mpaa - ReadWriteWeb http://www.readwriteweb.com/feeds/tag/mpaa en Copyright 2009 Richard MacManus readwriteweb@gmail.com Mon, 23 Nov 2009 18:45:04 -0800 http://www.sixapart.com/movabletype/?v=4.23-en http://blogs.law.harvard.edu/tech/rss Gad-Zookz! WTO to Allow Copyright Infringement? zookz_wto_jul09.jpgAs reported in the LA Times' technology blog, the launch of Antigua-based media download site Zookz has raised the ire of the US trade commission as well as the RIAA and MPAA. However, according to the company, Zookz is permitted by the World Trade Organization under a loophole copyright sanction. You read that correctly. The US trade commission and the RIAA / MPAA is challenging Zookz the pirate with the WTO in its corner. Imagine the cage match.

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]]> Zookz is offering unlimited movie or music downloads for $10 per month (or $18 for both). The company's low prices can be attributed to the fact that it is not paying licensing fees to copyright owners. The justification as to why Zookz can ignore US claims to intellectual copyrights is a long and complicated one.

It seems the WTO ruled with Antigua after a long series of battles over the fact that US restrictions on online gambling were found to violate free trade agreements. Despite the decision, no new forms of offshore online betting were allowed in the US. In retaliation, Antigua received permission from the WTO to suspend US copyright obligations up to a value of $21 million dollars annually.

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Zookz founder Hugh Marshall launched the site in the belief that the Antigua-based company is not subject to US copyright law until those within the space reach a profit of $21 million dollars. Nevertheless, it's unlikely that this is the case as it would mean that the WTO would allow Antigua-based websites to simply give away files or sell them at rock bottom prices in order to stay below the limit. While the actual terms of the WTO's sanction is blurry, John Healey of the LA Times suggests that the annual value limit is likely to represent the loss to US industries rather than the profit yielded. As well, the fact that the site is accessible by global audiences outside of Antigua makes this a particularly suspicious venture.

While the site's 1,500 movies and 50,000 songs represent a relatively small catalogue, it appears that for now, for the price of a Netflix monthly account, Zookz users can access unlimited downloads. Obviously this is tempting. Dubious legality aside, and regardless of how you perceive the RIAA and MPAA, please remember that in this case neither starving musicians nor billionaire record labels receive payment for the downloaded works. If you're still curious about the service, you can register at Zookz.com.

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http://www.readwriteweb.com/archives/gad-zookz_wto_to_allow_copyright_infringement.php http://www.readwriteweb.com/archives/gad-zookz_wto_to_allow_copyright_infringement.php News Thu, 16 Jul 2009 21:00:00 -0800 Dana Oshiro
"Once This Hits 4chan, It's Over:" RIAA/MPAA Privacy/Security Failure Our good friends over at TechDirt discovered an interesting anomaly and enormous security hole in BayTSP's website today.

BayTSP, a Los Gatos, CA-based company, is best known for putting the cease-and-desist smackdown on peer-to-peer copyright violators. The site serves infringement information forms to offending parties on behalf of the copyright holders. Think of them as the online debt collectors of the BitTorrent universe, with all the information security risk that implies.

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]]> BayTSP's process involved sending suspected copyright violators a URL to a "Web Infringement Response System." These pages were online forms containing fields with infringement notice ID numbers, email addresses, IP addresses, DNS names, and URLs that would identify users by household or even by device.

If the information were secure, this might be fine. However, in some monumental lapse of judgement, the entire site was left open to search spiders and accordingly indexed by Google, allowing anyone with hackerish leanings ample opportunity to create all kinds of mischief.

A Google search for "'infringement information' site:baytsp.com" yields distressing results. Some of the pages have been removed, but you can still have a look at the cached versions:

Whoops!

Not only have the forms been online for Google and the waiting world to view; the forms could also be completed and submitted online by just about anyone.

More technically savvy tricksters could send infringement notices of their own. "And, on top of that," the TechDirt blogger writes, "some have discovered that BayTSP's site has some scripting vulnerabilities such that you could create a fake complaint and get people to, say, download malware or enter credit card data."

Although this recent debacle is simply one more PR disaster for the media industries themselves, my first thoughts were echoed by TechDirt commenter Mechwarrior: "Once this hits 4chan, it's over."

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http://www.readwriteweb.com/archives/once_this_hits_4chan_its_over_riaampaa_privacysecu.php http://www.readwriteweb.com/archives/once_this_hits_4chan_its_over_riaampaa_privacysecu.php P2P Thu, 14 May 2009 20:58:09 -0800 Jolie O'Dell
Exclusive: First Look At Genome, A Next-Gen Social Networking Service What are the number one problems facing today's social networks? According to the young developer Vladislav Chernyshov they are: privacy issues, distraction and time-wasting, quantity over quality, ads, and lack of control over your identity. That's why he, Dmitry Gorpinchenko, and Andrew Chernyh, all students at Novosibirsk State Technical University (NSTU) in Russia, have founded Genome, an upcoming next-generation social networking service which addresses the main problem of Web 2.0: the ever-increasing quantity of Web 2.0 resources and the lack of tools to manage them.

