10 result(s) displayed (1 - 10 of 26):
Moonbot Studios has released The Numberlys, its second story app for iOS. It's an interactive tale with a massive visual scope appropriate for people of all sizes. Its stark, soaring black-and-white aesthetic draws on Fritz Lang's Metropolis to tell the story of five characters' quest to create the alphabet in a world run by numbers.
The story plays out as a hybrid of a film, a book and an interactive game. Kids can just watch it unfold the first time, skip around with the page arrows, or crank a mighty gear to jump to their favorite parts. Moonbot co-founders Brandon Oldenburg and Lampton Enoch described the process by which they, along with co-founder William Joyce, create their stories, and its as charming a story as The Numberlys itself.
A new report from Nielsen reveals that kids ages 6-12 want Apple devices, especially iPads. Forty-four percent of kids ages 6-12 expressed interest in the iPad, up from 31 percent in 2010. Only 30% of kids want an iPod Touch, and 27% want an iPhone. For kids ages 13-and-up, iPads still top the wish list, with 24% this year, up from 18% last year. The second most desired item is a computer - 18% of kids ages 13-and-up want it more than an iPad. Yet last year, computers were the top most desired item for this age group after televisions, smartphones and then iPads. When it comes to holiday shopping, 2011 is most certainly the year of the iPad.
Everloop, the social network for kids ages 8-13, recently launched EverText, the first-ever 24/7 moderated SMS feature available on all mobile phones and major carriers.
Kids will now be able to use Everloop directly from their mobile phones by texting status updates to the network. Parents can moderate the number of texts a kid can use by selecting a monthly limit, ranging from unlimited to 250 texts per month. Everloop automatically sets the limit at 100. Once the child reaches their limit, parents will receive a note.
Writer and illustrator Tony DiTerlizzi is the author of several young adult fantasy novels, including the popular series The Spiderwick Chronicles. Earlier this week, his latest book, The Search for WondLa hit bookshelves in U.S., and within it featured an interactive augmented reality experience readers could unlock using their Web browsers. The book, published by Simon & Schuster, is one of the first of its kind and could be a glimpse into how kids will enjoy reading in the future.
Science fiction author and Wired blogger Bruce Sterling passed along the interesting augmented reality video embedded below. It's an iPhone app from the Japanese company Sazanami called Amazing3D that lets users augment still photographs with playful 3D objects which they can then interact with. While it's not the most amazing example of augmented reality (actually it is pretty fun to play with), it did remind me that there have been several great kid-friendly AR applications developed recently. As augmented reality evolves and finds its most successful niche markets, toys, games and children could be some of the most efficient avenues to success.
WebWatcher, a company whose business is enabling parents to spy on their child's online activity, including email, instant messaging and website visits, has today launched a new tool for spying on SMS text messages too. WebWatcher Mobile currently only works on BlackBerry smartphones, but Android, Windows Mobile and iPhone versions are in the works now.
"Cell phones," warns the company, "can be a great way for children to keep in touch with family members," but they can also "serve as facilitators for cyberbullying, sexting and other dangerous behaviors."
That claim may be true to a point, but is reading each and every text message the best way to counteract these behaviors? For that matter, should parents be spying on their kids to this extent at all?
Latitude and ReadWriteWeb recently published a two-part results series on our open innovation study, "Children's 'Future Requests' for Computers and the Internet," which asked kids 6-12 years of age to ideate future Web technology concepts.
Latitude created this video to sum up the study's key findings and big pathways for research, innovation and the future of the Web.
Yesterday, we posted part one of the findings for "Children's Future Requests for Computers and the Internet" (PDF summary), an open innovation study by Latitude Research and ReadWriteWeb. The study asked children aged 12 and under to illustrate their ideas for new Web and computer technologies.
In our previous post, we looked at the findings from an interaction angle. We discussed how younger generations expect to have increasingly intuitive interactions with technology - and not just localized to swiping and tapping an iPad, but really moving things in the world of physical activity and objects. This represents "a shift from smartphones that can go anywhere to The Internet of Things which is everywhere," said Jessica Reinis, the analyst who headed up the study.
If we were to ask you to name one thing you wish your computer (or another Web-enabled device) could do, but doesn't now, what would you say? How about the ability to "touch the things that are in the screen, to feel and move them." That's what 7-year-old Daniela* wants. Matthew, 6, wishes he could play 3D games on his computer, and Jenna, 7, would like a solar-powered laptop. Cristina, 12, thinks it'd be great to travel more - to experience new, far-away places with the help of virtual reality.
Understanding that kids are excellent innovators, Latitude Research in conjunction with ReadWriteWeb recently conducted a study asking children to ideate concepts for new computer and Web technologies - and the results are in.
A few weeks ago we told you about a Pew study that found 71% of young adults aged 18 to 29 had changed their online privacy settings to limit which information they share with others. But what about Internet users at a younger age? It's hard to estimate how many tweens and teens worry about their privacy online, but a recent survey of 2,000 internet users by Yahoo found that parents are playing a strong role in helping their children understand these issues.
Movable Type search results powered by Fast Search