kids - ReadWriteWeb http://www.readwriteweb.com/feeds/tag/kids en Copyright 2009 Richard MacManus readwriteweb@gmail.com Tue, 24 Nov 2009 12:40:23 -0800 http://www.sixapart.com/movabletype/?v=4.23-en http://blogs.law.harvard.edu/tech/rss How Moms Use Their iPhones greystripe_logo_oct09.pngAccording to a new survey by mobile advertising network Greystripe, mothers with iPhones regularly let their children use their phones, download games specifically for their children and often use their phones at grocery stores to compare prices and check their grocery lists.

Not too long ago, mothers were still considered to be a hard group to reach through mobile applications because they tend to be late adopters. The iPhone's mainstream success has changed this, however, and iPhone moms have now become a desirable target demographic for marketers.

]]>Sponsor

]]> Share

Greystripe is a brand-focused advertising network and obviously has an interest in making this group attractive for advertisers, but the statistics in this report seem pretty solid. Greystripe found the 1,294 respondents who filled out this survey through house ads on its own network.

The iPhone Mom

According to Greystripe, 96% of mothers with iPhones are involved in their family's purchasing decisions and 40% are the sole decision makers. Eighty percent have attended at least some college and are slightly more likely to have received a Graduate degree than the rest of the iPhone user base. The age of the children in these families skews slightly older, with 29% of the moms having children between 0 and 4, while 43% have children between 15 and 17.

iphone_moms_stats.png

How iPhone Moms Use Their Phones: Shopping and Keeping the Kids Entertained

What is more interesting, though, is how these moms use their iPhones. Fifty-nine percent of all iPhone moms let their children use their phones and 41% download games specifically for their children. Twenty percent also download educational content for their kids.

With regards to shopping, 79% of all iPhone moms use their phones for 'shopping related activities.' The majority of these activities consist of locating stores (60%). Thirty-nine percent also use the phone to compare prices. Nineteen percent of iPhone moms download coupons, 23% look for items on sale and 37% use their phones to learn about products.

When it comes to using the phone in stores, 42% of the mothers who responded to the Greystripe survey said that they regularly use their phones at the grocery store. Grocery list applications - or just the Notes app on the iPhone and iPod touch - are the most popular uses for the iPhone and 19% of all moms use these. Thirteen percent of moms also use the phone to look up prices in the store itself - which explains the popularity of apps like Red Laser.

greystripe_moms_stats_2.png

As Greystripe's founder and CEO Michael Chang told us last week, this data shows how the iPhone has become a tool for everyday life for this demographic. This group tends to have a large influence over everyday purchase decisions in their families and these iPhone moms often use their phones to make a good number of these decisions, which make them an attractive target for marketers.

This study also shows that there is a large market for apps that are specifically geared towards this demographic, including mobile price comparison apps or apps that can deliver mobile coupons - and a lot of iPhone dads will probably be interested in these apps as well.

]]>Discuss]]>
http://www.readwriteweb.com/archives/iphone_moms_shopping_entertaining_kids.php http://www.readwriteweb.com/archives/iphone_moms_shopping_entertaining_kids.php News Mon, 26 Oct 2009 06:00:00 -0800 Frederic Lardinois
The Top 100 Search Terms Queried by Kids Security firm Symantec has identified the top 100 searches conducted by children online. Popular items in the list include some expected entries like YouTube, Facebook, and MySpace as well as queries for popular pop idols like Michael Jackson and Miley Cyrus. However, what's surprising about the children's list is how similar it looks to that of any other online adult - something which seems to imply that our online activities aren't all that age dependent after all.

]]>Sponsor

]]> Trend #1: Some Search Terms are All Grown Up

Online websites like YouTube, eBay, Craigslist, Facebook, and MySpace were popular online searches performed by children. YouTube actually ended up in three spots. Not only was the query "YouTube" the number one search term, it also landed spots 11 and 12 with "You Tube" and "YouTube.com" respectively. Actually, YouTube also earned spot #9 as well, if you count the query for "Fred," a popular fictional character whose YouTube channel is a current big hit with kids.