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So, what, exactly is Genome, then? Well, it's not really just one thing - it's four:

  1. Social Network: Genome a social network like any other. You'll have a user profile, friends, and tools that let you social with them in comfortable, natural ways.
  2. Contact Manager: You'll be able to keep track of your contacts' information on Genome.
  3. Instant Messenger: Genome will provide an open instant messenger that's integrated with your contacts.
  4. Identity & Social Graph Provider: Genome will have an open identity policy so your Genome identity is easily sharable with other sites. That means that other sites and services can query Genome for some pieces of your personal information.

The Genome project has only been in development for three months and most of the details on how it operates, technically speaking, are being kept quiet. However, we got a look at some of their plans as well as some screenshots of the mobile app.

What Genome Is Not

Genome is not an aggregator spock.com profiles or FriendFeed. Genome can function as your central identity, not a collection of your identities out on the web nor a collection of your social web activities.

It's not a competitor to other data portability movements like Facebook Connect, MySpace's Data Availability, or Google Friend Connect. Instead, Genome will work cooperate with them to give users control over their own data. To do so, Genome will not use any closed, proprietary protocols - only open standards.

What Genome Will Let You Do

Because it will use open protocols, the goal is to let users carry their identites anywhere on the web. Updates made to those identities out on the web will make their way back to Genome instead of users having to return to Genome to edit their profiles.

You'll be able to access Genome's service from a web app, a desktop client (they have a Windows, Mac, and Linux client planned), and a mobile app. A Google Android client has already been built, too. In fact, Genome's creators are particularly focused on the mobile market and are working on real-time sync and location awareness in this area. Of course, developers will also be able to build their own web apps and clients thanks to Genome's open standards and API.

We got a sneak peek at the Android app, but be warned, the app is still very much in alpha and may change a lot prior to launch:

To deal with "noise" Genome is implementing something they're calling a "real-life relationships" model. In your real life, says co-founder Chernyshov, "you can control who knows what about you, and you can control what you know about them." Those granular relationships will be available on Genome, yet kept as simple as possible.

How You'll Use Genome (At First)

There aren't too many details on the specifics of how you will use Genome or the technical details as to how Genome operates, but we do that the first public release will only be the beginning of their effort to solve all the problems noted at the beginning of this post. The first iteration of Genome will be focused on the problem of identity management.

In the area of contact and identity management, the problems that Genome wants to solve specifically include the following: you can't import or export data on today's social networks, you can't control who sees what about you, you can't watch who knows what about you, and you can't ask a new web service to retrieve your name, email, contacts, etc. from a social network site. Well, as for that last issue, data portability is supposed to address this, but perhaps Genome's creators aren't interested in waiting for the major providers to make it work.

To start off, you'll be able to import your address book contacts and (possibly) import friends from various social networks. (They aren't sure if they will have that feature ready for the first public launch or not). However, they do plan on supporting Google Friend Connect and, further down the road, they will offer automatic contacts discovery.

Once you add a contact to Genome, it's yours - it's not locked in any way. Unlike a network like Facebook, for example, who locks in your contacts so you have to keep using their walled garden service, the data from Genome can be freely moved about the web. If you add someone to Genome then invite them to join the service, their profile will be automatically linked with the contact you've already created. The details don't need to be re-entered.

Other Issues Being Addressed

As the Genome project progresses, future versions of the service will focus more on privacy concerns, distractions, quality interactions, and advertisements. (More details can be found on this post about Genome.) How these issues will be dealt with is currently under wraps.

Privacy: Privacy levels will be set up to mirror real-life relationships: spouse or significant other, family, best friend, friend, buddy, colleague, business partner, high school acquaintance, contact, etc. Human relationships have detailed nuances - social networks should, too.

Distractions: Social networks today are bogging us down with messages, invitations, pokes, and friend requests. Some of these matter, some of these waste our time, but how can we pay attention to only the really important things? Genome plans to address this.

Quality Issues: The more "friends" you have, the less rich the interactions and the relationships you maintain with your friends on your social networks. Interactions become one-way, more similar to RSS than to real relationships.

Ads: Today's ads are often irrelevant, usually unwanted, and sometimes even inappropriate. Even targeted ads seem to miss the mark. If Genome truly has a solution for this problem, that will be extremely impressive.

Conclusion

At the moment, Genome sounds almost too good to be true - a social networking service that solves all our problems? Nevertheless, it's certainly intriguing. If it can really do what it proposes to do, then it's worth signing up for (sign-up is here).

Genome launches into private beta on October 1st, 2008.

Facebook Requests: Dan Zen

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http://www.readwriteweb.com/archives/exclusive_first_look_at_genome_next_gen_social_network.php http://www.readwriteweb.com/archives/exclusive_first_look_at_genome_next_gen_social_network.php Products Tue, 08 Jul 2008 11:30:00 -0800 Sarah Perez
Google Teams up With eBay and PayPal to Combat Phishing gmaillogo2.jpgGoogle today announced that it has teamed up with eBay and PayPal to fight phishing scams more effectively. Starting today, Google will authenticate every email that claims to be from 'paypal.com' or 'ebay.com.' If a message fails these checks, Google will reject the message and not, as it often did before, allow it through and display a warning message.

