putacart - ReadWriteWeb http://www.readwriteweb.com/feeds/tag/putacart en Copyright 2012 Richard MacManus readwriteweb@gmail.com Mon, 13 Feb 2012 19:17:22 -0800 http://www.sixapart.com/movabletype/?v=4.35-en http://blogs.law.harvard.edu/tech/rss An Updated List of Bad Company Names putacart_ftag_jul09a.jpgA few years ago the Unofficial Dreamhost Blog circulated a list of the worst domain names. Domains like therapistfinder.com (Therapist Finder) and molestationnursery.com (Mole Station Nursery) seemed to top the list as the worst of the worst, while penisland.net (Pen Island) had members flocking to the site to see what all the fuss was about.

We cannot stress enough how important it is to choose a good name when you've found it. Below is an updated list of great companies with bizarre names or domains. Consider this a cautionary tale.

]]> 1. Doostang.com: Founded in 2005 by Harvard, Stanford and MIT students, Doostang helps young professionals accelerate their careers. In this case, acceleration actually sounds like a bad thing; nevertheless, it's nothing that can't be prevented by a little Pepto Bismol.

2. Twubs.com: Twubs is the hash tag-based aggregator that helps event planners broadcast a live conference stream and organize event-related social media. Surprisingly this event assistant runs faster than he looks.
ftag_putacart_jul09.jpg
3. fTags.com: This site provides real time twitter streams on niche topics and aggregates them to one place. Unfortunately an ftag sounds a lot like a "tramp stamp", so if it were up to us we'd be aggregating your tweets to a tattoo elegantly etched above your buttocks.

4. BLEWS: We last mentioned Microsoft's BLEWS in an article on media bias deconstruction. The name is a portmanteau of blogosphere and news. For a brilliant project built on the principles of natural language processing, the name doesn't just blow in the present tense, it blew and continues to do so with grammatical errors.

5. Putacart.com: This site is best known as the shopping cart widget that goes anywhere. Something tells us Spanish language users might not want to go there without a condom.

If you've got more nominations for bizarre names, add them to the comments below.

Photo credits: Dennis Mojado,

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http://www.readwriteweb.com/archives/an_updated_list_of_bad_company_names.php http://www.readwriteweb.com/archives/an_updated_list_of_bad_company_names.php Lists Sun, 05 Jul 2009 20:14:41 -0800 Dana Oshiro
You Play a Game, Computers Get Smarter, AI Starts to Work Last week a new site called Gwap was launched by Carnegie Mellon's School of Computer Science. The site offers an array of multi-player games that have a benefit beyond just that of momentary distraction or amusement. These games are helping improve image and audio searches, teaching computers to see, and enhancing AI. However, all that won't matter to the players because, as it turns out, these games are actually fun.

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Nicholas Carr blogged about Gwap a couple of days after its launch, noting that "one thing the Internet enables, which wasn't possible before, at least not on anywhere near the same scale, is the transfer of human intelligence into machine intelligence." In Gwap, which stands for "Games With a Purpose," that transfer of intelligence is done by getting people to do the routine chores that computers don't know how to do - chores like tagging photos, describing songs, and outlining objects, as well as transferring a good bit of human common sense to the machine. The trick to getting people to do these things is to make the work fun. Hence the games.

The creator of these games is Luis von Ahn, winner of a 2006 MacArthur Foundation "genius grant" and a pioneer in the field of human computation. Ahn is most notable for helping to develop CAPTCHAs (Completely Automated Public Turing Test to Tell Computers and Humans Apart), those somewhat annoying but rather effective distorted letter puzzles used millions of times each day. Last year, he also introduced the "reCAPTCHA," where CAPTCHAs were used to gain access to a web site while also helping digitize old books.

Gwap homepage

The Games

Gwap currently features five games, one of which is an old classic called the ESP Game. In the ESP game, two players view the same image and try to guess words that the other player would use to describe it. Google licensed this technology and launched Google Image Labeler to help improve the quality of their image search results.

The four new games include:

Matchin, a game in which players judge which of two images is more appealing, is designed to eventually enable image searches to rank images based on which ones look the best.
Tag a Tune, in which players describe songs so that computers can search for music other than by title - such as happy songs or love songs.
Verbosity, a test of common sense knowledge that will amass facts for use by artificial intelligence programs.
Squigl, a game in which players trace the outlines of objects in photographs to help teach computers to more readily recognize objects.