While there are a lot of indications that this is, indeed, a children's list thanks to searches for pop stars, games, music, and the phenomenon that is "Twilight," there are also a lot of similarities between this list and the one which you might expect to see if adult searches were culled in the same manner. The most shocking example of these similarities comes in at number 6: "porn." Ranking higher than the other innocent entries like Club Penguin (#22) and the online world of Webkinz (#16), it seems that kids, too, are drawn to this darker side of the internet. And "porn" isn't the only sexual term to make the list. Spots 4, 28, 72, 86, 88, 89, 91, 92, 94, and 95 also refer to queries for...well...lets say "various parts of the human anatomy" or other general search sex-related terms like "XXX."

Of course, this list may not be entirely representative of what all children search for online as the data is pulled from OnlineFamily.Norton, a family safety service provided by Symantec. It's possible that parents who chose to implement this type of service in their home are already dealing with children who are using the internet for inappropriate searches and this is their attempt to stop those from occurring. However, the results are based on 3.5 million searches made between February and July of this year, which is too large a number to entirely discount the findings.

Trend #2: Searching Instead of Entering URLs

Another somewhat unexpected insight gained by examining this data is the fact that kids are searching for easy-to-remember URLs including Facebook, MySpace, YouTube, Yahoo, MSN, and even Google. Why search when simply adding a ".com" on the end will take you directly there? Some may say that this points to children not entirely grasping the way internet addresses work, but it's more likely an example of the trend where search has replaced typing in URLs for navigating the net.

We made note of this trend back in May of last year when we noticed an advertisement suggesting we do a search for their company name instead of providing their URL. Apparently, this is already par-for-the-course in Japan, where search boxes filled with recommended terms have replaced URLs in advertisements. Then there's Google's Chrome web browser, the newest one to hit the scene, which has done away with the search box entirely in favor of an address bar which accepts both URLs and search queries (taking you to Google.com of course).

It looks like today's kids are onto this trend as well. The habits they're forming now will most likely stay with them as they grow older, too, creating a whole new generation of searchers who forgo the "www' and the ".com" entirely.

Top Searches

The top 10 searches on the kids' list are as follows:

1. YouTube
2. Google
3. Facebook
4. Sex
5. MySpace
6. Porn
7. Yahoo
8. Michael Jackson
9. Fred
10. eBay

For the complete list, go here.

Image credit: flickr user pixelrobber

]]>Discuss]]>
http://www.readwriteweb.com/archives/the_top_100_search_terms_queried_by_kids.php http://www.readwriteweb.com/archives/the_top_100_search_terms_queried_by_kids.php Trends Wed, 12 Aug 2009 06:04:41 -0800 Sarah Perez
Mozilla Creates Anti-Cyberbullying Browser for a Wedgie-Free Internet CyberMentorsLogo.jpgPeople on the internet aren't always very nice. While some adults may be tough enough to wade into the snark-infested waters of YouTube comments and other particularly nasty online fora - many children could use a helping hand coping with it all psychologically.

Enter Firefox for CyberMentors. It's a new custom browser made in partnership with the popular anti-cyberbullying organization Cybermentors.org.uk. It's a good looking option for parents.

]]>Sponsor

]]> CyberMentorsScreen.jpg
The browser puts users one click of a button away from a live chat with adult staff and other children concerned about cyber-bullying, some of whom have been trained as mentors by the organization to offer personal advice in private chats. It's a very active site and the 13 year old mentor I chatted with in testing the service was very well spoken. She told me that a majority of the young people she had chatted with sought advice about off-line bullying, but said that she frequently gives advice about online trouble as well. She had been trained in her UK school as an anti-bullying mentor and seemed like she would do a good job helping other young people.

In addition to easy access to chat with trained anti-bullying mentors, the browser also offers one-click access to a media sidebar where kids can see the latest news videos about anti-cyberbullying efforts.

We haven't been able to figure out what happens to the sites that get reported as inappropriate through the browser, but maybe the CyberMentors staff finds the site owners and gives them a wet-willie.