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]]> PayPal and eBay phishing scams are probably some of the most prevalent forms of online fraud, so having Google now fully reject these messages is going to at least prevent quite a few more of these.

Google has been using DomainKeys and Domain Keys Identified Mail since 2004 and both PayPal and eBay has been using it since October 2007. So far, however, Google did not completely block all suspicious emails in order to prevent too many false positives. Now, however, Google is taking a more radical stand and will reject any message that does not authenticate.

Google says it has been testing this for 'a few weeks now and it's working so well that few people really noticed.'

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It is worth noting that Yahoo already announced a similar effort with eBay and PayPal last October.

As we noted today, a lot of spam and phishing scams are now also moving towards social networks. Just like with email, users there also have to become more educated about how to recognize potential scams, as technical solutions are frequently no match for the ingenious social engineering that is often at the core of these scams.

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http://www.readwriteweb.com/archives/google_teams_up_with_ebay_and.php http://www.readwriteweb.com/archives/google_teams_up_with_ebay_and.php News Tue, 08 Jul 2008 11:13:26 -0800 Frederic Lardinois
BitTorrent Site Loses Court Case for "Destroying Evidence" Popular BitTorrent search engine TorrentSpy lost a copyright case brought against it in a US cought by the Motion Picture Association of America by default for destroying evidence, reports the BBC. The site's operator's apparently ignored an order to keep server logs of the IP addresses of people who facilitated the trading of files via the site.

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]]> "They have engaged in widespread and systematic efforts to destroy evidence and have provided false testimony under oath in a effort to hide evidence of such destruction," wrote Judge Florence-Marie Cooper in her decision.

For their part, the defendants, site operators Justin Bunnell, Forrest Parker, Wes Parker and Valence Media, put forward multiple arguments for why they should not hand over server logs. Initially, they argued that because their servers were located in the Netherlands they were under the jurisdiction of Dutch law and were protected by a US court order to turn them over.

Later they told the judge that they could not comply with an order to turn over certain server logs because it was temporary information and was not able to be retained. The lawyer for the defendants said that they were reluctant to turn over records of IP addresses to protect the privacy of their users.

The BBC reports that TorrentSpy is expected to appeal. The MPAA was predictably pleased by the ruling, calling TorrentSpy a "one-stop shop for copyright infringement" in a statement.

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http://www.readwriteweb.com/archives/bittorrent_torrentspy_court_loss.php http://www.readwriteweb.com/archives/bittorrent_torrentspy_court_loss.php News Thu, 20 Dec 2007 14:21:29 -0800 Josh Catone
US, EU Reach Internet Gambling Agreement Don't let the headline excite you, there's still no easy way to play poker online from a US-based computer -- at least not with money involved. But today the US reached deals with the European Union, Japan and Canada to compensate those countries for revenue lost by keeping foreign gaming companies out of the US market. The agreement with the EU centers around trade concessions regarding mail services and warehousing, and though there was no immediate word on how much the deal is worth, it is likely to fall far short of the US$100 billion that European Internet gambling sites say they are owed.

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]]> Some background: In 2003 the tiny island nation of Antigua brought a complaint against the US at the World Trade Organization, saying that barring foreign nations from coordinating horse race gambling services in the US was discriminatory. The WTO ruled in favor of Antigua in April 2005, but the US responded by further tightening restrictions on online gambling. Last year, the US Congress made it illegal for banks and credit card companies to make payments to online gambling sites, effectively stifling the US Internet gambling market.

Further, in May, the Bush administration retroactively excluded gambling and betting services from a 1994 trade agreement. As a result, the EU and other nations sought compensation from the US.

As Bloomberg News reports, the implications of all this goes far beyond online gambling. "Instead of rewriting its gambling laws, the U.S. rewrote its trade rules to remove the issue from the WTO's jurisdiction," writes Lorraine Woellert. "The prospect that other countries may take a similar tack if cases do not go their way has alarmed the international trade community."

"This is the trade equivalent of taking our ball and going home," US Rep. Shelley Berkley (D-NV), told the House Judiciary Committee in November, speaking of the US decision to rewrite trade agreement obligations after being handed a WTO ruling it did not like. "You can be sure that if China one day decides that it shouldn't have to comply with its WTO obligations, we will be the first to object."

The whole affair has also drawn the ire of American software companies and the RIAA and MPAA. The reason? Antigua's proposed remedy to compensate for lost Internet gambling revenue is to get the WTO to allow the country waive intellectual property protection on some goods. "Does it make sense for a country to expressly allow criminal conduct? We believe that it most certainly does not," Jonathan Lamy, a spokesman for the Recording Industry Association of America, told Bloomberg News.

Antigua has further asked the WTO to impose $3.4 billion in sanction against the US for not complying with the April 2005 ruling.

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http://www.readwriteweb.com/archives/us_eu_reach_internet_gambling_agreement.php http://www.readwriteweb.com/archives/us_eu_reach_internet_gambling_agreement.php News Mon, 17 Dec 2007 20:53:41 -0800 Josh Catone