According to the Carnegie Mellon announcement, von Ahn plans to add a lot of games to the site, saying "we have three more that we'll be launching in the coming months." He hopes that by having all the games on the same site it will encourage players to try several different ones. Players also have a single sign-on and password, Top Player rankings, and online chats, said von Ahn.

The Human Processor

In his whitepaper entitled "Invisible Computing," von Ahn compared game design to to algorithm creation, saying:

"...it must be proven correct, its efficiency can be analyzed, a more efficient version can supersede a less efficient one, and so on. Instead of using a silicon processor, these "algorithms" run on a processor consisting of ordinary humans interacting with computers over the Internet."

In other words, we're the processor. The machine is us.

This concept isn't entirely new - Amazon's Mechanical Turk, for example, pays people to contribute their time to work on small, simple tasks called "Human Intelligence Tasks," or HITs. However, unlike HITs, which can sometimes be boring or tedious, the games on Gawp are actually fun - and they don't feel like work.

Some believe that human powered processing is the next big wave for computing. You could argue that Mahalo, the human-powered search engine is an example of this. (Though others call it a human-powered link farm.) Perhaps a better example is ChaCha, the mobile Q&A service that uses human guides to respond to questions called or texted in from your cell phone. We've also covered other human-powered services on RWW in the past, like the Galaxy Zoo and Stardust@Home project, among other (our coverage here). Many of these efforts have tried to incorporate an element of "fun" into what is actually work.

Whether Gwap will actually gain momentum and get a large number of people involved is yet to be seen, but it is definitely has potential to help teach computers the things they can't do for themselves....yet.

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http://www.readwriteweb.com/archives/you_play_a_game_computers_get_smarter.php http://www.readwriteweb.com/archives/you_play_a_game_computers_get_smarter.php Product Reviews Fri, 23 May 2008 05:00:00 -0800 Sarah Perez
PR Needs to Lighten Up I am not a journalist. I am an entrepreneur who blogs. I blog on ReadWriteWeb because I don't like talking to myself and there are some great conversations here. Being part of RWW means I get to be on the receiving end of PR processes such as news releases and embargoes, which to me is strange. I have spent way more time on the other side of the street, hiring PR firms when I have the budget and doing it myself when I don't. This new perspective has lead me to some advice for companies about dealing with the press.

]]> I was going to say that Internet changes the rules for PR as it does for everybody else. But then I remembered one of the best startup books ever, Up the Organization by Robert Townsend. It was written in 1970, and I read it in 1980 when I was first starting in business.

Townsend was CEO of Avis, an auto rental company, who took on the much bigger Hertz with the "We try harder" proposition, a classic story for scrappy number two players beating up on the gorilla. The book is full of timeless wisdom, but the relevant bit here is the way he allowed all his managers to speak to the press without any prepared script. His simple point was, if you were a journalist, who would you want to talk to when a big story breaks? Hertz's PR department or the guys actually running the business at Avis? That's right. Back in 1970, this guy was saying, "loosen up, forget about command and control, let front line managers make the call."

He was radical on other fronts. His book was organized alphabetically, for example. Under P for Personnel Department his pithy advice (I am going from memory here) was, "fire them, people manage people." But that's another story.

His advice on PR is even more critical today. The Internet makes command and control models pretty obsolete. Sure, some data has to be controlled. The financial results for a public company need to be issued in a certain way to comply with SEC regulations. But that's about it. Whether you use a newswire service or your blog, the key is lighten up on the process and get into the flow. That flow may be a blog, or Twitter, or Facebook or any of the above and more. The general point is simply about availability and transparency.

If you really have a great story to tell, that will get even the most jaded journalist interested.

Public relations needs to evolve from gatekeeper and process manager to coach, helping the front line managers work effectively with media and the market. That assumes that their clients are enlightened enough to give them that mandate.

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http://www.readwriteweb.com/archives/pr_needs_to_lighten_up.php http://www.readwriteweb.com/archives/pr_needs_to_lighten_up.php Marketing Fri, 23 May 2008 00:02:46 -0800 Bernard Lunn