People who already have Firefox installed may also get a browser plug-in that offers all the same functionality as the stand alone anti-bullying browser.

Disclosure: The author was bullied a lot as a child, but before the internet existed. He considers having a job as a blogger now a form of revenge. You know who you are! May you be plagued by spammy Facebook apps!

]]>Discuss]]>
http://www.readwriteweb.com/archives/mozilla_creates_anti-cyberbullying_browser_for_a_w_1.php http://www.readwriteweb.com/archives/mozilla_creates_anti-cyberbullying_browser_for_a_w_1.php Browsers Tue, 30 Jun 2009 12:46:00 -0800 Marshall Kirkpatrick
Brave New World: More Digital, Less Physical Yesterday, I was with my wife in the L'Occitane store. The shelves were filled with fragrances, soaps, lotions: all sorts of handcrafted beauty products. It occured to me while looking at the labels that I have no idea how these products were made. I am reasonably versed in chemistry, but the process of manufacturing perfume is not something I know anything about.

In general, I am just not good with physical things, because I am a software person. I've always been fascinated by people who can easily make sense of physical objects, because for me it takes a lot of effort even to put together children's toys. My brain is wired differently, to see patterns in software, not in hardware. But most people are the other way around.

]]>Sponsor

]]> Yet, while looking at the bottles in the L'Occitane store, I wondered: could it be that the world is shifting from physical to digital? At first glance it is impossible, because we live in a physical world. But increasingly, we are surrounded by all sorts of software that fundamentally works differently from hardware. In this post, we'll look at the interplay between physical and digital and argue that we are, in fact, heading towards a world dominated by digital.

A Brief History of Making Physical Things

Before we dive into the realm of software, let's look briefly at how we got here. Clearly, the history of humanity is the history of hardware. Since the Stone Age, when we invented the hammer, the world around us has been, so to speak, a nail. For the past several thousand years, we figured out how to use physics and chemistry to make physical objects. For a long time, we were craftsmen, until the industrial revolution brought scale and systematic manufacturing.

The main thing we learned is patterns in physical objects. We know that we can bend them under certain conditions. We know that there is friction. We know that things react differently to heat. The millions of facts that occupy our lives have to do with how we interact with the physical world and make physical things. These patterns get wired into our brains and help us live our daily lives.

Software 1.0: Why Computer-Phobia Happened to The Mainstream

Computers have software inside that does not behave like physical objects do. The key thing about software is that it is soft and that the conventional laws of physics do not apply to it. As a result, it's hard for people to picture what is going inside. It is hard for people with brains trained to deal with physical things to understand how software works. Because there are no physical laws we are used to, what are we to expect?

I constantly meet really smart non-technical people -- doctors, lawyers, teachers -- who have no clue how computers work. They treat them as magic black boxes that randomly break and never make sense. Why? Because software is a fundamentally different kind of system. It does not behave like the other things around us that we are used to.

On top of being different, software was really hard to use as recently as 5 years ago. PCs and Windows are to blame for the computer-phobia that still dominates the mainstream. My wife works for a large pharmaceutical company, and her Dell with its Windows 2000 is a monster. I do not blame her for being confused. In addition to being unbearably slow, the computer just makes no sense with its crazy administration scripts, incompatible drivers, annoying popups, endless choices, and daily crashes.

There is nothing in the physical world as complicated or confusing as her computer. All of the systems in our home work with the push of a button; all her daily routines are much simpler than figuring out how to turn off auto-spellcheck in Microsoft Word. Like most people, my wife is perplexed by the complexity of her work computer. But thankfully, things are turning around.

Software 2.0: Apple, Ajax, Video Games, and the New Laws of Physics

We changed our household computer to an Apple in 2004 and later on got one of the first iPhones when they came out. Obviously, my wife has no trouble using Apple products, because they are simple. More important, they, like physical things, behave as expected. Every user action results in a reaction that makes sense. There are way fewer choices, and things do not pop up out of nowhere.

