e-learning - ReadWriteWeb http://www.readwriteweb.com/feeds/tag/e-learning en Copyright 2009 Richard MacManus readwriteweb@gmail.com Sun, 22 Nov 2009 12:00:55 -0800 http://www.sixapart.com/movabletype/?v=4.23-en http://blogs.law.harvard.edu/tech/rss Shouldn't Schools Have Embraced Second Life By Now? secondlife_learning_sept09.jpgWhen it first launched, the tech and business worlds were transfixed on Linden Labs' Second Life as a new marketplace. Science fiction fans flocked to the site for its Snow Crash and Matrix-like neo-apocalyptic feel. And finally, educators arrived to build inexpensive and immersive learning environments. While the hype has certainly dissipated with Second Life, the librarian and educator community remains. Today Linden announced the first statewide roll out of a virtual learning environment. Funded by a grant from the University of Texas State's Transforming Undergraduate Education Program the company will provide a huge space for faculty, students and researchers to explore a virtual undergrad degree program.

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]]> This latest launch will include the design of 9 academic campuses and 6 health and science campuses. The combined sites will occupy over 50 Second Life regions and will be available to students 24 hours of the day. All teaching processes and design processes will be documented for future use by similar educational institutions.

secondlife_learning_sept09a.jpgReadWriteWeb has already written about data visualization capabilities in sites like Second Life. Due to a fledgling economy, many suggested that these institutionally-branded education initiatives may also become popular. Nevertheless, apart from this recent endorsement by the University of Texas, mainstream educators still don't have the green light to teach in virtual worlds. Many argue that video teleconferencing and instant messaging have replaced the need for virtual world interaction. However, neither of these offer the same immersive experience.

While we know that face-to-face learning is currently the most successful teaching method, if you had to choose an online learning environment, would you consider a virtual world? Let us know in the comments below.

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http://www.readwriteweb.com/archives/shouldnt_schools_have_embraced_second_life_by_now.php http://www.readwriteweb.com/archives/shouldnt_schools_have_embraced_second_life_by_now.php e-learning Wed, 16 Sep 2009 21:00:00 -0800 Dana Oshiro
Microsoft Launches Tools For Teachers microsoft_educationlabs_sep09.jpgMicrosoft's Education Labs launched a new project this afternoon and it's better on trees and the environment. The group just announced a new Math Worksheet Generator where teachers can generate math problems and email them in paperless Word format to their students. In addition to Math Worksheet Generator, the group also announced plans for two additional projects to be released in the Fall.

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]]> Math Worksheet Generator: Built on top of Microsoft's math engine, this product is for teachers who want their students to get more problem solving practice. Instead of having to search for new worksheets or photocopy old ones, teachers can enter a sample problem and the generator determines the structure of the expression. From here the tool produces similar problems and generates a matching answer sheet. Teachers can use this tool for their entire class or tailor worksheets to individual work plans.

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Microsoft Folder-based Sites:: Education Labs also announced plans to roll out a website creator in mid-October. With this tool, teachers will be able to convert Word, Excel and PowerPoint documents into html files. From here the files can be shared with students as web pages and all the files are hosted at no cost through Microsoft. The group is currently testing different admin rights in order to allow for student uploads.

Flash Cards: This product allows you to create and browse flash card decks and create favorites with your Windows Live ID. Teachers create decks by adding images, text and sound to their cards. From here students flip through the decks in Silverlight 3. One interesting part of this project is that as students answer questions, the software remembers incorrect answers and prompts those problem cards more frequently. This project is due before 2010.

For more information on these projects, visit Educationlabs.com or check out the 30 minute demo video at the bottom of the Math Generator page.

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http://www.readwriteweb.com/archives/microsoft_education_labs_launches_tools_for_teache.php http://www.readwriteweb.com/archives/microsoft_education_labs_launches_tools_for_teache.php Microsoft Thu, 03 Sep 2009 18:42:03 -0800 Dana Oshiro
Seven e-Learning and Teaching Resources education_learning_jul09.jpgWhile the down economy continues to hurt funding to our schools, more and more teachers are looking to web-based services to help educate their students. Whether it's through open resource projects like CK-12, virtual classrooms like those in Second Life, or through the repurposing of tools like Twitter, millions of teachers are finding innovative resources to engage their students. If you're a teacher, here are seven great tools to get you started.

