user experience - ReadWriteWeb http://www.readwriteweb.com/feeds/tag/user experience en Copyright 2012 Richard MacManus readwriteweb@gmail.com Mon, 13 Feb 2012 18:03:32 -0800 http://www.sixapart.com/movabletype/?v=4.35-en http://blogs.law.harvard.edu/tech/rss Hogwash: Top Mobile Designers Are Not Pushing Back Against HTML5 Entrepreneur aficionado extraordinaire Robert Scoble posited a question on his Rackspace blog yesterday asking if there is push back against HTML5 by the top mobile designers in San Francisco. He cited new apps Path, Storify and Foodspotting as prominent examples of great apps with acclaimed UX that were rendered in native languages as opposed to HTML5. Are top developers really pushing back against HTML5 or is Scoble once again a little too deep in his fantasy world?

]]> path_timeline.jpgOne thing that often worries me when thinking about the San Francisco-based developer community is the fact that it is one giant echo chamber. It feeds off itself to a crescendo of memes, themes and rumors until no other reasonable arguments can be broached.

Scoble is often the mouthpiece for these developers. To be fair, Scoble and I have met and are friendly and I find him to be a fine individual but the classic argument against him is that he is the living personification of the edge case. He knows everybody, talks to everybody and does a respectable job of eating his own dog food. Companies and developers, with good reason, respect his opinion. But, the way he inundates himself with all the great innovations of the ecosystem, he sometimes misses the reality of development and utilization in the rest of the world.

With respect to Scoble, this HTML5 argument is hogwash.

Path won a Crunchie for best design. For those not in the know, a Crunchie is an award show for best startups, design and innovation in the tech community hosted by TechCrunch, VentureBeat and GigaOm. It is the yearly culmination of the San Francisco echo chamber and, while interesting, is not really followed by many outside of Silicon Valley. That is not to discount what Path has created. We have noted the splendid design of Path at ReadWriteWeb as well and it is truly a very well made app.

Path is an edge case scenario in the world of mobile app development. It integrates social messaging, location check-ins, photography and music recommendations into a sophisticated timeline (a "path") that is endlessly scrollable and visually appealing. Path is the quintessential native app.

It would also be impossible in HTML5.

foodspotting.jpegThe limitations of HTML5 at this point are that it does not allow device access (to objects like the camera and location services), scrolling is often limited and multi-layered sound is very difficult to implement. See our recent coverage of the "HTML5 Developers' Wish List" for a fuller understanding to the limitations of the spec. All developers agree that HTML5 is still a work in progress and there is great hope that the standard will be advanced to a degree in 2012 that many of the problems that inhibit mobile developers will be solved. The key concept to remember with HTML5 is that it takes the one true "killer" app, the browser, and enhances its functionality.

To say that the best mobile developers and designers are pushing back against HTML5 is outrageous. It is like saying that Web developers and designers (by far the most robust group of Internet coders) are turning their backs on the standard that is taking the browser to the next generation. This is simply not true.

Like Scoble, I also talk to top developers on a daily basis. Some of the most talented coders and designers I know are working on creating dynamic experiences in HTML5 for mobile devices. That includes developers from Sencha, appMobi, Zynga and other games makers, mobile cloud developers and third-party Facebook developers. All see HTML5 as a great opportunity and are fully embracing the challenge. Look at Facebook in particular. Nobody would suppose that its developers are not some of the tops in Silicon Valley. The company is working towards progressing HTML5 and the apps ecosystem around it with innovative approaches to what the mobile Web can do.

For me to believe that the "best mobile app designers" are pushing back against HTML5, I am going to need more examples than three edge case native apps that have very specific functions. There is so much more to the mobile Web than a pretty native app.

