 5, it's tightly integrated with OS, so too platform dependent to be a standard. I hope it will someday...

     Posted by: Emre Author Profile Page | January 13, 2010 4:32 PM



  2. that's awesome effects

    Posted by: rie | January 13, 2010 9:24 PM



  3. Dude... the drama...? ;-)

    jd/adobe

    Posted by: John Dowdell | January 13, 2010 10:52 PM



  4. Very impressive, but, platform dependent is no go.

    "Dude... the drama...? ;-)"
    LoL :D

    Posted by: guya.net | January 14, 2010 1:41 AM



  5. WebGL is progressing much faster then O3D and no plugin required. See the demo at:
    http://www.glge.org/latest-glge-demo/

     Posted by: Paul Brunt Author Profile Page | January 14, 2010 2:17 AM



  6. Very utopic title used here in this article!
    Besides the fact that O3D is a plugin as well as Flash is and not a HTML 5 functionality, Flash's aim is not 3D as a whole, so, with the exception of basic audio and video, I think Flash will continue to be an excellent option/tool for rich content development and not only for the web.

    Posted by: Leandro Zanol | January 14, 2010 9:35 AM



  7. While HTML 5 sounds great in theory, the reality is it that it will be facing the same problems it's always had: platform compatibility across different browsers. What works in one browswer will require tweaking in another, etc.

    HTML is a formatting language and has been around for a few decades now. Everyone keeps trying to add things to it that it was not designed to do.

    Posted by: ronmac | January 14, 2010 10:10 AM



  8. Wow - my HTML5 drum kit got used there! That's so freakin' awesome. I'm floored. Too awesome.

    Posted by: randomthink.net Author Profile Page | January 14, 2010 2:24 PM



  9. The Drum Kit demo didn't work on Chrome 4.0.267.0 (34040). Worked fine on Firefox

     Posted by: Sasha Ovsankin Author Profile Page | January 17, 2010 2:42 PM



  10. If you'd like to see more demos on HTML5 canvas, try http://www.canvasdemos.com where we have over 100 canvas demos, games and tutorials available.

    Posted by: Andi | January 17, 2010 2:46 PM



  11. Other than the 3d work (impressive) these demos show where Flash was about 6 or 7 years ago. The 03D work is neat, but looking at the code, one can see a huge amount of hand-coded procedural code: not nicely organized classes from a large class library... HTML5 seems not to be a real platform yet. Ironically, I imagine Adobe will be the company to create real tools for building sites/apps in HTML5 — and Flash will continue to be a key ingredient.

    Posted by: Michael Richardson | January 27, 2010 10:07 PM



  12. Death to Flash?? you're deluded, you cretin!

    Posted by: flash_rule | February 2, 2010 9:21 AM



  13. Cretin? I prefer scurvy dog. :)

     Posted by: Dana Oshiro Author Profile Page | February 2, 2010 2:38 PM



  14. Well I am not that sure of Flash going down the drain so easily.
    I mean look at the video,what would a layman say on that?
    You got the answer.
    And no 'timeout' for flash for a long time for now.We sure know that people are still discovering the wonderful aspects of flash and implementing them in their sites :)
    I am a flash supporter.

    Posted by: Garry | February 3, 2010 6:00 AM



  15. Perhaps Adobe should build the fPhone and the fpad. Imagine the world with devices and apps that are fun and easy to build and deploy.

    If Apple can do it, and Google can do it. Adobe can do it too. I bet you that a Flash based phone would destroy the iPhone because of the development community that would support it and all it could offer in just a few days.

    Adobe should also create a new browser / search engine that does not require HTML as the framework, and make the swf the core file that works on all platforms. Free the swf from the plug-in and make it the browser / phone operating OS and then you have something.

    Flash is a threat because it works on every platform. It's easy to script and deploy. With Flash I can create a single build of code and attach it to a UI for any device or OS platform. Why in the world would I want to use anything else. Jobs knows it, Ballmer knows it, the Google boys know it.

    Flash simply does what Java and the rest couldn't. Bridge the gap between Designer and Developer.


    Viva la Flash!!!

     Posted by: Bill Author Profile Page | February 4, 2010 5:47 PM



  16. I wonder about this issue as a lot of pressure on the exterior side I would like to say something, but it should work for some to say or think sentences should shouldn empty

    Posted by: dış cephe | February 6, 2010 10:12 AM



  17. I find it curious that Steve Jobs and HTML 5 are in alignment.

     Posted by: Paramendra Author Profile Page | February 21, 2010 3:34 AM



  18. The title of this post is completely ignorant and closed minded. The technologies are made to be able to work together in unison, they can't all offer fully what another does and vica verca and are applicable in their own specific situation.

    That drum simulation completely buggers with browser back/forward navigation, and canvas is pretty much plain inaccessible. But that's not to say it hasn't got a ton of other uses that will throw in some brilliant additions to the overall kit.

    Posted by: Adam | February 28, 2010 2:52 PM



  19. Drum sequencer?? You've got to be kidding me.
    The notes are totally off. Completly meaningless and worthless application.
    And you use that as an example of why HTML5 will kill Flash?

    Come back when HTML5 can do this:
    http://www.hobnox.com/index.1056.en.html

    HTML5 will be a nice adition to web development and it can take care of certain things that you had to use Flash for before. But it can NEVER replace Flash. Only an idiot that likes to lick Steve Jobs' ass would say so.

    cheers

    Posted by: nook | March 2, 2010 7:18 AM



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