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]]> 1. Scitable: Geared towards advanced high school and college science students, Nature Education launched Scitable to provide free online access to more than 180 overviews of key scientific and genetics concepts. The tool consists of a 220-article content library (often cited from members of the Nature Publishing group, more than 200 virtual classrooms set up by teachers across the globe, and a mentor network of experts poised to answer student questions. Educators and students can upload their own content for exploration and discussion, while the content library provides a number of articles accepted as valid sources at the university level.

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2. Edutopia: The George Lucas Educational Foundation launched Edutopia in the hopes of creating educational best practices for multimedia in the classroom. The site includes online polls, curated blogs, assessment tools and a dedicated magazine for educators at the K-12 levels. The 2009 Webby Award winning site's best content is in its library of high-production videos for teachers and educators.

3. LearnHub: LearnHub is a network where members can create their own communities, share lessons, chat, create tests and tutor each other online at no cost. Schools create their own virtual classrooms where students complete assignments, play games and share photos and text. One of the great features of this site is that the site's report generator allows teachers to track users' progress. While the content is not as in-depth as Scitable's, this is a good site for standardized test preparation and basic K-12 education exercises. For more examples of test preparation sites, see our RWW list of resources.

4. Moodle: Moodle is a free open-source course management platform designed to help teachers create better online resources. Microsoft Education Labs recently announced a new Live@edu plug-in for Moodle. Now in addition to providing lesson plan, assignment and quiz-making tools for teachers, schools also gain access to Outlook Live for e-mail, Office Live Workspace for document sharing, Windows Messenger for chat and Windows Live SkyDrive for 25 GB of storage. This tool is slightly more advanced than some of the others in the industry, but it does offer a number of scalable solutions.

5. Edmodo: Edmodo is a private micro-blogging service for schools that allows teachers to edit privacy options within their virtual classrooms. Educators generate a join code and students log-in to chat, link to files, share notes and check their collective calendars for upcoming exams, quizzes and Pro-D days. While some of the other tools we've presented offer an open-access learning environment, this invite-only service offers students the chance to utilize web-based multimedia tools while allowing teachers to control an online discussion's security.

6. YouTube Edu: YouTube Edu allows students and educators to access lectures from leading educators across the country. For example, Yale and Brandeis University professors upload their lessons for public enjoyment. One of the most popular Channels is the National Programme on Technology Enhanced Learning - a collaboration launched by the Indian Institutes of Technology and Science in Bangalore.

7. ESL Video: ESL Video allows language educators to create quizzes from virtually any video on the internet. From here they can embed their quizzes into their classroom sites or redirect students to the ESL Video domain. Teachers tailor their video quizzes to specific learning units or create simple vocabulary quizzes like the one I made below using YouTube videos. While this tool may not be as sophisticated as some of the above services, its merit comes from the fact that teachers can incorporate pop culture products into their lesson plans with very little effort. Judging by the fact that the below Miley Cyrus video has more than 92 million YouTube views, teachers may be able to harness this tool to ignite a love of learning.


Let's be honest here, you're the educators! If you've got your own favorite resources, add them in the comments below.

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http://www.readwriteweb.com/archives/seven_e-learning_and_teaching_resources.php http://www.readwriteweb.com/archives/seven_e-learning_and_teaching_resources.php List of Links Tue, 21 Jul 2009 14:19:00 -0800 Dana Oshiro
Forget iTunes U: Students Now Getting College Credit via YouTube A computer science professor at an Australian University is doing something revolutionary with YouTube - he's offering students who can't attend his classes college credit for watching his videos. Richard Buckland, a senior lecturer at the University of NSW in Sydney, Australia, was frustrated that high school students with a passion for computing and capable of studying at the college level were not able to make the commute to the university fit into their school day. Buckland then decided to turn YouTube into a remote classroom where the students could attend lectures virtually and then complete coursework just as his other students do.

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]]> Although several universities today use YouTube as a repository for lectures posted by college professors, they are generally offered as supplementary material for their enrolled students - the videos offer a handy way to go back and review previous classes. In addition, the public nature of those videos allows people from around the world to view the educational material that once took thousands, if not tens of thousands, of dollars to access.

Universities such as Duke, Stanford, MIT, and the University of California, among others, already post videos online both to YouTube and in iTunes U, a section of iTunes featuring audio and video podcasts. However, what UNSW is doing is unique - they're providing college credit to those watching the YouTube recordings.