]]> Discuss]]>
http://www.readwriteweb.com/archives/hogwash_top_mobile_designers_are_not_pushing_back.php http://www.readwriteweb.com/archives/hogwash_top_mobile_designers_are_not_pushing_back.php Mobile Fri, 03 Feb 2012 11:00:00 -0800 Dan Rowinski
5 Signs of a Great User Experience If you've used the mobile social network Path recently, it's likely that you enjoyed the experience. Path has a sophisticated design, yet it's easy to use. It sports an attractive red color scheme and the navigation is smooth as silk. It's a social app and finding friends is easy thanks to Path's suggestions and its connection to Facebook.

In short, Path has a great user experience. That isn't the deciding factor on whether a tech product takes off. Ultimately it comes down to how many people use it and that's particularly important for a social app like Path. Indeed it's where Path may yet fail, but the point is they have given themselves a chance by creating a great user experience. In this post, we outline 5 signs that the tech product or app you're using has a great UX - and therefore has a shot at being the Next Big Thing.

]]> 1. Elegant UI

A great user experience isn't just about the user interface, but it helps a lot. While I'm not a regular Path user, today I opened it up and browsed for a bit. To like an item on Path, you click a little smiley icon in the top right. If you really, really like an item, you can make it a heart icon. There are three other options: a winky face, a surprised face and a sad face. So Path has cleverly created 5 different types of 'like' using subtle but obvious icons. This is something that Facebook hasn't yet cracked; it only has one style of 'like' and many people have argued for a 'dislike' option, at the very least.

2. Addictive

A nice design is one thing, but you also need to see value in it. It must either solve a problem for you, or be a pleasurable distraction. Time and time again. In other words, it must be addictive. One of the current trendy services on the Web is Pinterest, an online pinboard that has become an addiction for many. In a text-heavy social Web, Pinterest has nailed the concept of a completely visual user experience. It solves a problem, because it gives you a place to store images around topics - such as the very popular wedding dresses section. It brings you back every day, if you get hooked.

3. Fast Start

The Kindle Fire as a product is not as aesthetically pleasing as the iPad 2. The Fire is rectangular and small, looking a bit like the iPad's runty little brother. But what the Kindle Fire does better than the iPad is get the user started - and hooked - straight out of the box. With the iPad, you need to connect to iTunes or manually set up your account to get things started, which can often be a time consuming and awkward experience for newbies. But if you buy the Kindle Fire from Amazon, it comes pre-loaded with your Amazon profile. This enables most users to start downloading content as soon as they switch the device on for the first time.

Note that the rest of the Kindle Fire's user experience is not always pleasurable. But the start up is one part that is.

4. Seamless

With so many Internet-connected devices and screens nowadays, it's important to have a consistent experience. One recent example of this for me is the online music app Rdio. It only just became available in my country, but I was immediately impressed by the consistent user interface between Rdio's iPhone app and the desktop app on my computer. Rdio takes that seamlessness a step further though, in allowing you to download whole albums onto your mobile device so that you can listen to them offline. It would've been easy for Rdio to get that functionality wrong, for example by enabling download on 3G and giving you a huge cellphone bill. But by default, Rdio only downloads songs onto your mobile phone using WiFi (you can turn on 3G download if you think you can afford it). It's the little details like that which make a great user experience.

5. It Changes You

Arguably the most outstanding tech products are ones that revolutionize the way we do things. The iPhone and iPad are two high profile examples from recent years. Twitter is another. These are products that create a brand new user experience, or change old habits in a good way.

When I asked for examples of a great user experience over on Google+, Chris Brogan commented that FitBit has changed the way he manages his fitness. "The information it gathers is useful," said Chris, "plus the way it's displayed to me challenges me to do more with it."

Having an overall great user experience is difficult to pull off. Some of the products mentioned above only get part of it right, for example Kindle Fire and Path. I even said that the iPad, an otherwise glorious product, is slightly disappointing in the start up.

What products or apps have given you a great user experience recently? We'd love to hear about what's making you happy.