Even better, this new kind of software proves to the user that the digital world can be superior to the physical one. There is no friction; things move around effortlessly; and they do work. This is not happening just with Apple products; it is happening all over the web. With the advent of AJAX, a new breed of web applications is teaching users that software can indeed work better than hardware. And that it can be way more fun.

It's the fun element that is likely going to be the tipping point, because it involves kids, our future. The latest video games are simply stunning. Like Apple software, they feature a lot of physical realism and behave as users expect. But in addition, they add a lot of special behavior only possible in the digital world. And it's not just about flying or instantly transporting from one place to another. Video games are creating a whole new reality that is an intricate blend of physical and digital.

Our kids are growing up native to this new digital world. To them, the new rules of digital physics are what the rules of physical physics are to us. They take these new rules for granted, because that is just how all our brains work.

Techies + Mainstream + Kids = Software Revolution

I never had trouble grasping software. To me, its inner workings and abstractions always made more sense than the physical things around me. But this is not so for many other people. Yet, the shift is on its way. Good software is becoming an integral part of our lives. Apple is one of the first and most visible examples of how software is taking over the hearts and minds of mainstream consumers. Its software is beautiful, simple, it works the way we expect it to, and people are starting to love it.

And this love is the first step to truly getting it, to understanding how something works. Because this new software is simple and fun, people are becoming attached to it and are willing to spend more time with it and, ultimately, to understand it well. This new software has a shot at making people get it, just like they get hardware.

And kids, of course, are already there. For them, all of this novelty is effortless and natural. It's a ton of fun, and they do not think twice about which buttons to press; they just know. So, with techies, the mainstream, and kids on board, we are poised to enter this brave new world dominated by software. The impact of this new world is going to be huge because, whether we like it or not, we will no longer be the same. Our brains, while never forgetting the laws of physics, will increasingly adapt to the laws of this new, digital physics.

]]>Discuss]]>
http://www.readwriteweb.com/archives/the_brave_new_world_more_digital.php http://www.readwriteweb.com/archives/the_brave_new_world_more_digital.php Digital Lifestyle Mon, 05 Jan 2009 19:00:00 -0800 Alex Iskold
Are The Kids Voting? (And Why Web Users Should Care) With Election Day upon us, one segment of the U.S. population is under heavy scrutiny: the youth voters. Will this typically apathetic group of voters actually turn out at the polls? Will Gen Y show us that they're not just all talk? For obvious reasons, politically, the actions of this group of voters will have big impacts on today's election. But their actions (or inactions) will also have further impacts on the web and tech, as well.

]]>Sponsor

]]> Gen Y Is *So* Different

Generation Y, also known as the millennials, are the young adults composed of the children of Boomers, Generation Jones, and some Gen X'ers. They're the biggest generation since the Boomers now and will eventually outpace them in numbers.

There has been much scrutiny over this generation over the past couple of years as the first set of Gen Y'ers began to enter the business world. The tech-savviness of these "digital natives," as they're called, has some corporations scrambling to adapt their systems to the incoming masses of these plugged in, always-on multitaskers. Consultants who specialize in Gen Y are being brought in to teach the older execs what to expect from the new hires, how to motivate them, how to retain them, etc. It's almost as if the Gen Y'ers were some sort of alien creature that business world was completely unprepared for.

We recently ran down a list of reasons why Gen Y is different from the rest of us. Besides the obvious connection to technology, they also have unique perspectives on marketing, media, the workplace, and society...at least, that's what the pundits tell us.

On paper, the millennials sound like a revolutionary generation dead set on changing the status quo. Their insubordination at work is only due to their lack of buy in - "Generation Why" always need to know "why" something's being done. Their brand loyalty is completely up for sale - they're quick to move to the next big thing. They've cut back on TV viewing so they can listen to music or play video games. They're socially conscious and think they're a force to be reckoned with in politics. Oh yes, surely these kids are different.   

...Or Are They?

But unbeknownst to them, Gen Y is about to be put to the test. Simply put, they're going to be watched closely to see if they show up at the polls. Will they turn out in record numbers? Will the pundits be proven right? Will Gen Y change the world?