YouTube U

While there's really little difference between physically showing up in a classroom to sit and listen to a lecture and viewing a video of the same lecture, few universities have allowed this type of unstructured remote learning to count as college credit for those who are not already enrolled in the university. Instead, colleges that support distance learning initiatives usually require students to apply for admission and pay tuition, just as any other student attending classes on campus would have to.

The fact that Buckland is not charging the high school students who are remotely attending his courses but is still giving them college credit is what makes what he's doing so different...and perhaps groundbreaking.

The process of UNSW's "YouTube education" is not entirely without structure, though. Only a limited number of high school students are chosen each year for this opportunity. Those who wish to attend must submit a statement as well as an academic reference from a teacher. In other words, receiving college credit for watching the videos isn't something available to anyone, anywhere - there is still a selection process that is adhered to.

Higher Learning or Marketing Campaign?

Colleges who want to follow in UNSW's footsteps could easily take this idea and turn it into a recruiting or marketing campaign for their university. By offering high school students transferable college credits valid at their particular institution, they could encourage the brightest young students to consider their university over others long before it came time to fill out the admissions packet.

No matter what reason a college may have for pursuing this type of remote learning, giving students the chance to work ahead - and at no additional expense to them - is an idea that hopefully spreads to other institutions worldwide.

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http://www.readwriteweb.com/archives/forget_itunes_u_students_now_getting_college_credit_via_youtube.php http://www.readwriteweb.com/archives/forget_itunes_u_students_now_getting_college_credit_via_youtube.php e-learning Tue, 10 Mar 2009 07:37:37 -0800 Sarah Perez
Keep Your Profiles in Sync with Atomkeep There's a new social network that pops up everyday. Most of us can't count on one hand how many social networks that we are currently apart of. Even with all these networks, there's only a handful that we continuously update. Sometimes there's just too many and some get left behind in the tedious process of updating our profile information. Atomkeep aims to help you keep all your profiles in sync with the click of a button.

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]]> Adding Your Profiles on Popular Social Networks

Atomkeep is a service that aims to help users keep their profiles in sync across multiple networks. Registration is as simple as typing in your email address and a password. A confirmation email will be sent to your email address for verification. Unlike most sites, Atomkeep does not immediately prompt you to enter in the typical user information such as your name, birthday, etc. Instead, you're immediately taken to the 'Manage Accounts' page to choose from a list of social networks to import or merge existing data from. You can use your profiles from other networks to fill in your Atomkeep profile or manually add in this information yourself.

Supported networks for Atomkeep include:

  • Twitter
  • Plurk
  • Disqus
  • Facebook
  • Technorati
  • Blogger
  • WordPress
  • LinkedIn
  • Flickr
  • Last.FM
  • Ning
  • Pownce
  • Yelp
  • Youtube

Tons more are also supported with support for numerous more social networks on the way.

Synchronizing Your Profiles

You can synchronize all of your profiles or just one by providing your password for each account on the synchronization page. Atomkeep also shows you the synchronization process for each account that you choose to sync. Here's a demo video of how the synchronization process works.


Atomkeep.com: Step Four. Sync. from Olexandr Prokhorenko on Vimeo.

Too Many Social Networks

Are we spreading ourselves so thin across the web that we have to create more utilities in order to keep up? When services such as Atomkeep pop-up, one wonders if maybe we're joining too many social networks. On the other hand, there's no denying that Atomkeep is a handy tool if you're forever changing your information and can't stand the process of updating each of your accounts one by one.

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http://www.readwriteweb.com/archives/keep_your_profiles_in_sync_wit.php http://www.readwriteweb.com/archives/keep_your_profiles_in_sync_wit.php Products Sun, 03 Aug 2008 08:45:30 -0800 Corvida
What Should Exxon Do About Twitter? Absolutely Nothing exxonlogo.jpgEnergy giant Exxon Mobil fell victim to a Twitter user spoofing official use of an account named ExxonMobilCorp, it was discovered yesterday, and now a discussion is unfolding among social media advocates about what the company should do.

Many people say that Twitter is frivolous and unimportant. In this case those people would be correct. Just six weeks ago the US Supreme Court rejected Exxon's appeal to drop a lawsuit alleging that its employees in Indonesia "committed murder, torture, sexual assault .. genocide and crimes against humanity" in defense of one of the world's largest liquid natural gas facilities. Placed in this context, whether or how this company deals with Twitter seems irrelevant.