]]> Discuss]]>
http://www.readwriteweb.com/archives/5_signs_of_a_great_user_experience.php http://www.readwriteweb.com/archives/5_signs_of_a_great_user_experience.php Design Sun, 29 Jan 2012 20:32:36 -0800 Richard MacManus
Facebook News Ticker and Profile Upgrade Bring More Signal and Less Noise facebook150.jpgFacebook made significant changes to how it delivers your friends' news and updates today by releasing a ticker feature and a news feed format that arranges missed updates in a newspaper-style format.

The move is an improvement in relevancy of information feeds in social profiles and it demonstrates an intelligent system for delivering information and encouraging interaction on the world's largest social network.

]]> Facebook released two formats for receiving updates while on the social network. This was at a time when the release of other key features was beginning to create information overload.

One format is an updates ticker that allows for joining real-time conversations based on customized selection options. The other is a news aggregator, which functions as a newspaper, to keep users informed of the most important events and posts they have missed while they have been away.

The ticker is the most simple and straightforward feature. It makes it very easy for you to select whom you want to receive news from, and how often you want to hear from them.

ticker_facebook.PNG

When those people post updates - and they are selected as someone you want to hear from more frequently - you will immediately be alerted to join the conversation. Less relevant people will not signal as often or immediately.

It's kind of like being able to predict frequency and then assign a value to the number of times your annoying Aunt Betty calls you to tell you again about the neighbor's cats. In this way, you are judging just how close you want to be to Aunt Betty - and her cats - regardless of how close Aunt Betty wants to be to you. It's a subtle move by the engineers at Facebook.

Facebook is also changing its news feed, moving away from the rather clumsy "Most Recent" and "Top News" tags.

facebook_newsfeed.PNG

Facebook has made it so that if you are one of those people who spends a few weeks away from Facebook at a time, the next time you log on, you will see all the most important things you missed while you were away, arranged like it was a magazine or newspaper, with big pictures and easy to navigate buttons.

The rollouts today bring some solutions that calm the information storm fired up after the company rolled out Subscriptions recently.

Once it became possible to follow anyone (if they enabled the feature), the noise to signal ratio went haywire. Suddenly, it was Aunt Betty updates to the nth power. With this new feature, I can pretty much customize my feed so that everything makes sense, and I am not overwhelmed by noise.

Finally, it appears that a social network with over 750 million users has finally figured out how to act socially.

Image via Facebook.

]]> Discuss]]>
http://www.readwriteweb.com/archives/facebook_releases_news_filtering_to_bring_more_sig.php http://www.readwriteweb.com/archives/facebook_releases_news_filtering_to_bring_more_sig.php Digital Lifestyle Tue, 20 Sep 2011 14:44:34 -0800 Douglas Crets
Study: iPads Inferior to Newspapers in Information Retention Miratech_Logo.jpgFrench Internet research company Miratech has published research on how users interact with media presented in a physical newspaper versus an iPad. Miratech used eye-tracking technology to determine how users approached each medium and tested their memories to see if there was a difference in information retention.

Newspaper readers finished articles slightly quicker than iPad readers, who were more likely to skim content than to read it fully. Newspaper readers also had better retention, with 90% remembering what they read on paper compared to 70% of users of the iPad. See some of their videos after the jump.

]]> Miratech said participants in the study were already iPad users so there would not be any bias in learning how to manipulate content on the device. They were allowed to fully interact with the media, by scrolling and pinching with the touch interface.

Here is the video of eye-tracking with an iPad:

And a physical newspaper:

Google did some eye-tracking research of its own in 2009 and found that most users stayed on the top of the page when viewing search results and followed an F-shaped pattern down the page.

For developers, publishers and advertisers looking to get some user experience information through eye-tracking, a startup called YouEye can provide eye-tracking through Web cams. The startup was at the LAUNCH conference in February and is still in beta.

]]> Discuss]]>
http://www.readwriteweb.com/archives/study_ipads_inferior_to_newspapers_in_information.php http://www.readwriteweb.com/archives/study_ipads_inferior_to_newspapers_in_information.php New Media Fri, 20 May 2011 09:31:58 -0800 Dan Rowinski
iPad Not Charging? Not Really ipad not charging.jpgBodies dropped in a faint across the International Date Line yesterday and today as panicked iPad users received the "Not Charging" message in the upper right-hand corner of their brand new tablets.