The truth is...well, we hope so. But let's be honest here - while the youth turnout will likely be higher than in 2004's election thanks to some savvy web policking and the clear differences between the candidates making the choice easier, we're probably not going to see record numbers. The highest youth turnout ever was 55%, recorded in 1972. If we match that number or go higher, then we know we have a true force of change on our hands. If we don't, then we're going to have to face facts: it may be back to business as usual.

If the pundits have, in fact, hyped Gen Y a bit beyond what they deserve, then this young generation may be less-ground shaking when it comes to the other aspects of their personalities and behaviors, too. People could start to think, "hmmm, maybe they aren't that different after all."

The Future Web Will Be Built By Us...All Of Us

If big business takes a step back and realizes that Gen Y isn't this devastatingly different type of employee, if marketers realize they can catch their attention using more standard methods, if media companies think that Gen Y will happily buy music wrapped in DRM, then the tech world could feel the impacts.

Here in the the tech industry, a lot of folks have been counting on Gen Y to lead the way when it comes to change. Concepts like Enterprise 2.0, social media marketing, Twitter for customer service...these are all movements that have been, at least in part, designed to address the needs of these new, young digital natives.

If this "record-breaking" generation doesn't vote (read: doesn't care), then we may have to face the truth: the kids are alright, but they're still just kids...and maybe they're not as different as we once thought. Maybe they aren't going to guide us to the new world of web 3.0 and cloud computing all on their own. Maybe we'll find the way ourselves...all of us, together.

We may have to realize that the true force of change that's happening both online and off is the same as it ever was: early adopters enthusiastically adopt a product or service and, over time, it trickles down to the rest of the mainstream. This isn't a revolution, it's just par for the course, and it's nowhere near as exciting as a brigade of digitally adept youth who stormed the polls iPhones in hand ready to change the world.

Of course, we're still hoping for the revolution. 

Image credits: miss karen

]]>Discuss]]>
http://www.readwriteweb.com/archives/are_the_kids_voting_and_why_web_users_should_care.php http://www.readwriteweb.com/archives/are_the_kids_voting_and_why_web_users_should_care.php Trends Tue, 04 Nov 2008 07:46:10 -0800 Sarah Perez
Most Popular Websites For Kids Continuing our coverage of the mainstream web, in this post we look at some of the most popular websites for kids. We've gathered information from a recent report (pdf) from Nielsen Online, via Marketingvox, which studied the online habits of Britons under the age of 23. We also polled friends of RWW via Twitter.

The Nielsen report concluded that entertainment sites have the greatest affinity with under 12s, games sites for 12-17 year-olds, and student and video sites for 18-22 year-olds. We're all familiar by now with the latter 'young adult' demographic, who are big users of social networks and video sites like YouTube. But let's look more closely at what the under 12 and 12-17 year old demographics are using on the Web.

]]>Sponsor

]]> < 12 yrs Like Entertainment; TV Networks Dominate

The above table is ranked according to percentage of <12 yrs in the audience, so the sites listed aren't necessarily the largest ones. Also as it's a British study, somewhat predictably the BBC has the 2 sites with the largest audience. Despite those caveats, one trend is crystal clear here: most of the most popular sites for under 12's come from television. These brands dominate the list of top websites for this age group: Nick, Cartoon Network, the BBC's CBBC and CBeebies and Disney International. So the Internet, for under 12s, is very much about entertainment and unsurprisingly TV networks use the Net to extend their brands.

It's interesting also to note that there is potentially big money for startups targeting kids, in terms of acquisitions by the big tv networks. Just last year Disney paid US$700M to acquire virtual world Club Penguin, one of the sites listed above. And needless to say, kids love it. RWW reader Richard Lusk says that "my daughter (12 yrs old) LIVES on Club Penguin." Many other friends of RWW listed Club Penguin too (see list below).

