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Everloop, the social network for kids ages 8-13, recently launched EverText, the first-ever 24/7 moderated SMS feature available on all mobile phones and major carriers.
Kids will now be able to use Everloop directly from their mobile phones by texting status updates to the network. Parents can moderate the number of texts a kid can use by selecting a monthly limit, ranging from unlimited to 250 texts per month. Everloop automatically sets the limit at 100. Once the child reaches their limit, parents will receive a note.
I'm thousands of feet in the air, speeding across the United States, flying from Portland, Oregon to Austin, Texas. When I land, I'm going to send a picture of myself to my nieces back home - but it won't just be a picture of one of their favorite uncles in a place they've never been. There will be a familiar avatar in the picture with me - a Flat Stanley.
That's an experience that children all over the world have had. Flat Stanley calls itself the longest-running literacy and community building program on the web. The program encourages participants to carry, mail or otherwise send a cardboard cut-out figure called Flat Stanley to faraway places and interesting circumstances. When the same Flat Stanley that was in a classroom in South Africa shows up in a photo perched on a snow bank in the United States - something magical happens in the minds of the children who sent it across the world. It's as if those faraway places become more real, now the child has a connection with the place and the prospect of making that trip themselves feels more possible. Anything that expands a person's understanding of what's possible is a good thing. Now the Flat Stanley experience is available in a new mobile app, making it easier than ever to use.
The research consultancy Latitude recently completed a multi-phase innovation study, Children's Future Requests for Computers and the Internet, which was published in collaboration with ReadWriteWeb.
The study asked more than 200 kid-innovators across the world, ages 12 and under, to draw the answer to this question: "What would you like your computer or the Internet to do that it can't do right now?"

This is Part Two of a two-part series. Part One: Study: Kids are the Road to Tech Innovation
Latitude recently completed a multi-phase innovation study, Children's Future Requests for Computers and the Internet, which asked kids across the world, ages 12 and under, to draw the answer to this question: "What would you like your computer or the Internet to do that it can't do right now?" In our last post, we highlighted three themes that recurred across kids' ideas for new technologies.
We also pinpointed three key recommendations for creators of new content and technology experiences (for both kids and adults):
Download the study summary (PDF) for Children's Future Requests for Computers and the Internet.

Over the course of 2010, Latitude Research completed a multi-phase innovation study, Children's Future Requests for Computers and the Internet, asking kids across the world to draw the answer to this question: "What would you like your computer or the Internet to do that it can't do right now?" This study is part of a larger research initiative by Latitude that positions younger generations as a window into the future of technology, capable of informing tech experiences that resonate with people of all ages.
Download the study summary (PDF) for Children's Future Requests for Computers and the Internet.
The Walt Disney Company has agreed to pay a $3 million settlement stemming from charges that online virtual worlds once operated by Playdom, now a Disney subsidiary, violated the Federal Trade Commission rules designed to protect the online privacy of children under age 13.
According to the FTC, several Playdom sites that were aimed at young audiences illegally collected and then disclosed personal data in violation of the Children's Online Privacy Protection Act (COPPA). These sites included Pony Stars, 2 Moons, 9 Dragons, Age of Lore, and My DIva Doll. The FTC complaint says that some 821,000 children registered with Pony Stars between 2006 and 2009 and another 403,000 signed up for Playdom's other online virtual worlds. These sites collected children's names, ages, and email addresses and allowed them to post that personal information publicly online -- including their real names and locations. The FTC charged that the company failed to get parents' consent before collecting or disclosing this information.
Writer and illustrator Tony DiTerlizzi is the author of several young adult fantasy novels, including the popular series The Spiderwick Chronicles. Earlier this week, his latest book, The Search for WondLa hit bookshelves in U.S., and within it featured an interactive augmented reality experience readers could unlock using their Web browsers. The book, published by Simon & Schuster, is one of the first of its kind and could be a glimpse into how kids will enjoy reading in the future.
Science fiction author and Wired blogger Bruce Sterling passed along the interesting augmented reality video embedded below. It's an iPhone app from the Japanese company Sazanami called Amazing3D that lets users augment still photographs with playful 3D objects which they can then interact with. While it's not the most amazing example of augmented reality (actually it is pretty fun to play with), it did remind me that there have been several great kid-friendly AR applications developed recently. As augmented reality evolves and finds its most successful niche markets, toys, games and children could be some of the most efficient avenues to success.
WebWatcher, a company whose business is enabling parents to spy on their child's online activity, including email, instant messaging and website visits, has today launched a new tool for spying on SMS text messages too. WebWatcher Mobile currently only works on BlackBerry smartphones, but Android, Windows Mobile and iPhone versions are in the works now.
"Cell phones," warns the company, "can be a great way for children to keep in touch with family members," but they can also "serve as facilitators for cyberbullying, sexting and other dangerous behaviors."
That claim may be true to a point, but is reading each and every text message the best way to counteract these behaviors? For that matter, should parents be spying on their kids to this extent at all?
In a recent PC Pro article, Professor Steven Furber, developer of the ARM microprocessor, laments the sharp decline in interest in computer science classes in the UK. And although the U.S. hasn't seen that same drop in enrollment, a recent survey of some 14,000 U.S. high school teachers by the Computer Science Teachers Association found that only 65% of respondents taught in a school that offered some sort of introductory computer science course.
As our world becomes more tech-oriented, educators are faced with not just teaching children how to use computers, but how to build and program them as well.
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