Even ReadWriteWeb was not free of the need for smelling salts as one of our new iPad-owners followed her instinct and hooked the tablet up to her laptop in the same fashion she always has for her iPhone. That feeling that mixes acid running down your bones and your stomach dropping into your shoes was temporary if acute. A bit of rummaging and she plugged the proprietary charger in.

]]> Endgadget reported that neither USB hubs nor Wingtel rings would charge the device either.

Apple's iPad support page on charging states that this is a result of insufficient power output from some computers, rather than a design fault. Further, if you put your iPad to sleep, it will charge up.

Either way, the charging constraint is an issue, mostly as it limits the available avenues to recharging on the go. But perhaps as important was the apparent failure in the company's user experience process. Not a hard ball to drop, given how intently a company and its teams live with the product they are developing, but an important one nonetheless. At the very least, the message "Not Charging" was inaccurate if not outright untrue.

Generally speaking, RTFM is not enough. Thinking through user experience, including testing by people outside the team, is mandatory. We will see if this sort of oversight will result in similar issues in the coming days.

Audrey Watters contributed to this report.

]]> Discuss]]>
http://www.readwriteweb.com/archives/bodies_dropped_in_a_faint.php http://www.readwriteweb.com/archives/bodies_dropped_in_a_faint.php Apple Sun, 04 Apr 2010 19:00:00 -0800 Curt Hopkins
Do You Want This Activity Stream on Your Phone? Open web enthusiast Todd Ronin has published a cool mock-up animation of what an "activity stream" might look like on an Android phone. The design is simple but is something we can imagine enjoying on our phones, a lot.

Android is Google's super-open mobile operating system that hasn't moved the needle yet, but is great for discussions like this and could end up much bigger than the iPhone. Activity Streams are the rivers of updates on what you and your friends are doing across different social networks. Most of the major social networking vendors are working hard to figure out what kind of standards could allow these activity streams to flow freely from one site to another. Here's one vision of what that could look like on your phone.

]]>

There are a number of things that stand out to us in this illustration. First, the message at the top of the page that tells you if and how many new updates you've got is useful. It's easier said than done, though, to determine what's new and what's old. It's a must-have part of the interface none the less.

Second, we really like the big faces of users. One of the advantages of standards in this sphere would be standardized user avatars like this, whether your data is coming in from Twitter or LinkedIn.

Further, we really like that the service from which the update originated is highlighted in a particular color. It's nice to scan down them and we presume that such an interface would allow you to click on any of those and see just that same update type.

The truncated messages expandable for full viewing with a click are really nice. That's a good way to handle "long" 140 character plus messages in a very small space.

When we wrote last week about Marc Canter's proposed "DiSO Dashboard" and its outline construction, the dashboard format was taken for granted. Ronin, the designer of the mock-up above, argued against that presumption in comments, at least when it comes to mobile use. He said that a mobile interface needed to be much more lightweight than a desktop style dashboard, and thus his proposed solution above.

This vision comes with its own problems, as well, however.

Concerns

We like the option of calling a user in response to their full message, but we'd think that multiple ways to respond to these messages would be good. Then the interface gets a little more complicated.

One thing you may have noticed if you're a heavy user of multiple social networking systems is that some of them really overwhelm others. New cross posting services like Ping.fm or Pixelpipe will require de-duplication in an interface like this. Put these two factors together and you've got a real situation. (My friend Baratunde Thurston, for example, is driving me crazy with Twitter-like updates flooding my LinkedIn network updates feed, crowding out job changes I'd like to know about.)

Finally, it's hard to imagine using this kind of interface instead of the iPhone view of FriendFeed, which is simply awesome.

The future may be all about open and Android, though, not about the expensive, closed iPhone, as impressive as it may be to many of us today. On the approximately 12 million iPhones sold to date, as "father of the cell phone" Marty Cooper said recently - "I don't know how you put a yawn down on a piece of paper." Cooper says that far, far more people will use feature rich phones all around the world when the carriers open up and embrace Android.