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]]> International Corporations and New Social Media

The conversation about how Exxon should have or will deal with the spoofed Twitter account can be followed via a post last night on analyst Jeremiah Owyang's blog. It makes sense to tackle the general questions concerning "big brands" and new media, but a line should be drawn somewhere in order to keep technology in a larger perspective. The case of Exxon Mobil is on the other side of that line.

The Context in Indonesia

Indonesia is a sprawling country of more than 220 million people and an amazing 17,000 islands. It possesses huge amounts of liquid natural gas and gold and has major geo-political significance.

The country has a long and troubled history of international and internal conflicts but the US government's own documents detail US payment of local groups killing subversives based on US provided lists of individuals in the 1960's and US State Department acceptance of Indonesian government massacres of civilians using US supplied weapons in the 1970's.

Key player and Nixon Secretary of State Henry Kissinger retained financial interests in the country's natural resources throughout the 1980's, the human rights abuses alleged to have been committed by Indonesian soldiers working as Exxon employees were far from the only crimes alleged to have been committed in the 1990's (see in addition the Dili Massacre, for example) and since the turn of the 21st century multiple US administrations have sent elite US military training groups to "train the trainers" in Indonesia despite US Congressional bans against direct co-operation with the Indonesian military on the basis of documented human rights abuses.

It's not a pretty picture. There's an intense history of globe-dominating nations doing horrible things to the people of Indonesia.

The Current Lawsuit

aceh.jpgOn June 16th, 2008 the US Supreme Court denied a request by Exxon Mobil to dismiss a lawsuit titled Exxon Mobil v. John Doe, 07-81, brought by international rights groups on behalf of 11 villagers in Indonesia's Aceh province. The suit alleges that Indonesian soldiers hired by Exxon Mobil "committed murder, torture, sexual assault .. genocide and crimes against humanity."

One British rights organization specializing in Indonesia, called Down To Earth, further reports that "the company has been accused of providing the military with buildings used for torturing local people suspected of involvement in the Free Aceh Movement (GAM) and excavators to dig mass graves for the victims of military violence." The worst accounts of the treatment of civilians in Indonesia are something no one wants to read.

Exxon argued to the Supreme Court that the lawsuit against it should be dismissed because it involves issues of international relations that should be left to the Executive Branch. In 2002 the US State Department said that "adjudication of this lawsuit at this time would in fact risk a potentially serious adverse impact on significant interests of the United States..." Indonesia is a country heavily populated with Muslims and the US argued that a ruling on the Exxon lawsuit could harm anti-terrorist efforts, among other concerns.

Since that time various courts have shaped the debate such that now-resigned Solicitor General Paul Clement said this May that the case had been sufficiently narrowed to avoid harm to the nation's foreign policy interests. According to the Associated Press, the Bush administration urged the US Supreme Court to reject Exxon's request to drop the case this June.

Thus the lawsuit still stands and Exxon may, years later, have to answer to some allegations of human rights violations.

And what about Twitter? There may or may not be a time when Exxon's engagement with new social media is important, but this same summer when the Supreme Court has just said they will be judged is not that time.

New Media and International Human Rights

In October we wrote here about the last active bloggers in Burma, fighting to let the world know what was happening there as the military massacred monks and turned the country inside-out. In December we wrote about YouTube's deleting videos documenting torture of civilians by Egyptian police because of the site's policy against violent imagery. On the Fourth of July we wrote about the Iranian Parliament's consideration of the death penalty for subversive bloggers.

The internet and human rights intersect often. If we are to believe that these democratizing media are going to make the world a better place, then it's important to keep them in context regarding what's going on in the world outside of our tech niche. It's with that in mind that we point at the lawsuit and Supreme Court ruling against Exxon when the company's communication strategy with the world comes up in conversation.

After all, as Exxon Spokesperson Alan Jeffers said yesterday about Twitter: "It's our perception that social networking is based on honesty, transparency and trust..."