The site at the top of the list, with 32% of UK Unique Audience Under 12, is Swedish fashion community site Stardoll. At this site, users can dress up and play with dolls virtually. Membership is free and the company states that most of their users are girls between the ages of 7 and 17. Stardoll says that it has around 16M 20M users [Update: Stardoll contacted us to say that they passed 20M members last week]. It's had about $10M in funding so far from the likes of Index Ventures and Sequoia Capital Partners, so it is another example of how big the Internet market for kids is.

Recommendations from Friends of RWW

Many of RWW's readers are parents (including yours truly), so we asked on Twitter what other sites kids under 12 use. In my household, MyLittlePony and interactive pet games have been popular. Here is what others say, and we encourage you to add more in the comments to this post...

Mari Silbey noted that on HighlightsKids.com she can "do hidden pictures with my 2-almost-3-year-old. It's great."

Mikko Alasaarela said that his three under 12's "use game sites like miniclip, orisinal, kongregate, fantage." He also pointed out that "one of the most popular social networks for that age group is Habbo."

Shana Albert concurred with Mikko, saying that her son loves Habbo.

Nathan Hull said that "My nieces (4 and 7 yrs old) love pbskids.org"

Josh Morgan said that "yoursphere is a new one for kids. It's deal is that all participants are vetted."

Lidija Davis told us that her 9-year old boy loves gamespot.com and that he "visits all the time to get cheats for DS, Xbox". Lidija also said that he likes Club Penguin and Runescape and online games in general. Lidija noted too that YouTube is popular with under 12's - although, wary of the dangers, she said that "luckily my little people ask me to check first".

Jonathan Fields told us that his 7 year old daughter likes "club penguin, webkinz, stardoll, myscene, playhouse disney, pbsKids, and, of course, her blog".

Kevin Marks suggested runescape. He also listed toontown, webkinz, neopets, club penguin, and YouTube.

Andy Coffey tweeted that "my 6y/o loves lego.com".

Don Reisinger reminded us that Disney carries a lot of spyware!

Mike Brown said that Club Penguin is "hugely popular with our 6 and 10 yr old and lots of their friends".

Ben Tremblay suggested "http://pbskids.org/ and http://pbsparents.org/ There's also http://www.pbskidsplay.org/ but it's frabbed".

Dara Rochlin said that her "6 yo is a webkinz nut, can get on the laptop by herself and play, pbs kids, disney, build a bearville, starfall." As for her 11 year-old, he "likes addicting games, naruto arena, line rider, runescape, pivot, webkinz (to help his sister). Naruto Arena's a fav. He also likes miniclip, and castlewars (on kongregate)."

Online Gaming Big With 12-17 Year Olds

In this age group we start to see social networks make an appearance. In the UK, Bebo is very popular and so it's no surprise to see it ranked #1 in terms of users in the above table. In the US it would probably be MySpace, although we have no data for that.

But the biggest trend in this demographic is that online games sites - for example RuneScape, FreeOnlineGames, AddictingGames and MiniClip - are most popular with 12-17 year-olds.

The Mobile Web is also popular, with mobile phone social networking site Frengo (our earlier coverage) having the highest percentage (26%) of 12-17 year-olds amongst its audience in the UK.

The Nielsen report noted that "as children hit their teenage years, general entertainment sites tend to make way for games-focused sites".

Conclusion

For under 12's, entertainment rules. But there seems to be social networking aspects to that too, judging by the popularity of Club Penguin and StarDoll. After the age of 12, online gaming becomes more popular, and general social networks like Bebo and Facebook enter the scene. The Mobile Web is popular in the 12-17 age group too.

For more analysis about how kids use the Internet, check out Sarah Perez's great post Why Gen Y Is Going to Change the Web.

Please add more website suggestions for kids in the comments, and let us know what you think of these Web trends for the younger generation.

Image: pixelrobber

]]>Discuss]]>
http://www.readwriteweb.com/archives/most_popular_websites_for_kids.php http://www.readwriteweb.com/archives/most_popular_websites_for_kids.php Analysis Tue, 19 Aug 2008 20:54:34 -0800 Richard MacManus