No matter what kind of phone you use - is this the kind of interface you'd like to see Activity Streams displayed in on it? Speak up now, these interfaces are being built as we speak and this is your chance to have your two cents counted.

]]> Discuss]]>
http://www.readwriteweb.com/archives/do_you_want_this_activity_stre.php http://www.readwriteweb.com/archives/do_you_want_this_activity_stre.php Mobile Mon, 19 Jan 2009 10:20:15 -0800 Marshall Kirkpatrick
When The Browser Doesn't Cut it: Basecamp's Lack of Mobility We at ReadWriteWeb are huge Basecamp fans. It raises the productivity of small, physically dispersed teams (like ours) to a level that enables new virtual companies to be be viable. Basecamp changes the traditional answer to the question: "can we operate virtually from around the world, or do we all need to live in the same place?" ReadWriteWeb, for example, lives on Basecamp; it is our office.

But there is one problem. Basecamp is browser native. I want mobile native. And ReadWriteWeb's VP of Content Dev Marshall Kirkpatrick tweeted today that he wants a Basecamp AIR app. Either way, it's clear that browser-only doesn't cut it anymore for Basecamp.

]]> Why Lack of Mobile Version is Such a Pain

Let's focus on the mobile issue in this post. Like many people, I don't live at my desk. I am up and about, meeting people. I like it that way. So I rely on my Blackberry to stay in touch. But here is the problem. I get an email notification of a post within Basecamp. I can read it fine, no problem. But when I want to reply, I have to use the Blackberry browser to log into Basecamp. That is kludgy to say the least. So I open an email thread, annoying everybody else on the team.

Sure I could switch to an iPhone with a better browser. But that still relies on good connectivity all the time and I don't want to be forced to make that switch. I want something like Twitterberry, a native Blackberry interface to Basecamp.

But when you look at the world through mobile eyes, you see that this is not an incremental change. It is as fundamental as moving from Client Server to browser-native. Browsers on small mobile screens are talking heads on early TV.

This Is a Hard Problem to Solve

Some problems are totally easy to define, such as a cure for cancer, longer lasting batteries or really cheap solar energy - but much, much, much harder to implement. So I am going to do the easy bit - define the problem - and hope that somebody comes up with the solution.

The needs are in 3 "buckets":

1. Mobile Native user interface
2. User centric, not project centric
3. Collaborative list building

Start With Mobile

My short-hand description is "like Basecamp but mobile native". That is easy to say, but tough to implement for 4 reasons:

1. Mobile native user interface. Ideally 90% of my actions are on a mobile device with a tiny screen and keyboard. I will do the more complex configuration and housekeeping type work on a browser in the 10% of my time when I am working on a fully fledged laptop/desktop. Most developers spend 90% of their time creating on a laptop/desktop and only 10% communicating in the "real world". For most of us, that ratio is different.

2. Offline syncing. Much of the time my mobile device is "off air". Those are opportunities to catch up on To Do Lists, Objectives, Milestones and the other planning type activities. You can do these sitting on an airplane, train or waiting in line at Starbucks. Syncing your personal planning to your group communication tool (Basecamp or whatever) is an annoying extra step that is a time sink.

3. Any mobile device. I use a Blackberry. I like it, but I may get seduced by the iPhone or may have something totally different in the future. More to the point, I cannot possibly predict what devices my collaborators will have and the vast majority of mobile devices are neither Blackberry nor iPhone. Communication has to work at the lowest common denominator but the user interface has to be native. As a Blackberry user, I don't care a hoot about the compromises the developer faces having to design for Blackberry, iPhone, Nokia, etc. The same is true for people with other devices, iPhone users being the most vehement about native user interfaces.

The SMS Lowest Common Denominator?

SMS without the interrupt or cost issues. "Lowest common denominator for communication" makes one think of SMS. But SMS has major costs - both time and money. Services that generate lots of email messages are bad enough, but lots of SMS messages are way worse.