Photo: A market in Aceh, Indonesia. Creative Commons from Flickr user A. www.viajar24h.com

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http://www.readwriteweb.com/archives/what_should_exxon_do_about_twitter.php http://www.readwriteweb.com/archives/what_should_exxon_do_about_twitter.php Analysis Sat, 02 Aug 2008 04:34:18 -0800 Marshall Kirkpatrick
Do Mobile Games Have a Place in the Classroom? Cell phones, PDAs, and other mobile devices are generally on the "do not use" list when it comes to the classroom. Teachers ban them. Students put them on silent and tap away. But instead of fighting the students' addiction to their phones, could the devices instead be used for learning purposes? Eric Klopfer, MIT professor and director of MIT's Scheller Teacher Education Program, thinks so and has recently authored a new book about mobile learning to argue for their use in education.

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]]> For Your Next Lesson, Please Take Out Your Phones

On Smart Mobs, Judy Breck points to a new book by the MIT Press called Augmented Learning by Klopfer. In the book, Klopfer makes a new argument for the untapped potential of mobile learning games which would use the strengths of a mobile platform - that is, "its portability, context sensitivity, connectivity, and ubiquity." These features, he says, would make it ideal for learning games from elementary school all the way through college.

The games themselves could be participatory, involving interaction with other players, or augmented reality, meaning set in a virtual world and they could be produced at a much lower cost than traditional PC or console games.

What's most important about them, though, besides their ability to solidify information the students were introduced to through traditional methods, is that the games help teach "21st century skills" like the ability to "tackle complex problems and acquire information in just-in-time fashion." In other words, start training the kids young for their future hyper-connected, multi-tasking, digital lives.

Klopfer believes that mobile learning, or m-learning as he calls it, is just another means of e-learning, and one that just moves off the internet-connected PC to the more common mobile device.

For students, teachers, researchers, and game designers, the book may be a compelling read since it delves into the design, research, and implementation of how mobile learning games could work in the classroom.

Issues With M-Learning

Although mobile phones are nearly ubiquitous these days, introducing mobile learning into the classroom as early as elementary school, may be a bit too soon for some parents, who don't believe their kids should tote cell phone at age 8 or, if they do, then it's a phone designed to call mom and dad and/or 911 only.

Even as children get older, there are still the issues of various mobile plans and the cost of data use - details that the students may not be aware of, racking up charges that parents won't be happy about all because the child's teacher told them to break out their phones for today's lesson.

Finally, the digital divide between the "haves" and "have-nots" would become more apparent in a classroom if students had to provide their own phones. Imagine the privileged kids pullinig out their iPhones, others pulling out ancient clamshells, and still others having to raise their hands because they are without.

Still, the idea has merit - it's definitely an interesting take on e-learning, but there are definitely challenges to its real-world use that must be overcome first.

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http://www.readwriteweb.com/archives/do_mobile_games_have_a_place_in_the_classroom.php http://www.readwriteweb.com/archives/do_mobile_games_have_a_place_in_the_classroom.php Trends Mon, 19 May 2008 10:50:25 -0800 Sarah Perez
Harvest On Twitter - A Future Twitter Business Model? Expense and time tracking web application Harvest will announced tomorrow that it has added Twitter support. The new service will let users update tracking entries via Twitter from their mobile phones. The web page for the upcoming feature sports a "Powered by Twitter" logo and made us wonder: could this be a glimpse into a future business model for Twitter?

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]]> The Harvest-Twitter mashup works via a robot that users send direct messages containing new entries for Harvest. Once users link their Twitter account to their Harvest account, they can direct message commands to a Harvest Twitter client, which right now supports the adding of expenses (i.e., for adding a business lunch from the road) and the stopping of the software's tracking timer (i.e., if you just left the office and forgot to punch out).

It doesn't look like Harvest on Twitter supports starting the timer, though that would be nice for anyone who does work away from a desk that needs to be timed.

When Danny Wen of Harvest emailed us to let us know about the upcoming Twitter integration, he told us that the company looks at "the integration as a start of bringing more business use cases to Twitter." We agree, and further it could signal a potential business model for Twitter. While currently everything on Twitter is free -- from setting up an account, to running a bot, to using the API -- it seems plausible that Twitter could start charging for business uses.

Harvest is essentially using Twitter to power a quick mobile interface with their application and that's something that perhaps Twitter should start charging for.

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http://www.readwriteweb.com/archives/harvest_adds_twitter_support.php http://www.readwriteweb.com/archives/harvest_adds_twitter_support.php Twitter Mon, 07 Apr 2008 13:04:40 -0800 Josh Catone