novels - ReadWriteWeb http://www.readwriteweb.com/feeds/tag/novels en Copyright 2012 Richard MacManus readwriteweb@gmail.com Wed, 15 Feb 2012 05:20:00 -0800 http://www.sixapart.com/movabletype/?v=4.35-en http://blogs.law.harvard.edu/tech/rss Children's Fantasy Novel Engages Readers with Augmented Reality wondla_sep10.jpgWriter and illustrator Tony DiTerlizzi is the author of several young adult fantasy novels, including the popular series The Spiderwick Chronicles. Earlier this week, his latest book, The Search for WondLa hit bookshelves in U.S., and within it featured an interactive augmented reality experience readers could unlock using their Web browsers. The book, published by Simon & Schuster, is one of the first of its kind and could be a glimpse into how kids will enjoy reading in the future.

]]> The novel features special emblems on three of its pages which can be used to unlock the augmented reality experience. By holding the emblems infront of their webcam, readers will see a somewhat-interactive 3D map that helps them picture the world of the novel. Animations and sounds play automatically as the experience guides the user around the map.

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"The publishing industry is moving rapidly into the digital age," says DiTerlizzi. "I see the integrated use of AR as an ideal bridge, enhancing what readers love best about story and narrative while tapping innovation and imagination, to bring forth entirely new experiences associated with the book."

Exploring the World of WondLa

To access the experience, users need to install Total Immersion's D'Fusion plugin and wait for the applet to load within their browser. I found the experience was loading slow on Chrome, and it didn't load a whole lot faster after switching to Safari.

wondlascreen_sep10.jpgA few minutes later, when it was up and running, I realized some interesting decisions had been made in the development of app. The interaction one can have with the 3D maps by moving the book around infront of the webcam is very limited. You can move the experience up and down, and can zoom a bit, but that's about it.

This is because the app was designed to be a one-way experience. Once the webcam recognizes an emblem, you can set down the book and let the app take you on a tour of the 3D map. This is mostly a good decision, because it makes it easier for young users to quickly understand what is happening (not to mention the fact that the book is rather large, and kids may grow tired of holing it up).

It is slightly disappointing, however, that more interaction was not built into the experience. In this case, as augmented reality is introduced to a new audience of young adults, it makes sense to simplify things a bit. It's great to see a major publisher like Simon & Schuster get behind augmented reality, as implementations like these could change the way young adults read in the near future.

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http://www.readwriteweb.com/archives/childrens_fantasy_novel_engages_readers_with_augme.php http://www.readwriteweb.com/archives/childrens_fantasy_novel_engages_readers_with_augme.php Augmented Reality Fri, 24 Sep 2010 13:30:00 -0800 Chris Cameron
James Patterson To Release "Crowdwritten" Novel Next Month Best-selling crime author James Patterson will release a new kind of novel next month - one that's been collaboratively written with the crowd. Called AirBorne, the upcoming novel will feature 30 chapters, each written by a different author except the first and last - those will be written by Patterson himself. With the release of this book, it appears the Web 2.0 movement of collaborative writing is about to hit the mainstream.

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Earlier, Borders Australia and Random House held a contest to find twenty-eight writers who would be able to write the bulk of the book. The chapters they produce will need to be less than 750 words so, obviously, this book will be a little lighter than Patterson's other novels.

Once complete, Airborne will be released electronically, one chapter at a time, starting on March 20th. Later, a print edition will be published, but only as a prize of sorts for the participants in the competition - it will not be mass produced.

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Collaborative Writing is So Very Web 2.0

The roots of the collaborative writing movement can be found in many web startups, including those like Novlet, Potrayl, Ficlets, Unblokt, Protagonize, and others we profiled here. A popular activity for creative writers, these communities offer various takes on how a co-written story should be developed, some focused more on "choose your own adventure"-style stories while others focus more on linear narratives.

Although the James Patterson novel is more of a marketing campaign than anything else - and, in this case, the "crowd" is actually a hand-picked selection of aspiring writers - it's still interesting to see such a widely-read writer embracing the co-writing trend. While those passionate about the subject may say this particular effort doesn't qualify since it isn't truly written by "the crowd," it's events like this that take the general idea behind the trend and cross it over to where it can make a mark on the minds of the mainstream.

What remains to be seen at this point is whether a crowdsourced, co-written novel can actually be any good.

Those interested in following the progress of AirBorne can do so on Facebook, Twitter, and via RSS.

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http://www.readwriteweb.com/archives/james_patterson_to_release_crowdwritten_novel.php http://www.readwriteweb.com/archives/james_patterson_to_release_crowdwritten_novel.php Trends Thu, 19 Feb 2009 05:54:26 -0800 Sarah Perez
NaNoWriMo: 'National Novel Writing Month' Still Going Strong After 10 Years 5 years ago, before this blog was a media business, I participated in NaNoWriMo - National Novel Writing Month. It's an annual creative writing project, in which participants try to write a 50,000 word novel in the month of November. I did it in November 2003 and documented it in ReadWriteWeb. While the resulting work of art was very average, and thankfully long ago purged from the RWW server, I had a lot of fun writing the book and discovered some new things about myself.

In this post I check back in with the NaNoWriMo website to see what's changed over the years; and how much social web technology it's now using.

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According to Wikipedia the NaNoWriMo project was started by Chris Baty in July 1999, with 21 participants in the San Francisco Bay area. The website was launched in 2000 and participants at that time communicated with each other via a Yahoo! group. In 2000, 140 participants attempted NaNoWriMo and 21 wrote 50,000 words. The site continued to grow and in 2007, a record 101,767 people registered - a bit over 15,000 of those managed to complete their 50k novel by the deadline. According to the NaNoWriMo twitter account, the current tally for 2008 is 118,583 authors, with 4,343 'winners' so far.

What's more, the site has raised $272,768 - NaNoWriMo is run by Office of Letters and Light, a 501(c)(3) nonprofit charity. It's very open on where the money goes.

As well as the much-used forums, there is NaNoWriMo activity happening in many places across the Web. You can read the NaNoWriMo blog, install a Firefox add-on to display your progress, upload a pic to the Flickr group, tweet your progress, skim the Mahalo page, listen to WrimoRadio (the official podcast), and much more. However, it's fair to say that most of the discussions are still happening in the official forums. As of today there are 19,354 threads and 307,760 posts in there. So things haven't changed too much.


From the NaNoWriMo "Write-In Event"; InfoCommons@West; November 19, 2008; pic by UF InfoCommons

Other Pic: Sashala

Let us know if any RWW readers participated in NaNoWriMo this year - perhaps you're busy frantically putting the finishing touches to your novel right now! I know how you feel :-)

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http://www.readwriteweb.com/archives/nanowrimo_on_the_web_2008.php http://www.readwriteweb.com/archives/nanowrimo_on_the_web_2008.php Thu, 27 Nov 2008 13:43:37 -0800 Richard MacManus