Individual Centric, Not Project Centric

This may be even hard to solve than mobile native, but the issues are linked.

Like many people I multi-task across multiple projects, working with different teams in different companies. This is an increasingly common experience for many people, even if multiple projects/teams within one company is still more common. "Dipping in and out of" multiple Basecamp projects is a pain. My To Do List may be tagged by Project, but I want only one To Do List, that syncs with individual Projects To Do Lists.

Collaborative List Building

Many people use Excel for building lists - marketing lists, to do lists, feature lists and so on. It may be a hammer to crack a nut, not what it was designed for, but people do this. As list building requires collaboration we start using "web office" type spreadsheets such as Google Apps or Zoho. This is classic "hammer to crack a nut". Excel is still better than any web office competitor for heavy duty spreadsheet work, such as building a financial model for a venture, but relatively weak on collaboration. List building needs very simple features but needs to be very collaboration intensive. A slightly more sophisticated version of Tasks on a Blackberry that is collaborative might be close.

The Solution: a User Interface Maestro!

This may come as an extension to Basecamp or a totally different service that can use services such as Basecamp. Or even an alternative to Basecamp, much as I love them.

These problems cannot be solved at the technical level only. I am sure the architecture issues are important, but this is primarily a user interface challenge. This requires inspiration, a real user interface maestro.

Using Twitterberry shows some of the issues. It is a lot better than using SMS and the browser directly, but it is still sorely lacking (as 4 days of TweetPorting from Web 2.0 Expo made very clear). And Twittering is one simple task/feature. Doing this for the richness of tasks in Basecamp is an order of magnitude harder.

A short term fix for me could be a native Blackberry interface to Basecamp. If 37 Signals offered this I would be happier and if they also did iPhone and Symbian for Nokia and others they could crack the "mobile native" issue. but I suspect it would not solve my "individual centric, not project centric" issue.

Also Basecamp was "born on" the browser. I suspect that something "born on" the mobile phone could be the next generation.

Does this need resonate with you and have you seen anything like this in the wild? Or in Beta? Finally, is Basecamp really the best project management solution now in this increasingly mobile-based work world? We'd love to hear your suggestions for alternatives.

]]> Discuss]]>
http://www.readwriteweb.com/archives/will_basecamp_force_me_to_swit.php http://www.readwriteweb.com/archives/will_basecamp_force_me_to_swit.php Enterprise Fri, 14 Nov 2008 15:20:22 -0800 Bernard Lunn
Weekly Wrapup, 8-12 September 2008 Join us now for our weekly review of Web Technology news and reviews. This week we reported on the launch of Apple's iTunes 8, analyzed AOL's move to bring RSS and lifestreaming to the mainstream, and covered some of the best web apps to come out of DEMOfall08. On the trends side, we looked into what User Experience pros can teach us. Also we delved further into the impact of Google Chrome on the browser market. Listen to our podcast featuring a member of the Chrome team and other guests, and check out the results from our prediction question this week: which browsers will lose the most market share due to Chrome? Last but not least, we bring you the latest from our new Enterprise Channel.

]]> Web Products

Apple Introduces iTunes 8 and New iPods

apple_new_nanos.jpgAt Apple's "Let's Rock" special event this week, Steve Jobs introduced a new version of iTunes, the availability of HD TV shows for the American market, a new design for the iPod Nano and iPod touch, as well as a major update for the iPhone/iPod touch firmware. According to Jobs, Apple has sold 160 million iPods worldwide and now holds 73.4% of the market in the US. Check our post for more data points.

ITunes 8: The Genius in the Box

itunes_genius_logo.jpgMusic discovery services are definitely a hot topic right now, with Pandora, Last.fm, imeem, and others vying for users. This week, Apple joined the fray when it released iTunes 8 and its 'Genius' recommendation engine. After examining your iTunes library, iTunes uploads data about your library to Apple's servers and returns back a set of information about how the songs in your library correlate to each other. Based on this, iTunes can now build playlists of similar songs and display shopping recommendations.

AOL May Try to Bring RSS and Lifestreaming Mainstream

aollogo2.jpgRSS and centralized integration of activity data from multiple social networks are the kinds of technologies that only early adopters are interested in, right? AOL has the exact opposite kind of audience, does it not? Those assumptions appear to be facing serious challenge, because AOL is planning to put an RSS reader and a window for participating in multiple 3rd party social networks right onto its front page. This could change the lives of millions of people, so check out our analysis.

Also this week Yahoo! told the press that its home page will soon be home to far more content from outside the Yahoo! network than ever before. Could the era of the walled garden is over? See our post for more details.

DEMOfall 08 Coverage

Not too long ago, there were some grumblings about the state of the tech blogosphere and the industry in general. By spending so much time reading Techmeme, Twitter, FriendFeed, and the like it's easy to get the impression that some of the most influential people in our industry today were less interested in the technology they were reviewing than they were in making a name for themselves as some sort of navel-gazing superstar. Not only that, the apps that people were fawning over were often not the kind of apps that had mainstream appeal or were solving real problems. It was as if the whole crowd was shouting at each other, trying to be heard over the noise and patting each other on the back for being so hip with all our shiny, social media-flavored toys.

Was this what the tech industry had come to, we wondered? No, that was just what the tech blogosphere had come to. This year's DEMO conference proved to our reporter Sarah Perez that technology innovation is still alive and well.

Here is our full coverage from DEMO:

SEE MORE WEB PRODUCTS COVERAGE IN OUR PRODUCTS CATEGORY

Web Trends

User Experience: Learning from the Pros

flowlogo.jpgThere are more startup tech companies launching this week than almost anyone can keep track of, but any time a new service launches - one thing is key to its survival. The initial User Experience has to be compelling or any new application is going to be passed up in favor of whatever shiny object is next in line.

What's a company to do? Luckily, there are people who specialize in the field of User Experience (UX) and many of them share their best practices freely. We see applications all the time that are based on a great idea but are poorly designed in a way that leaves us frustrated and unlikely to return as users. In this post are some of our favorite resources for companies that want to smarten-up quickly about User Experience.

RWW Live: Chrome & Its Impact on The Browser Market

The latest episode of RWW Live, our live podcast show, was on the topic of Google's new open source browser Chrome and its potential impact in the browser market. We had 3 very special guests on the show to discuss this: Aaron Boodman from Google, a Software Engineer on the Chrome team; Chris Messina from Vidoop (formally of Firefox and Flock); and Alex Russell from The Dojo Toolkit.


Download MP3

RWW Predictions: Browser Wars 2.0

This week we ran a prediction challenge, on the topic of browsers. Google's new browser, Chrome (our coverage), is sure to take market share from the existing players. So we asked: which of the following browsers will lose the most share (in percentage terms) between August 2008 and December 2008? Internet Explorer, Firefox, Safari, or a tie or other? The results are on RWW Predictions and IE was most peoples pick to suffer, although many voted for Firefox too:

SEE MORE WEB TRENDS COVERAGE IN OUR TRENDS CATEGORY

RWW Enterprise Channel

What do CIOs Think About Social Media?

The internal IT department, headed by the CIO, no longer acts as the gatekeeper for all new technology coming into the enterprise. IT may stand at the gate to the castle, but SaaS and social media startups are swimming across the moat. Internal IT can still set fire to the moat and otherwise make life difficult. But how do you make this a win/win relationship, so that they welcome your entry? Start by understanding how IT is thinking about social media.

Email us if you're interested in writing for ReadWriteWeb's Enterprise Channel.

SEE MORE ENTERPRISE COVERAGE IN OUR ENTERPRISE CHANNEL

That's a wrap for another week! Enjoy your weekend everyone.

]]> Discuss]]>
http://www.readwriteweb.com/archives/weekly_wrapup_8-12_september_2008.php http://www.readwriteweb.com/archives/weekly_wrapup_8-12_september_2008.php Weekly Wrap-ups Sat, 13 Sep 2008 05:00:00 -0800 Richard MacManus
User Experience: Learning from the Pros flowlogo.jpgThere are more startup tech companies launching this week than almost anyone can keep track of, but any time a new service launches - one thing is key to its survival. The initial User Experience has to be compelling or any new application is going to be passed up in favor of whatever shiny object is next in line.

What's a company to do? Luckily, there are people who specialize in the field of User Experience (UX) and many of them share their best practices freely. We see applications all the time that are based on a great idea but are poorly designed in a way that leaves us frustrated and unlikely to return as users. Below are some of our favorite resources for companies that want to smarten-up quickly about User Experience.

]]> Joshua Porter, Bokardo
Common Pitfalls of Building Social Web Applications

Joshua Porter's three-part series from last summer is the best overview of UX design focused on social websites that we've seen. It's framed in terms of things not to do, but there's great advice here like don't focus on too many different features, don't overfocus on the social value without delivering direct personal value (what Porter calls the "Del.icio.us Lesson" - personal value precedes network value) and don't fail to archive knowledge for re-use so your community manager doesn't have to spend all their time answering the same elementary questions from every new user.

This series is a great place to start and it alone should give any company a lot to think about and implement.

Trevor van Gorp, Boxes and Arrows
Design for Emotion and Flow

Trevor van Gorp wrote an article in this month's issue of Boxes and Arrows about "flow." We're most familiar with this concept from Kathy Sierra's discussion of it.

Van Gorp defines flow as an experience characterized by users feeling:
* Total concentration and focused attention
* A sense of control over interactions
* Openness to new things
* Increased exploratory behavior
* Increased learning
* Positive feelings

That's what we want from the apps we use! That kind of experience will keep us engaged for long enough to invest time and other resources that we'll want to come back to and it will give us the emotional incentive to do so, as well.

How can you help your users get into such a mode? Check out van Gorp's post and the conversation in comments.

Steve Psomas, UXMatters
The Five Competencies of User Experience Design

The above tips and perspectives are a great start, but if you can swing it it's a good idea to hire someone who specializes in UX work. Whether you're interested in evaluating prospects for that hire more intelligently or looking for more information about the field for yourself, Steve Psomas's article on UX competencies really helps the reader understand the details of the field. Read this one and you'll be much better informed about the world of UX.

Also worth reading for anyone is Luke Wroblewski's October post on UXMatters titled Scalable Design, where you can find tips on planning your product and site design today to enable easier growth and change in the future. Who wouldn't want to do that?

Next Steps

Case studies are a great way to learn about anything. After an initial exposure to the resources above, we recommend checking out the following:

  • Garret Dimon's in-depth analysis of the excellent design at GetSatisfaction.com. Satisfaction is a model service and Dimon articulates the thinking behind it and its impact on users beautifully. This is one of our favorite case studies, but you can keep find a running list of others in places like http://delicious.com/tag/ux+casestudy.
  • Ready to make yourself a case study? SilverBack is a new Mac app that systematizes usability testing. The service records your testing users' reactions to various parts of your service. Dimon again, from above, provides a really deep walk-through of the service in his latest post. SilverBack is getting good reviews, but we'd love to know what you think of it, too.

Conclusion: UX Matters

The above are some of our favorite UX resources and we can't emphasize enough how important this kind of thing is for new startups. You can have the most wonderful idea in the world and if your site suffers usability or user experience problems then your odds of survival are not good. We want you, friends with startups, to survive and thrive.

Let us know about your favorite User Experience resources in comments below.

Image: "Forever Flowing" Creative Commons licensed by Lisa Ruokis

]]> Discuss]]>
http://www.readwriteweb.com/archives/user_experience_learning_from.php http://www.readwriteweb.com/archives/user_experience_learning_from.php Analysis Tue, 09 Sep 2008 12:41:20 -0800 Marshall Kirkpatrick